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Charge Rifle/Mobile
Apex Legends Mobile game content
This article concerns the subject and the content related to it in Apex Legends Mobile. For the subject in Apex Legends, see Charge Rifle. |
Charge Rifle |
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Charged beam Sniper Rifle. Deals damage over time to target. | |||||||||||
Profile | |||||||||||
Icon | |||||||||||
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Type | Sniper | ||||||||||
Ammo | Sniper Ammo | ||||||||||
Fire modes | Single | ||||||||||
Manufacturer | Vinson Dynamics | ||||||||||
Attachment Slots | |||||||||||
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Technical | |||||||||||
RPM | 26 | ||||||||||
DPS | 39 | ||||||||||
Magazine | 10 | ||||||||||
Tac reload time | 3.95 | ||||||||||
Full reload time | 4.75 |
The Charge Rifle is a directed-energy battery-fed sniper rifle that utilizes Sniper Ammo.
Each shot from the Charge Rifle has two parts: a sustained laser, which deals 15 ticks of damage at 3 damage each, and a final discharge which deals 45 damage. The Charge Rifle is a hitscan weapon, meaning that its shots hit the target instantly and are not affected by gravity. Instead, the beam suffers from damage dropoff; starting at 150 meters, damage will decrease to as low as 50% at 400 meters.
Stats
Attachments
- 1x Holo
- 1x HCOG "Classic"
- 2x HCOG "Bruiser"
- 3x HCOG "Ranger"
- 6x Sniper
- 1x-2x Variable Holo
- 2x-4x Variable AOG
- 4x-8x Variable Sniper
- 4x-10x Digital Sniper Threat
- Others
- Sniper Stock (Common, Rare, Epic)
Damage profile
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
LV.1 | 54 | 2 | 3 | 4 | 4 | 5 | ||
LV.2 | 51 | 2 | 3 | 4 | 4 | 5 | ||
LV.3/4 | 49 | 3 | 4 | 4 | 5 | 5 | ||
Body | - | 45 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 38 | 3 | 4 | 5 | 6 | 6 | ||
Leg (1×) |
- | 45 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 38 | 3 | 4 | 5 | 6 | 6 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.25×) |
- | 68 | 2 | 3 | 3 | 3 | 4 | |
LV. 1 | 65 | 2 | 3 | 3 | 4 | 4 | ||
LV. 2 | 61 | 2 | 3 | 3 | 4 | 4 | ||
LV. 3/4 | 59 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 54 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 46 | 3 | 4 | 4 | 5 | 5 | ||
Leg (1×) |
- | 54 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 46 | 3 | 4 | 4 | 5 | 5 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.25×) |
- | 65 | 2 | 3 | 3 | 4 | 4 | |
LV. 1 | 62 | 2 | 3 | 3 | 4 | 4 | ||
LV. 2 | 58 | 2 | 3 | 4 | 4 | 4 | ||
LV. 3/4 | 56 | 2 | 3 | 4 | 4 | 5 | ||
Body | - | 52 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 44 | 3 | 4 | 4 | 5 | 6 | ||
Leg (1×) |
- | 52 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 44 | 3 | 4 | 4 | 5 | 6 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.25×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
LV. 1 | 75 | 2 | 2 | 3 | 3 | 3 | ||
LV. 2 | 70 | 2 | 3 | 3 | 3 | 4 | ||
LV. 3/4 | 68 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 62 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 53 | 2 | 3 | 4 | 4 | 5 | ||
Leg (1×) |
- | 62 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 53 | 2 | 3 | 4 | 4 | 5 |
- ↑ Does not include initial sight laser damage. Shots are from less than 150 meters.
Arenas
Purchasing | Base | ★ | ★★ | ★★★ |
---|---|---|---|---|
Upgrade | 600 | 150 | 150 | 400 |
Total | 750 | 900 | 1300 |
Pros and Cons
- Pros
- Infinite range.
- Hitscan, so no compensation for bullet drop is required.
- No damage reduction when firing at lower parts of the body
- Due to the laser's continuous nature, it can be used to suppress enemies unlike other snipers.
- Cons
- Uses 2 ammo per shot (5 shots per mag).
- Long reload time, especially with an empty mag.
- Unlike other sniper rifles, shots do not penetrate enemies and have damage falloff over distance.
- Beam can give away position.
- If hip firing, while charging, the beam sways violently, but the final blast will always be 100% accurate.
Lore
The Charge Rifles used in the Apex Games are manufactured by Vinson Dynamics. Notable changes from its Frontier War-era model include a smaller profile, more compact build, and a completely reworked firing system, shooting out a beam that rapidly increases in damage instead of charging for a single massive blast.
Skins
There are a total of 10 skins for the Charge Rifle: 2 Eternal, 1 Legendary, 3 Epic, 3 Rare, and 2 Common.
Jaws of Oblivion
Barbarian Invasion
Charge Canon
Mecha Strike Go!Septic Stock
Neon Rebellion
Molten Core
Conqueror of Kings