Mirage/Mobile

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I'll see you in the ring.
Mirage/Mobile
File:Mirage/Mobile.jpg
Holographic Trickster
Details
Real Name Elliott Rodger Witt
Gender Male
Age 32
Homeworld Solace
Height 5'11" (180.3cm)
Gameplay
Legend Type Offensive Legend Icon.svg Offensive
Tactical Ability Psyche Out.svg Psyche Out
Passive Ability Now You See Me....svg Now You See Me...
Ultimate Ability Life of the Party.svg Life of the Party
Real-world Info
Voice Actor Roger Craig Smith


Mirage is an Offensive.svg Offensive Legend. He is unlocked by leveling up to level 24.

Mirage is an Offensive.svg Offensive Legend who can distract and confuse enemies. His tactical ability Psyche Out.svg Psyche Out deploys a controllable holographic decoy of himself. His passive ability Now You See Me....svg Now You See Me... cloaks Mirage while reviving a teammate or using a Respawn Beacon. His ultimate ability Life of the Party.svg Life of the Party deploys a team of decoys around him that can mirror the real Mirage's movements and actions.

Abilities

Psyche Out

Psyche Out.svg Tactical Q/ LB/L1/LB
Psyche Out
Description Send out a holographic decoy to confuse the enemy. When the ability is reactivated, the decoy will mimic your movements.
Cooldown 15 seconds
  • When used, a hologram duplicate of Mirage is sent in a straight line to wherever the real Mirage targeted.
    • When spawned, the decoy will replicate whether Mirage was walking, running, or crouching, and if used in midair will have the same momentum as Mirage. It cannot climb walls or ride zip lines.
    • Upon reaching the targeted location, the decoy stands still and performs the 'inspect weapon' animation unless the player takes control of it.
  • The decoy has 45 HP, and an icon will appear indicating where the enemy that damaged it is. This icon appears for Mirage's whole squad, and also indicates distance.
  • When a decoy vanishes from taking damage, it will output a "you got bamboozled" voice line from the decoy.
  • The decoy will also automatically vanish after 60 seconds or manually by deploying another decoy.
  • This ability may be activated twice while skydiving from the dropship or jump towers, and if you are with your squad in flight it will send out a full decoy squad.
  • The decoy can be controlled by pressing Psyche Out.svg button, and it will mimic Mirage's actions.
  • As the tactical is fast charging, always have your clones out. They serve well as an early warning.
  • Have decoys stand in front of death boxes or front of windows with a sniper rifle since these are the most natural places for a player to stand completely still.
  • If you're off on your own and suddenly start getting shot from a distance, put a decoy in front of you to instantly show your teammates where to shoot.
  • Send your Decoys into thermite to locate the enemy who threw it.
  • The best way to fool smarter players is to act like you're the decoy. Direct a decoy in one direction and then run in a straight line in a different direction or start controlling it. That way, enemies won't know which is which.
  • If your enemy is smart enough not to shoot decoys, act as a decoy to get behind them.
  • Send a decoy towards a door to make an enemy on the other side think you're blocking it, then flank around them.
  • If you look up into the air without any barriers (trees, roofs, etc.) then your decoy will run in a straight line with no end until they reach cover.
  • If you slide-jump, then while you're mid-air you send out your decoy, it will become extremely fast.
  • If you hold a grenade while sending out your decoy, it will show a unique animation while running. Use this if there is an enemy sniper nearby.
  • Send a decoy into a room with an enemy and immediately follow. They'll likely be briefly distracted by your decoy, giving you time to start shooting them.
  • Send decoys towards replicators and care packages when you're using/looting them, to reduce your chance of being shot if an enemy notices you.
  • Some small rocks or other rough surfaces that your decoy should be able to pass through can easily destroy it.
  • The decoy will run noticeably slower if you send it out while unarmed.


Now You See Me...

Now You See Me....svg Passive
Now You See Me...
Description Automatically cloak when using Respawn Beacon.svg Respawn Beacons and reviving teammates. Spawn a decoy and cloak when downed.
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  • When downed, Mirage spawns a decoy that falls to its knees and dramatically pretends to be dying.
  • He also turns invisible for 5 seconds, allowing for a quick escape.
  • When reviving a teammate and using a Respawn Beacon, Mirage and the teammate will become invisible.
    • Mirage and his teammate will become invisible when Mirage is being revived if the At Witt's End Perk is equipped.
  • Mirage’s Holo emitters are visible to players who are less than 5 meters away while cloaked.
  • Mirage will also flicker if he’s using this ability outside the Ring.
  • The Holo emitters will become visible while being healed by Lifeline's D.O.C. Heal Drone.svg D.O.C. Heal Drone.
  • Mirage will be visible when reviving and respawning teammates if hit by Revenant's Silence.svg Silence
  • Once you are downed and this activates, if you are near a ledge or fall-off, try to go down. It'll cover a greater distance and hopefully throw the enemy off of your trail long enough for a potential revive.
  • Do not use your knockdown shield unless you are being shot at intentionally, since using it will give you away.
  • Movement on dirt also causes dust particles when crawling, and can give you away while cloaked.
  • Do not underestimate Mirage's invisibility when reviving. In a noisy or chaotic environment, enemies will find it difficult to find or notice you.


Life of the Party

Life of the Party.svg Ultimate Z/LB + RB/L1 + R1/LB + RB
Life of the Party
Description Mirage deploys a team of controllable decoys to distract enemies.
Charge time 1 minute
  • When activated, Mirage summons 5 decoys around him that mimic his movements.
    • These will become decoys of Mirage's teammates if the For My First Impression... Perk is equipped.
  • Turns invisible for 1 second before deploying decoys. During this time, his holo emitters will be visible to players who are less than 5 meters away.
  • Afterwards, Mirage will blink in and out of cloak for 1 second.
  • The decoys have 45 HP.


  • Try combining this ability with your passive ability when attempting to revive a downed teammate. The clones will appear with your teammate in the holograms. It will throw off the enemy's direction, and confuse them enough to fire at the clones as you revive.
  • It's a good idea to use the second of invisibility you get while casting this ability to change directions unexpectedly to make it more difficult to distinguish you from your decoys.
  • Running back through the point where you activate this ability will cause you and the decoys to converge, making it difficult for enemies to identify the real you if they've already figured it out.
  • Use this ability to escape dire situations, but try to avoid escaping in the direction the enemies expect.
  • Run into walls or in odd directions to make enemies think you're one of the decoys, if you find yourself in danger.


Perks

Mirage has 3 Perks, 3 Finisher Perks, and 3 Ability Perks.

Perks

  • Goes Down Smooth - When a Decoy is shot, it drops a Holo Spray.
  • At Witt's End - Being revived cloaks both you and your squadmate.
  • Look Over There! - Automatically deploy a decoy when your Health falls below 50%.

Finisher Perks

  • Battle Adaptation - Using your Finisher adds 100 points yo your Evo Shield's level.
  • Deadly Momentum - Using your Finisher reduces your Ultimate's cooldown by 50%.
  • Air-Tight Alibi - Using your Finisher creates a Decoy and cloaks you for 2s or until you shoot.

Ability Perks

  • For My First Impression... - Your Ultimate creates Decoys of one of your Squadmates.
  • Decoy See, Decoy Do - Decoys ping enemies within a certain distance but cannot be controlled.
  • Bamboozle Cloak - Losing a Decoy turns you invisible for 2s or until you shoot.

Lore

Main article: Mirage (character)
Mirage is the kind of guy who likes to stand out. The youngest of four brothers, he perfected the art of fooling around to get attention. The one thing he took seriously was Holo-Pilot technology: introduced to the illusion-creating tech by his engineer mother, he poured over the mechanisms and learned all he could about them. Even when his brothers went MIA during the Frontier War, Mirage and his mother continued to develop holo devices, and the work brought them closer.

While working as a bartender to make ends meet, Mirage heard amazing stories from his patrons about the Apex Games and the wealth and glory that came with victory. As good as both of those sounded, he knew he couldn’t risk leaving his mother childless – until she gave him a set of customized holo devices and told him to follow his dream. Mirage is now the life of the Apex Games, outwitting opponents and charming audiences across the Outlands.

Cosmetic Items

Skins

There are a total of 35 Legend skins for Mirage; 3 Eternal, 2 Legendary, 13 Epic, 15 Rare and 3 Common.

  • Seeing Dread

Note:

  1. Unlocked at Day 8 of Rookie Login.

Finishers

Main article: Finisher

Emotes

Main article: Emote
  • Season 2 (Mobile) Icon.svg Shuffling - Level 15
  • Smooth Moves - Default

Skydive Emotes

Emoji Pack

  • X-Ray - Heat Wave
  • Season 2 (Mobile) Icon.svg E-Mirage - Level 35
  • Season 2 (Mobile) Icon.svg Slick Beats - Level 17
  • Radar Scan
  • Pumpkin Model

Holosprays

Main article: Holo-Spray

History

See Also

References