January 09, 2024 Patch

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January 09, 2024 Patch
FFVII Rebirth Event Poster.png
Apex Legends & FINAL FANTASY VII REBIRTH Event.
Version number 19.0.2
Previous patch November 20, 2023 Patch
Next patch February 13, 2024 Patch


New Content

Balance Changes

Replicator.svg Crafting Rotation

Mastiff Shotgun Icon.svg Mastiff Shotgun
  • Tactical reload time reduced to 0.9 (was 1.03)
  • Empty reload time reduced to 1.6 (was 1.7)
  • Draw Time reduced to 0.45 (was 0.8)
C.A.R. SMG Icon.svg C.A.R. SMG
  • Damage reduced to 12 (was 13)
R-99 SMG Icon.svg R-99 SMG
  • Damage reduced to 11 (was 12)
Catalyst Icon.svg Catalyst
Tactical: Piercing Spikes.svg Piercing Spikes
  • Now require line-of-sight of an enemy player to activate
  • Spikes that have not been activated will still slow players
Horizon Icon.svg Horizon
  • Improved Horizon audio to make “falls” less silent
  • Spacewalk.svg Spacewalk: Soft Landings now play audio in world (not just for Horizon)
  • Gravity Lift.svg Gravity Lift: Gravity Lift exit audio range increased to make it easier to hear characters who exit
Newcastle Icon.svg Newcastle
Castle Wall.svg Castle Wall
Rampart Icon.svg Rampart

Maps

Map Rotation

Storm Point

  • Added and adjusted cover at ZEUS Station & ECHO HQ
  • Added Ring Console to Coastal Camp
  • Added Trident to Barometer
  • Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
  • Reduced volume of ambient audio at ZEUS Station & ECHO HQ
  • Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
  • Resolved a number of additional bugs and rat spots
  • Restored missing Ring Console at Command Center
  • ECHO HQ
    • Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
    • Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
  • Wattson’s Pylon
    • Adjusted position of the ziplines at Wattson's Pylon to improve consistency of mantle jumping
    • Reduced amount of ultra rare loot at Wattson's Pylon
  • ZEUS Station
    • Added additional cover and ziplines at ZEUS Station for Mixtape modes only
    • Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%

Mixtape

Map Rotation

  • Control
    • Hammond Labs and Production Yard are out
    • Lava Siphon and Caustic Treatment are in
  • Gun Run
    • The Core, Estates, and Wattson’s Pylon are out
    • Skulltown, Fragment East, and ZEUS Station are in
  • TDM
    • ZEUS Station, Skulltown, and Phase Runner are out
    • Wattson’s Pylon, Party Crasher, and Overflow are in

New

  • Added new Legend voice lines that occasionally play on respawn
  • Lowered Ratings reward for assists in Control 5 per assist (was 20)
    • This is in response to a recent change where we started counting assists in Control and TDM based on the whole team and not just within your individual squad

World Systems

Extended Supply Bins

  • Added a cap to the number of Heat Shield.svg Heat Shields a team can receive from the secret drawer
  • Added a cap to the number of Med Kit.svg Med Kits a team can receive from the secret drawer

Bug Fixes

  • Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
  • Players no longer get stuck due to spamming holosprays while skydiving
  • Players no longer drop out of Wraith’s portal before reaching the other side
  • Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
  • Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
  • Startup logo video audio volume now respects the master volume slider
  • Storm Point: players should now be able to use Evac Tower.svg Evac Towers through the ceiling hatch in Command Center
  • Trident collision should no longer occasionally push players through walls and floors

Legends

  • Ash: Phase Breach.svg Ultimate can no longer be used with Tridents to get under map
  • Bloodhound: Niflheim Hundr skin’s raven now white (was black)
  • Catalyst
    • Piercing Spikes.svg Piercing Spikes ability description now shows the correct max number of traps
    • Piercing Spikes.svg Piercing Spikes can now be pinged again
    • Dark Veil.svg Ultimate no longer shows as ready in inventory without being fully charged
  • Conduit
    • Fixed Energy Barricade.svg Energy Barricade V-Shape deployment when looking directly at the ground
    • Radiant Transfer.svg Tactical can no longer be used on respawning team still in dropship
  • Crypto: fixed Crypto taking ring damage while standing in a Heat Shield.svg Heat Shield if controlling his drone in the ring
  • Loba: restored movement speed while holding Burglar's Best Friend.svg tactical if it was activated while standing still
  • Mad Maggie
  • Revenant: no longer occasionally becomes invincible during his Forged Shadows.svg ulimate if his shroud is broken while marked by Vantage’s Sniper's Mark.svg Sniper
  • Vantage: corrected Sniper's Mark.svg Sniper Ult bullets damage to marked targets when breaking Gibraltar’s Gun Shield.svg arm shield or Revenant’s Forged Shadows.svg ultimate shroud
  • Wattson: Interception Pylon.svg Ultimate correctly recharges shields when placed after Bangalore’s Smoke Launcher.svg smoke

Modes

  • Abilities that outline players should no longer stop functioning after killing an enemy
  • Silence abilities should no longer cancel auto healing
  • Voice chat is no longer heard outside of the squad in TDM and Control

Control

  • Caustic Treatment: weapons cannot be used on the supply ship
  • Damage not taken while inside the respawn ship
  • Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
  • Players no longer lose invulnerability while still on the dropship when spawning on the MRB

Code Optimizations

  • Fixed issue with dynamic resolution not reacting fast enough to high graphics load. Improves frame rate stability on consoles
  • DX12 (PC) video memory (VRAM) usage is now reduced by 1.5 - 2GB
  • DX12 (PC) improved graphics performance with parallelization of rendering workloads
  • Upgraded Nvidia Reflex SDK to v1.8 and adds support for latency markers

Quality of Life

Conduit Icon.svg Conduit

  • Improved visibility for jammers
  • Energy Barricade.svg Ultimate SFX can no longer be heard in other Firing Range instances

Mirage Icon.svg Mirage's Decoys

  • Improved issues against terrain that would cause destruction/floating
    • Any destroyed by terrain will now be refunded (Psyche Out.svg Tactical decoys only)
  • Improved to more correctly copy the ADS state of the player
  • No longer mimic reviving or execution animations