May 10, 2022 Patch

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May 10, 2022 Patch
Newcastle and squad.jpg
Newcastle and his squad.
Version number 13.0
Previous patch April 11, 2022 Patch
Next patch May 23, 2022 Patch

The May 10, 2022 Patch is a major patch introducing the thirteenth Season of Apex Legends.[1]

New content

Balance changes

Fortified.svg Fortified Legends
  • Fortified no longer reduces headshot damage
Materials.svg Crafting Rotation
Gold weapons
Helmet.svg Helmets Buff
  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%
Kraber .50-Cal Sniper Icon.svg Kraber
  • Headshot multiplier down from 3.0 to 2.0
  • Damage reduced from 145 to 140
Rampage LMG Icon.svg Rampage
  • Increased reload time from 2.6 to 3.1
  • Slightly increased handling times
L-STAR EMG Icon.svg LSTAR
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6[2]
  • Slightly increased handling times
Devotion LMG Icon.svg Devotion
  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5
HAVOC Rifle Icon.svg Havoc
  • Improved recoil at the start of the pattern
Dual Shell.svg Dual Shell
  • Removed from floor loot and Materials.svg crafting bundles
Mozambique Shotgun Icon.svg Mozambique
Peacekeeper Icon.svg Peacekeeper
  • Increased limb damage from 0.8 to 1.0
Crate Weapons
M600 Spitfire Icon.svg Spitfire
  • Damage decreased from 19 to 18
  • Purple & Gold Extended Heavy Mag.svg Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed Barrel Stabilizer.svg barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased to 0.8 from 0.7
  • Holster time increased to 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5
Mastiff Shotgun Icon.svg Mastiff
  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire Rate increased from 1.1 to 1.2
Shield Cell.svg Cells
Syringe.svg Syringes
  • Cells and Syringe spawn rates have been lowered by about 18%
Rampart Icon.svg Rampart Improvements
  • Mobile Minigun "Sheila".svg Sheila spin-up time decreased from 1.75s to 1.25s
  • Amped Cover.svg Amped Cover deploy health increased from 45 to 120
  • Amped Cover.svg Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie Icon.svg Valkyrie
  • Can no longer freely spin while launching during Skyward Dive.svg Skyward Dive
Out of Bounds
World's Edge
  • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon's Lava Pit
  • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

Arenas Pricing Adjustments

Thermite Grenade.svg Thermites
  • Materials100Materials75
Charge Rifle Icon.svg Charge Rifle
  • Lvl 1: Materials200Materials150
  • Lvl 2: Materials200Materials150
  • Lvl 3: Materials450Materials400
Longbow DMR Icon.svg Longbow
  • Base: Materials400Materials300
  • Lvl 1: Materials250Materials200
  • Lvl 2: Materials300Materials250
  • Lvl 3: Materials400Materials350
Sentinel Icon.svg Sentinel
  • Lvl 3: Materials400Materials350
Bocek Compound Bow Icon.svg Bocek Bow
  • Lvl 2: Materials250Materials200
  • Lvl 3: Materials300Materials250
Triple Take Icon.svg Triple Take
  • Base: Materials600Materials500
  • Lvl 1: Materials250Materials200
  • Lvl 2: Materials300Materials250
  • Lvl 3: Materials400Materials300
Devotion LMG Icon.svg Devotion
  • Lvl 1: Materials150Materials200
  • Lvl 2: Materials250Materials350
L-STAR EMG Icon.svg L-STAR
  • Lvl 1: Materials200Materials150
HAVOC Rifle Icon.svg Havoc
  • Base: Materials350Materials400
Hemlok Burst AR Icon.svg Hemlok
  • Lvl 2: Materials250Materials200
  • Lvl 3: Materials350Materials300
Prowler Burst PDW Icon.svg Prowler
  • Lvl 2: Materials300Materials250
  • Lvl 3: Materials350Materials300

Quality of life

New Custom Match System[note 1]
  • Custom Match QOL improvements:
    • UI & Design Improvements.
    • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
    • Match flow improvements.
  • Added new launch parameters to pre-select viewing targets for Observer.
  • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
    • Additionally, fixed the color duplication issue previously seen on the map overview
  • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.

Stability, performance, bug fixes

Crypto Icon.svg Crypto
  • Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
  • Fixed issue when inspecting his Heirloom with the Fight or Fright Icon.svg "Deadly Byte" skin equipped, can show missing arm texture.
  • Fix for cases when players could recall their Surveillance Drone.svg Drone instantly after activating their Drone EMP.svg Ultimate.
  • Fixed bug for when Crypto is using his legendary skin[3], and while being Psyche Out.svg revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
Fuse Icon.svg Fuse
Horizon Icon.svg Horizon
  • Fix for cases when Horizon’s Black Hole.svg Ultimate disappears if the player opens a door next to it.
Mirage Icon.svg Mirage
  • Fix for bug where the shield regeneration from Wattson's Interception Pylon.svg ultimate would reveal Mirage's location when he is invisible while Psyche Out.svg reviving.
  • Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
Pathfinder Icon.svg Pathfinder
  • Fix for an issue where Grappling Hook.svg grappling grounded Loot Rollers can cause the player to get flung at high velocity.
Other
  • Fix for players inside of Bangalore Smoke Launcher.svg smoke unintentionally getting aim assist on targets outside of smoke.
  • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Skyward Dive.svg Ultimate.
  • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
  • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
  • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
  • Fixed bug for cases when the user accesses the Materials.svg replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
  • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Skyward Dive.svg Ultimate.
  • Fixed a bug where Stat Tracker.svg Season Trackers were no longer showing what season stats they are tracking.
  • Fixed bug where the Sentinel could charge instantly when vaulting.
  • Xbox.svg Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
  • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
  • Arenas.svg ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
  • Fixed issue where Finishers are not counted as damage towards Challenges.
  • Fixed bug where Evo Shield.svg Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Package.svg Care Packages.
  • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
  • Fixed bug for an issue with Players getting killed when throwing a Caustic Nox Gas Trap.svg barrel up against an opening door.

Developer notes

  1. Custom Match is replacing the previous Private Match system.

References

  1. Saviors Patch Notes
  2. It's actually from 2.53 to 3.63.
  3. Genesis Collection Event Inconspicuous

Undocumented changes

  • Bloodhound's character select intro has been changed.
  • The Spitfire's cocking animation when first equipping it has been slightly changed.
  • "BR" prefix in Stat Tracker.svg Stat Trackers has been replaced by "Apex".
  • Seasonal Trackers prefixes have been changed from the Season's logo to "S" followed by the Season's number (e.g.: Stat Tracker.svg S12 Apex Wins).
  • Ammo groups in the Firing Range scaled 1 slot to the right, as such:
  • Added Kinetic Feeder.svg Kinetic Feeder Legend voicelines.
  • Negative RP gain in Ranked is shown with a red colored text. Previously, only abandon penalty showed up red.
  • Further balance changes:
    • Increased Devotion's full reload time from 3.63 to 4.1.
    • Increased Rampage's full reload time from 3.33 to 4.
    • Increased Spitfire's full reload time from 3.8 to 4.2.
    • Increased Spitfire's hipfire spread when standing from 2.5 to 4.5.
    • Increased Spitfire's hipfire spread when moving from 3 to 6.5.
    • Increased Spitfire's hipfire spread when running from 3.5 to 7.5.
    • Increased Spitfire's hipfire spread when in midair from 5 to 7.5.
    • Increased Spitfire's pitch drift while aiming downsights from 0.4 to 0.5.
    • Increased Spitfire's yaw drift while aiming downsights from 0.3 to 0.4.