List of official biographies

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Legends

These biographies can be found on the official website's legend pages.[1]

Bloodhound

Bloodhound is known across the Outlands as one of the greatest game hunters the Frontier has ever seen. The child of two engineers stationed at the New Dawn industrial plant on Talos, Bloodhound was taken in by their uncle Artur after a meltdown destroyed the facility and killed both their parents. Artur taught them the Old Ways, a belief system that focuses on the glory of nature and rejects modern technology. Yet Bloodhound was constantly drawn to technological marvels, and ultimately used both new and old methods to take down a Goliath that preyed on the people of their village, forever changing their life’s path.

After Bloodhound’s lover was unceremoniously killed in the Thunderdome, they vowed to win enough battles that they could both enter Valhalla… and the Apex Games were the perfect place for Bloodhound to accumulate victories. Their unparalleled tracking skills are a boon to any team they join, helping them root out hidden opponents and track enemy movements. Calling on Earth’s Old Norse Gods to guide them, Bloodhound believes that destiny is a path that has already been laid out, eventually carrying all to their death. But with that knowledge comes strength, because until that day comes, Bloodhound knows they can’t be stopped.

Gibraltar

Gibraltar is a gentle giant with a wild side. The son of two SARAS (Search and Rescue Association of Solace) volunteers, he has always been skilled at getting others out of dangerous situations that are common in the Outlands. However, he only began to understand the value of protecting others when he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide. His parents saved them, and his father lost an arm in the process. Gibraltar has never forgotten that sacrifice and has devoted his life to helping those in need.

The Apex Games didn’t change that, but they changed what it meant. Many of Gibraltar’s friends and colleagues have competed in the Games for extra money, fame, and glory over the years, and some never came home. Gibraltar joined to keep them safe and, for the first time, his skills as a rescuer and his rebellious nature worked together. He’s now become an icon in the Apex Games, putting himself in the line of fire to protect his squad and send his opponents running for cover.

Lifeline

Ajay Che, aka Lifeline, isn’t someone you would expect to find in the Apex Games. The child of wealthy war profiteers, she left home when she learned of the damage her family had caused and enlisted in the Frontier Corps, a humanitarian organization that aids Frontier communities in need. She’s since devoted her life to helping others and joined the Apex Games to give more funds to those in need.

Since no one in the Games is innocent — they all know what they signed up for — and every one of her victories means help for those in need, Lifeline has no problem engaging in the popular bloodsport. Or so she tells herself. She may seem sarcastic and callous, but deep down she wants to help people and make the world a better place. If that means taking a few people down in the process, so be it.

Pathfinder

Pathfinder is the picture of optimism, despite his circumstances. A MRVN (Mobile Robotic Versatile eNtity) with a talent for location scouting and surveying, he booted up decades ago in an abandoned warehouse with no idea who created him or why. With only his MRVN designation to hint at his identity, Pathfinder eventually set off in search of his creator. Thanks to the help of the Legends, he learned he was built by the Outlands’ greatest scientists to help solve the Outlands’ energy crisis.

Pathfinder has learned much in his travels since then (like how to make a mean Eastern Leviathan Stew) but his most important discovery is that some of his spare parts were used to build another machine… Pathfinder’s child. He originally joined the Apex Games to gain a following and hopefully draw the attention of his maker, but now he aims to draw the attention of anyone who might know about his child. In the meantime, he remains enthusiastic and helpful, always ready to make new friends (then shoot them).

Wraith

Wraith is a whirlwind fighter, able to execute deadly attacks and manipulate spacetime by opening rifts in the fabric of reality — but those abilities came at a price. Years ago, she woke up in an IMC detention facility with no memory of who she was. Senior Science Pilot Renee Blasey, who volunteered as guinea pig for her own experiments... whose partner betrayed her and locked her away… no longer existed. All that was left was a timid girl, frightened by a cacophony of voices in her head, until another version of herself appeared and taught her to listen to the voices. Following her lead, Wraith found the strength to break free from her prison and escape into a different reality - this reality.

Finally free, but still robbed of her memories, Wraith continues her quest to learn more about who she was before the experiments. With so many of the Apex Games held on old IMC bases, Wraith now competes so she can access the mysterious facilities and continue to learn more about who she was. She remains a fixture of the Apex Games, and with every match she gets closer to the truth, even if she sometimes feels scared to find out more about who she used to be.

Bangalore

Born into a military family where she, her parents, and her four older brothers all served with the IMC, Bangalore has been an exceptional soldier her whole life. Dedicated to the IMC cause, she was top of her class at the IMC Military Academy and the only cadet who could take apart a Peacekeeper, equip it with a Precision Choke hop-up, and put it back together in under twenty seconds – blindfolded.

When the Frontier Militia attacked the IMC on Gridiron, escape was nearly impossible. Using an experimental device to power their jump-drive, the IMS Hestia managed to narrowly escape the Battle at Gridiron only to crash on the planet Gaea. The surviving crew, including Anita and her brother Jackson, built a settlement on the islands of New Antilla. Shortly after, Anita and Jackson left to begin their quest back home– or so she thought.

A few years later, on another ship nicknamed the IMS Hestia II, Anita and Jackson were attacked by unknown assailants. A bomb on the outer hull blew out a chunk of the ship… but not before Jackson shielded her, sacrificing his own life to save hers. Anita watched helplessly, as Jackson was sucked out into the vacuum of space. After crashing on the Syndicate planet Solace, Anita looked for both work and the brother she refused to believe had died, so they could begin the decades-long trip back home.

She started fighting in the Games in the hopes of earning the money and finding a pilot willing to take the epic trip back home to reunite with what remains of her family, but was shocked to find Jackson alive and living a new life. Now that Anita and Jackson are reunited in the Games, she plans to work through her relationship with her estranged brother and support her new chosen family–the Legends.

Caustic

Alexander Nox used to be one of the brightest scientists in the employ of Humbert Labs, the Frontier’s leading manufacturer of pesticide gases. Nox worked day and night developing new formulas for the glut of pesticides needed to protect the crops that sustained the Outlands. But he soon realized that progress was being hampered by his testing methods. He needed to test on more than just inert tissue: he needed living subjects.

As he toiled in secret, Nox began to see the beauty in his creations and their ability to destroy anything they touched. But the head of Humbert Labs soon discovered his gruesome experiments, and their confrontation ended with the lab in flames. Now, competing under the name Caustic, he puts his gaseous creations to work in the Apex Games and observes their effects with great interest.

Mirage

Mirage is the kind of guy who likes to stand out. The youngest of four brothers, he perfected the art of fooling around to get attention. The one thing he took seriously was Holo-Pilot technology: introduced to the illusion-creating tech by his engineer mother, he poured over the mechanisms and learned all he could about them. Even when his brothers went MIA during the Outlands’ Civil War, Mirage and his mother continued to develop holo devices, and the work brought them closer.

While working as a bartender to make ends meet, Mirage heard amazing stories from his patrons about the Apex Games and the wealth and glory that came with victory. As good as both of those sounded, he knew he couldn’t risk leaving his mother childless – until she gave him a set of customized holo devices and told him to follow his dream. Mirage is now the life of the Apex Games, outwitting opponents and charming audiences across the Outlands, in front of cameras for the world - and his mother - to see.

Octane

One day, Octavio Silva was bored. In fact, he was bored most days. Son of the preoccupied CEO of Silva Pharmaceuticals and wanting for nothing in life, he entertained himself by performing death-defying stunts and posting holovids of them for his fans to gawk over. He decided to set the course record for a nearby Gauntlet by launching himself across the finish line – using a grenade.

As he lay in triage hours later, the doctors informed him that the damage done to his legs meant his daredevil days were over. That didn’t sit well with Octavio, who turned to an old friend for help: Ajay Che, who he guilted into forging an order to replace his legs with bionic ones. Suddenly able to repair his limbs at a moment’s notice, Octavio decided petty online stunts weren’t enough: the ultimate adrenaline rush, the Apex Games, was calling. Since then, despite learning the man he thought was his father is his grandfather and new head of the Syndicate and the Games, he’s worked to become an Apex Champion by doing the most incredible, death-defying moves anyone’s ever seen. Maybe in the arena, he won’t be so bored.

Since then, the happy-go-lucky Octane has had a rough go. He learned that his cold and uncaring father was more than he seemed and had plans to control the Outlands with an army of simulacrum shells. But even worse, Octane was betrayed by Ajay Che, which led to Duardo's death at the metal hands of Revenant. All he has now are the Apex Games and his legion of fans. He works harder than ever to become Apex Champion by doing the most incredible, death-defying moves anyone's ever seen. It's the one place where being out of control is in his control.[2]

Wattson

Natalie “Wattson” Paquette is a familiar face in the Apex Games, though for a different reason than most. Daughter of the Games’ lead electrical engineer, she studied his manuals to stay close to him, and discovered her calling at a young age. Though she could be completely distracted one moment and hyper-focused the next, electricity grounded her – its ordered, predictable flow made sense in a way the rest of the world didn’t.

She devoured every book she could on the subject, and eventually became such a skilled engineer that she was commissioned to build the Apex Games’ Modified Containment Ring. Unfortunately, her father died the day it was revealed, leaving her alone. At her lowest moment, a group of competitors invited her to return to the arena with them, assuring her she would always have a home. She now fights alongside her friends in the arena she helped build, destroying incoming missiles, recharging shields, creating fences, and using her pylon to silence fights that get too loud. Nobody knows the arena better than Wattson – anyone who underestimates her is in for a shock.

Crypto

Crypto specializes in secrets. A brilliant hacker and encryption expert, he uses aerial drones to spy on his opponents in the Apex Arena without being seen. He also has a secret of his own: his name is Tae Joon Park, and he joined the Apex Games to find the people who framed him for murder.

An orphan abandoned at a young age, Tae Joon escaped a life of squalor by becoming a computer engineer for the Mercenary Syndicate, along with his foster sister, Mila Alexander. One day, Tae Joon and Mila stumbled upon an algorithm that could predict the result of any Apex Games match, hidden away in the Games’ own computer systems. That caught the attention of the wrong people - the next day, Mila disappeared, and Tae Joon was forced to into hiding after he was framed for her murder. He’s now joined the Games to clear his name - because sometimes the spotlight is the best place to hide.

Revenant

Revenant used to be human. He used to be the greatest hitman the Mercenary Syndicate ever had. He used to look in the mirror and see his human face looking back. But time changes everything, and when his programming finally failed, he saw what he had become at the hands of the Mercenary Syndicate and Hammond Robotics: a walking nightmare of steel and vestigial flesh. His masters resurrected him as a simulacrum, snatching him from death’s embrace again and again and programming him to forget.

He hunted down every last person who did this to him, but the last thing he wanted, he couldn't have: the sweet release of death. Unable to die without destroying his preserved human head, he was on the hunt to find and deal with it. When Loba, a thief whose parents he'd murdered, came for her revenge, he nearly got what he wanted—but she kept him alive so he would continue to suffer. Then his world unraveled again when he woke up with his abilities torn from him and replaced with new ones. Now who's messing with him–and why? Revenant won’t stop until he finds out.

Loba

When Loba was nine, she looked on as simulacrum hitman Revenant killed her family. Left with nothing, Loba survived by picking pockets. As her skills improved, Loba used every tool at her disposal to lift herself from the gutter. Everything changed when she broke into a supposedly impenetrable facility and got her hands on the Jump Drive tech stored inside. With her new teleportation bracelet, the most secure and unattainable items were within her reach. So was her dream of living the high life.

Rumors spread across the Outlands: if you wanted something valuable -and well guarded- Loba’s who you go to. She was almost able to put her past behind her. But when Revenant joined the Games, her past catapulted into her future. Desperate to find a way to kill him, she sabotaged a facility full of Revenant bodies, bringing Skull Town and Thunderdome crashing down in the process. However, she learned it was just one of many such factories hidden across the Frontier. After finding out Revenant wishes for death, she’s made it her mission to keep him alive as revenge. She plays in the Games to keep getting vengeance on Revenant, but.it doesn’t hurt that the arenas are brimming with treasures just waiting to be plucked.

Rampart

Rampart is a blue-collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands. Before opening her popular modding shop on Gaea, Ramya Parekh (Rampart for short) made a name for herself in the underground gauntlet circuit. Parekh climbed to the top showcasing pure skill using her custom-modded gear. She began taking jobs from smugglers, Syndicate members, and everyone in between. Some say it ain’t great unless it’s got “Rampart” written on it.

Parekh never shied away from letting people know how great she was, or better yet, how bad they were. Maybe that’s what led a group of assailants to ambush her at her shop one night. Her business burned down and she was left with nothing -- except an Apex Card. For Parekh, the Apex card is more than just an invitation to compete - it's a sign that she may have lost her shop, but she didn't lose what built it. Like her motto says, she's the kind of person who can always "turn crap into gold.”

Horizon

Almost a century ago, the Outlands were dangling on the edge of a cataclysmic energy crisis. Dr. Mary Somers, a charmingly eccentric astrophysicist, was hired to find a solution. Mary moved her family to the scientific research station on Olympus and set to work.

With the help of her apprentice, Dr. Reid, Mary discovered Branthium - an element she was convinced could be the key to limitless energy. But Branthium can be found only on the accretion disk of a black hole, so Mary and Dr. Reid departed on a dangerous mission to prove her theory right.

Mary promised her son Newton she’d return safe and sound. But Dr. Reid betrayed her, stealing the Branthium and sending her shuttle into the black hole’s orbit. Using her wits, Mary modified her robotic vacuum companion N.E.W.T. to escape. But time moves differently on the outskirts of a black hole, and she was 87 years too late.

Now Mary is determined to fund her research to find a way to go back in time and be with her son. She joins the Apex Games as Horizon, master of gravity, just in time for the next season to debut on Olympus--where her old life once was and where she had promised to return.

Fuse

Ladies’ man, man’s man, and all-round manly man, Fuse is a one man wrecking crew... and he knows it. Fuse exudes joy; he’s a laid-back explosives enthusiast who’s damn near covered in things that go BOOM. Fuse doesn’t lack confidence, but he often lacks a plan. He’s a blow-up-first ask-questions-later kinda guy, who’s always looking for a good scrap.

Fuse grew up on Salvo--a brutal planet ruled by a rotating collection of misfit warlords bent on mayhem, murder, and good times. For most of his life, he worked as a mercenary alongside his childhood friend, Maggie. But while she aspired to become one of Salvo’s most powerful warlords, Fuse felt the pull of the arena. Fuse found his calling late in life fighting in Salvo’s bloodsport: the Bonecage. He proved to be the best, most charismatic and beloved gladiator on the planet. But he itched to join the grandest stage of them all: the Apex Games. While Salvo remained a part of Independent Space that dream was impossible, but once they joined the Syndicate, his chance arrived.

Valkyrie

Bold, brash, fiery and fierce, Kairi Imahara isn’t above greasing palms and bending the law. When she was a child, she stole a Titan. It belonged to her dad: callsign Viper. She wanted to be just like him when she grew up. But the next day he left on a mission and never returned. In some ways, she still followed in his footsteps: it wasn't a Titan, but her ship offered a decent living. Her personal life, however, was anything but. During the day, she smuggled precious cargo, and at night, went shot for shot with the outlaws and mercs in the bars. But even though she had her ladies, her liquor, and her love of the sky, she was still obsessed with finding the man who’d put her father in harm’s way: his commander, Kuben Blisk.

She tracked Blisk down, prepared to kill him. But he spoke of her father with respect -- and challenged her to be better. She shot him anyway. But not to kill. Knowing she could get to him was enough. Well, that, and the Apex Games card she took from Blisk’s grasp.

Using the intact flight core from Viper’s Northstar, she built a sleek new jetpack that honored her father’s memory. And that was when Kairi could finally soar on her own… and in a version of her dad’s Titan, that ended up being hers after all.

Seer

Before his birth, it was foretold that Seer would bring pain and suffering to the world--and the night he was born, a meteor barreled across the sky and struck his world’s moon. It was considered a bad omen, and when the pale blue eyes of Obi Edolasim opened, his community saw a cursed child. His parents did not; they loved him unconditionally because they saw the true empathic, creative soul of their son. They even supported him when he was drawn to the theatricality of the Arenas, where he could express himself fully.

At first, the crowds felt unsure of him. But over time, with each victory, the power inside him grew, and with it, his strength in the Arena. And as his reputation began to precede him, a strange thing happened… The people in the crowd who were downtrodden, outcast, and forgotten—they saw themselves in Seer. Soon, throngs of people would come out just to see him fight—cheering Seer on as their champion. This legend from the Arenas made his way to the Apex Games as an icon of the shunned, the unaccepted, and the unabashedly original. Still, there are those that continue to blame him for the deterioration of the moon of his homeworld Boreas for many reasons–his curse, his underwhelming aid to the people of Boreas, and now for bringing the Games to the moon. He fights on to make things right, however he can.

Ash

Born in the unforgiving Frontier, Dr. Ashleigh Reid - still very much a human - learned early that the only person who was going to look out for her was herself. One day, she was hired by a mercenary group for a delicate job: steal an experimental fuel source being researched in the Outlands city of Olympus. It was the perfect job for Reid, who infiltrated and psychologically manipulated the researchers for years. When the lab self-destructed, she died.

And didn’t.

Her brain was put in a simulacrum shell, but in the process, she lost years of memories, and the trauma of her “death” caused her personality to fracture. Ash is the embodiment of the cold, perfectionistic, power-hungry side of Dr. Reid. But behind that confident facade, something sinister is simmering. After an encounter with Horizon that overrides Ash’s simulacrum programming, the framework that kept the vulnerable--yet intelligent--Leigh personality dormant has begun to crack. Ash joins the Games to prove she has transcended all humanity. Leigh’s determined to prove her wrong.

Mad Maggie

Margaret Kōhere - the woman who would one day be known as Mad Maggie - grew up in one of the dustiest, dullest corners of Salvo without any family to speak of. She was fortunate, then, to meet a kindred chaotic spirit: an adventurous young boy named Walter Fitzroy. The two were inseparable, and in their teenage years, they became mercenaries. Eventually this duo grew into the Cracked Talon - a powerful mercenary operation. It was here she earned her nom de guerre: Mad Maggie. But when rival warlord Sandringham Kelly signed a treaty with the Syndicate, Maggie’s hopes for an independent Salvo were ruined, and Fuse abandoned her for the Games, leaving Maggie very mad indeed…

By sabotaging Fuse’s entrance into the Apex games, Maggie planned to expose how weak the Syndicate was, in hopes it would spark rebellion on Salvo. Fuse would assemble a team to take down Maggie… only for the pair to have a heart to heart where they came to accept each other’s choices: Fuse will always follow the fun, and Maggie will always follow the cause.

It seemed as though Maggie fell to her death after that exchange...But she was apprehended by the Syndicate, and sentenced to fight to the death in the Apex Games. So she will: just not hers.

Newcastle

Lamont Craig wasn’t like other dads in the neighborhood. Sure, he dropped the kids off at school and acted out multiple voices every night for Story Time with his toddler. But Lamont had secrets—the first being his real name, Jackson Williams.

A top soldier for the IMC, Jackson went AWOL when he ignored direct orders to fight what he believed was a losing battle. He knew he would never be safe from the remnants of the IMC--and neither would his sister, Anita, as long as she was with him. So when he was presumed dead in a ship explosion, he used that opportunity to leave his life behind, even if it meant leaving her behind too.

Years later, “Lamont” moved to an idyllic little town called Harris Valley, where he fell in love and got married. Harris Valley was so peaceful that they didn’t need law enforcement. All they needed was their knight, Newcastle. But the knight had secrets of his own: Newcastle had sold off the town to pay off his debts, and thugs from a gang called the Forgotten Families came to collect. They killed Newcastle when he couldn’t pay, unaware that Lamont was watching. He defeated them using his military acumen, but the Forgotten Families had plenty of reinforcements.

So Lamont came up with a dangerous solution. With Newcastle’s armor, he could take on his identity and do what Newcastle could not: get into the Apex Games. With prize money like that, he could definitely pay off the debts. But not without the risk of being discovered by his little sister, the Apex Legend, Bangalore.

Vantage

Xiomara “Mara” Contreras was born and raised alone on the wild ice planet Págos by her survivalist mother, Xenia. Mara proved gifted with a sniper rifle from the moment she was big enough to look through the scope and reach the trigger at the same time. The tight-lipped Xenia could only get her chatty daughter to stop asking questions by giving her a scavenged copy of Encyclopedia Outlandica, which Mara memorized front to back.

When Mara was 18, she discovered the wreck of the G.D.S. Vantage. Against her mother’s wishes, Mara snuck in, only to learn that she had been lied to. Her mother hadn’t grown up on Págos: she was brought there on the G.D.S. Vantage as a prisoner. Disturbed by the intrusion, the ship collapsed into a crevasse, trapping a wounded Mara. Her mother only found her after a baby bat Mara had rescued circled the crevasse holding Mara’s signature whistle. By the time Xenia got to her daughter, the injuries were too severe for her to treat.To save her daughter’s life, Xenia set off the prison ship’s SOS beacon, but was imprisoned once more in return.

Once Mara had healed, she visited her mother in jail, promising to find a way to get her out. But Xenia begged Mara not to, fearful that Mara would wind up in prison beside her. It would break her heart to see her daughter share her fate, so Xenia told her daughter to get back to Págos and forget about her.

But Mara would not. At a loss for what to do, unable to return to her planet, and unable to fit into society, Mara’s eye turned to the Apex Games. In it, she saw a situation she understood--survival--and a platform to draw public attention to Xenia’s case. With raised awareness of her wrongful conviction, she took the moniker Vantage to rally support and pressure those in power to set her mother free.

Catalyst

Tressa Crystal Smith isn’t everyone’s cup of tea–an elegant, standoffish woman, she likes crystals more than she likes most people. She grew up on Boreas, a faltering planet with a deteriorating moon. Conformity and efficiency were necessities there, but that never suited Tressa. Instead, she was more at home with fellow misfits who spent their time on crystal readings, moon rituals and personal witchery–they supported her through her self-discovery and transition, making her turbulent teenage years easier and less lonely. But when her closest friend went to extreme lengths to save their moon from corporate encroachment, Tressa was caught in the middle. Ultimately, she ran away from home, finding solace in the one place her friend cared about most: their moon, Cleo.

There she joined the terraforming crews hired to repair and rejuvenate the celestial body. She learned to work with ferrofluid, and use it with a certain witchy flair. She grew attached to her new community and, when the heat on Boreas died down, brought some of her old friends back into the fold. She found a place to call her own–just in time for the Apex Games to arrive and sweep it out from under her new family. But Catalyst won’t disappear so easily. If the Games are going to get in her way, she’s going to turn them to her advantage, putting the prize money to use supporting her family. She sees a win in her future, and she’ll rise to the occasion.

Ballistic

August was the sole heir to the Brinkman fortune, built on shady backroom deals. But when those deals caught up with his parents, August was left a billionaire orphan. Wealthy, furious and self-destructive, August joined the Thunderdome Games (the pre-Apex Apex Games). Here, he took the name Ballistic and became a sensation! His style was wild, reckless, and utterly selfish⁠, helping him become the very first Thunderdome celebrity.

He was famed for his iconic CAR (“Lady Grey”, for the tea). It was here, in combat, that August would meet the love of his life, Sok Leng. They would quickly marry and have a son, Nathaniel. Sok Leng and her brother Kit Siang were an inseparable duo of destruction, and with August now in their squad, they seemed unstoppable.

But nothing lasts forever. August’s crowd-pandering combat style meant he wasn’t paying attention to his team when they needed him, leading to Kit Siang’s death. Devastated by guilt, August retreated into himself, driving away his wife and son. For nearly two decades, August lived as a recluse, keeping busy with small tasks to distract a lonely mind. And so August was largely forgotten, though not by everyone. His son, Nathaniel, was both enamored with his father’s victories and determined to surpass them. When his son qualified to join the dangerous Apex Games, August went to the Syndicate with an offer: take me instead.

His son would be safe from the path that ruined him. What better way to use those skills than in selfless service? And if it just so happens to be his favorite activity, killing all who stand against him…That’s quite the fortunate coincidence.

Conduit

On her rebuilt homeworld of Nexus, Rowenna Valentina Coffey Divina chose joy, her ever-present smile offering hope amidst the rubble of a government coup. There, the remnants of a fallen Monarch Titan became a symbol of sacrifice, inspiring heroic tales of Legends that Rowenna spun for her siblings. Her sense of humor would be her family’s shield against the harshness of reality, and a secret weapon in Rowenna’s own quest to be an Apex Legend.

But when tragedy struck her oldest sister Diwa, Rowenna took her family’s fate into her own hands. She snuck into the restricted battlefields, salvaging the Titan's radioactive battery. From it, Rowenna forged a combat rig, harnessing its lethal energy to fight in local tournaments. Every victory helped support her loved ones and brought her closer to becoming a Legend, but at a grave cost:

The battery’s fallout was slowly killing her.

It didn’t matter. To achieve her dream, it was a price Rowenna was ready to pay. Her success led neutral Nexus to its first invitation to the Apex Games, forcing a heated confrontation with Diwa, who recognized the armor’s fatal origin. But Rowenna had made her choice.

Now, as Conduit, she steps onto the battlefield. Equal parts fan and gladiator, fueled by the Monarch Titan's battery and her own quest to give her family a better life.

For Rowenna, an early death is inevitable, but right now–it’s Conduit’s chance for a day in the sun.

Alter

When Alter emerged from her dimension into another (with her past held close to the chest), she had only two things: her interdimensional traveling Void tech, and a desire to have fun. She stole the fanciest of foods, learned to fight through dicey situations, and took on odd jobs for personal favors–though she didn’t have a problem double-crossing her clients if it was more beneficial or amusing. Never needing to stick around for the consequences of her actions eroded any sense of morality or responsibility she had. She could focus on what was important: making sure life was never mundane.

Alter was drawn to worlds on the edge of complete destruction. Whether something devastating was already happening or she helped usher in the apocalypse herself, she was there to watch whatever catastrophe ensued. It was only in those moments, after all, that people took off the masks they always wore and she could see their true selves.

Finding these world-ending events was a toss up. Sometimes she’d find what she was looking for, and on others, she’d have missed the main event in worlds already ruined. But in some of these ruined worlds, Alter began to notice an interesting commonality…

Many of these worlds hadn’t met their end by some random event; they had been destroyed by the same person.

[Redacted]

Weapons

These biographies can be found in-game.

HAVOC

While the origin of the HAVOC is unknown, it's believed to be a custom build fashioned for a Devotion LMG fan with money to burn. A versatile energy rifle, the HAVOC is meant to mimic the behavior of a Devotion with the increased accuracy of an assault rifle and fewer attachments to reach maximum output. Some might call it "streamlined", but a certain mystery buyer would probably choose "tailor-made" instead.

Flatline

The Flatline is a standard and beloved civilian firearm, used throughout the Frontier against predators of all species. Many Militia volunteers brought their personal Flatlines with them when they joined the ranks. Its harsh recoil makes it an inelegant piece of machinery, but its famous reliability and resilience ensure it will always have a place in Frontier life.

Hemlok

The Hemlok Burst AR is a heavy burst-fire assault rifle based on the Hemlok BF-R, a weapon designed exclusively for IMC ground troops. Lastimosa Armory was commissioned by the IMC to create a weapon with a stronger punch than the R-101, so it could more effectively puncture standard-issue body armor. During the Frontier War, direct sale to the public was prohibited, but its updated model is commonplace in the Outlands.

R-301

The latest in a proud line of standard-issue assault rifles, the R-301 is as reliable, versatile, and easy-to-control as its forebears, the R-101 and R-201 SOAR. The series is almost as old as Frontier civilization - some say the first carbines were built on Earth - and have been a mainstay in every Frontier conflict.

Nemesis

The Nemesis was created by the weapons mod group known as The Sisters, who previously helped Rampart learn the tricks of the trade. However, when Rampart left their group and began growing more successful than them, they burned down Rampart's shop. Rampart suspected her prototype of the Nemesis was lost in the fire. Unbeknownst to her, The Sisters had stolen it, and decided to release it as their own.

Alternator

The Alternator is famous for its accuracy; featuring twin barrels that alternate fire from a single magazine, it suffers less of the barrel-wear that reduces accuracy in other firearms. However, its patented receiver and barrel assembly ensured it could only be manufactured by Burrell Industries, hampering widespread adoption during the Frontier War. After Burrell's collapse following the Blackout, the design was reverse-engineered by surviving competitors, and current models have reached nearly the same level of sophistication.

Prowler

Designed for personal defense, the Prowler Burst PDW was an essential firearm for Pilots whose Titans were compromised during battle. Its compact shape gives it the punch of an assault rifle at a much smaller size, and its burst-action design allows the operator to lay down significant cover-fire - this was particularly helpful for Pilots ejecting from their Titans. It can also be upgraded to a full-auto mode that allows the operator to put heavy fire down-range with the effective accuracy of an assault rifle.

R-99

The original R-97CN is intrinsically linked with orbital boarding; it was designed to provide heavy fire in confined, low-gravity spaces, essential for the Colonial Navy (the military arm of the Interstellar Colonial Authority) during boarding missions in high orbit. When former members of the Colonial Navy went freelance and ultimately joined the Mercenary Syndicate, the R-97CN was still so beloved that the organization commissioned a new model. Now the virtually indistinguishable R-99 is a common sight throughout the Outlands.

Volt

The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window. In the early days of Frontier exploration, expeditions were often waylaid by dense populations of local wildlife. Progress ground to a halt as settlers were ill-equipped to protect themselves in unfamiliar terrain. The IMC commissioned the Volt, which could be used quickly and effectively at multiple distances, reducing casualties from local fauna and jumpstarting excursions into untouched territory.

C.A.R.

The C.A.R. SMG was developed by Lastimosa Armory to leverage the existing success of the company's R-101 platform. A smaller barrel, lighter alloys, and other weight reductions improve the weapon's handling, while smaller ammunition affords low recoil and a higher rate of fire. Traditionally, weapons with a high rate of fire tend to jam when used for extended durations - to remove this limitation, the R&D team at Lastimosa Armory created a "shoot by wire" system where the trigger is linked to the firing mechanism via an internal CPU. This system can detect overheat conditions, adjust rate of fire, and clear jams without operator intervention - often faster than the operator can realize a jam has occurred.

Devotion

The Devotion demands something different from its handler than most weapons: commitment. A cyclical, energy-assisted firing action increases its rate of fire the longer its trigger is held. This added "spin-up" time can make the Devotion a risky choice in heated situations. However, upgrading it with a Turbocharger hop-up decreases its spin-up significantly and makes the fealty worthwile.

L-STAR

The L-STAR is most accurately described as an automatic superheated plasma thrower. It fires large, combustible plasma projectiles, propelled from an internal superheating chamber. A special lens focuses the projectile, and uninterrupted fire can cause this lens to overheat and shatter. "Feathering" the trigger is ideal, as it keeps the lens at a stable temperature while allowing continuous, personnel-suppressing bombardments.

Spitfire

The Spitfire has seen a great resurgence in the years since the Frontier War. Once an essential squad-support weapon, the advent of Titan warfare saw its role diminish, as it could neither pierce a Titan's armor or effectively track fast-moving Pilots. However, when regional conflicts escalated in the early years of the Outlands, the Spitfire was rediscovered and prized for providing consistently accurate, uninterrupted fire.

Rampage

It's like Ramya "Rampart" Parekh says: when you rise from the ashes of everything you've built, don't get mad - get heated. The Rampage LMG is the first gun she modded after a rival gang known as The Sisters burnt down her shop. Taking the M600 Spitfire as a base, it features a unique intake that can be loaded with a thermite canister to amp its fire rate. Inserting a thermite and overloading the firing mechanisms allows the user to deliver powerful shots (a distinct advantage over the base Spitfire) while increasing rate of fire for a set period of time. You could say it brings the heat.

G7 Scout

The G7 Scout comes from good stock. The successor to the G2A4 Assault Rifle and the G2A5 Battle Rifle, the G7 features a simple design and parts that are easy to reproduce, making it a crowd favorite in the Outlands' most remote regions. The Scout adds a new feature to the family with its updated sniper stock, improving long-range accuracy while not sacrificing mid-range effectiveness.

Triple Take

The Triple Take came close to dying at the blueprint stage. A successor to the Double Take that fires from three separate barrels with each shot, the base model's spread makes it less effective at long-range. The original Triple Take project was shelved, but a new version emerged in the Outlands after the Blackout. While many sniper rifles demand a high degree of precision from operators, the Triple Take's spread proved more forgiving and effective for operators at all skill levels.

30-30 Repeater

While some claim Fuse's mullet is the finest thing to come out of Salvo, most would agree it's the 30-30 Repeater. A lever action repeating rifle, it can be charged to increase the damage done by each shot. Only one bullet needs to be chambered in order for the weapon to fire, which makes the Repeater an asset in skirmishes where a single round can be the difference between victory and defeat. Originally designed to protect rural farms from beasts and poachers, and requiring minimal maintenance in the harsh sands of Salvo, the 30-30 has become a symbol of freedom to the Salvonian working class.

Bocek

The first compound bows to reach the Frontier (all emblazoned with the brand name "Bocek" in shades of neon) were meant for sport and leisure activity. However, many parts of the Frontier proved to be inhospitable, and in lean months, these pieces of sports equipment were found to be a silent and inexpensive means of securing wild game. The latest models have been designed for durability, precision, and power, and while the bow does not see regular use in combat where firearms are favored, it remains deadly in the hands of a skilled archer.

Charge Rifle

This portable beam cannon was originally designed to take down Titans in the field, so imagine what it can do to a human. The Charge Rifle's signature orange beam starts charging on trigger-pull and fires automatically when fully charged. This unique firing cadence makes accuracy essential - a poorly aimed shot will leave the operator vulnerable to return fire. A shot that lands, however, can finish the fight before it starts.

Longbow

The Longbow DMR marries the effective range of a sniper rifle and a semi-automatic rate of fire. An experienced marksman can use the Longbow to defend a wide swath of territory from a single perch, then seamlessly switch to firing from the hip if flanked. The rarity of suitable hop-ups makes it difficult to modify, but nonetheless, it became a lynchpin in early civil struggles between Outlands townships before the signing of the Mercenary Syndicate accords.

Kraber

The original Kraber-AP sniper rifle was designed to take down slow-moving military vehicles. Its successor, the Kraber .50-Cal, packs the same kind of power against much smaller targets. A single long-range shot can down a human target. A close-range shot, while significantly harder to land, will obliterate them.

Sentinel

The Sentinel is a bolt action sniper rifle, effective at medium to long range and retrofitted to solve a unique problem. Snipers for the Frontier Militia acted as lynchpins in many of the Titan War's initial conflicts, but their effectiveness was undercut by the mass mobilization of Titans by the IMC. Militia snipers realized that if they could destroy a Titan's energy shield, that would create an opportunity for ground troops to do significant damage to the chassis. The result of those efforts - the Sentinel - was outfitted with a charge port that allowed projectiles to be energized and interfere with energy shields on impact. It would ultimately fall out of favor in Titan warfare (replaced by the heavy-hitting Charge Rifle), but remains a destructive force against a variety of targets at distance.

EVA-8

With the kick of a shotgun but also a higher fire rate than the competition, the EVA-8 is an asset in close-quarters engagements against multiple or highly mobile targets. The EVA-8 was a mainstay during the Frontier War, where one was bound to make an appearance in almost all Pilot-to-Pilot engagements. However, the EVA-8 is also useful for civilians and ground troops, due to the forgiving nature of its firing pattern compared to other shotguns.

Mastiff

Originally designed as an anti-Pilot shotgun for ground troops, the Mastiff is a powerhouse against even the toughest adversaries. Each Mastiff shell separates into "microslugs" when fired, spreading in a predictable and deadly horizontal pattern. Given the intricate nature of its design, the cost and time associated with creating a Mastiff makes it a rare but prized firearm.

Mozambique

In the wake of the mass Frontier migration into the Outlands, regional conflicts and land-grabs created a demand for inexpensive firearms. The Mozambique Shotgun (named for an execution technique with a similar, triangular spread) served that function for Pilots in the Frontier War and a new model was soon being mass-produced for civilian use. The result is a firearm with a small magazine and minimal stopping power - while useful for self-defense, a standard Mozambique will require modifications (or a lot of luck) to be useful in a real fight.

Peacekeeper

As manufacturing became more commonplace with IMC expansion, the need to guard IMC factories and plants against outlaws increased. However, many ballistic firearms could not be used in these facilities due to the volatile materials involved in industrial production. The IMC turned to Lastimosa Armory for a solution, and the energy-based Peacekeeper was born. Slow and heavy-hitting, the Peacekeeper requires few charges to put down a target at close range.

RE-45

The original AP15 Auto Pistol was manufactured by Lastimosa Armory and was favored by Pilots for its reliability, accuracy and high rate of fire. It was so renowned for its effectiveness that when the RE-45 Auto pistol (which is virtually identical to the AP15, excluding muzzle construction) was first released by Paradinha Arsenal, many believed it was a new model from Lastimosa. The RE-45 has now permeated the Outlands as demand increased for the famous "Pilot" weapon.

P2020

This small but reliable pistol was once standard-issue for IMC recruits before the Blackout. While lacking significant firepower, it's famously accurate with limited recoil, and modifications can significantly increase its rate of fire. A stand-off device in the muzzle also ensures greater accuracy in close quarters. When all other magazines are spent, it's comforting to have a P2020 on your hip.

Wingman

The powerful, slow-firing Wingman has historically been popular among Frontier settlers as a symbol of rugged independence. However, for all its strength and swagger, it can be difficult to control due to its harsh recoil - more than a few overconfident marksmen have met their end with a spent Wingman in hand. It truly shines when wielded by a handler who can match its strength. The Wingman is notably the preferred sidearm of Apex Games Commissioner Kuben Blisk.

Maps

These biographies can be found on the official website's maps page.[3]

Kings Canyon

Once a simple settlement on Solace, the island known as Kings Canyon didn't thrive until the IMC chose it as a hub for research and development. It housed an airbase, a water treatment plant, and a plethora of other facilities to support IMC operations. To blow off steam, the IMC soldiers stationed here would compete in a gladiator-esque combat arena they nicknamed ‘Thunderdome’, the predecessor of the Apex Games. Secretly, it was also home to underground facilities that hid the IMC’s more radical operations–like a highly classified project on Phase tech and a program to create a simulacra army powered by a single brain.

In the years since the IMC left the Outlands, the island has undergone many changes due to Syndicate construction projects and freak incidents. The most notable being the destruction of the Repulsor Tower, an underground explosion that sank Thunderdome and Skulltown, and a ship crash that obliterated the northern edge of Kings Canyon. Now, the Syndicate is further altering the landscape with terraforming projects to its caves, and salvage operations for Relic (the area formerly known as Skull Town). But no matter how it changes, Kings Canyon will always be the first home of the Apex Games.

World's Edge

A harsh planet beset by intense volcanic activity, Talos was once deemed uninhabitable until a rare mineral compound was found beneath its surface. The IMC built heat-reducing towers to super-cool Talos’s natural lava flows and allow resource extraction—the facility that housed them was optimistically dubbed “New Dawn”, and the town of World’s Edge grew around it. Then, an explosion in one of the towers covered the surrounding area in a lethal flash freeze. World's Edge was abandoned, save for a small community of hunters who once spurned technology (led by local hero, Bloodhound).

Over time, the risks were forgotten and World's Edge drew the attention of two new groups who sought to exploit the planet's energy-rich soil: the Mercenary Syndicate and Hammond Robotics. Due to both groups' experimental technologies, World's Edge became unstable and the community of hunters were forced to relocate. In an attempt to divert from controversy, the Apex Games opened a museum dedicated to celebrating the Thunderdome, the Apex Games, and the people who made them great. Today, World’s Edge continues to be the second home of the Apex Games and a key operational center for Hammond Robotics.

Olympus

Once a city built on dreams, Olympus was a utopia floating in clouds above Psamathe. Here, the brightest minds in the Outlands could gather and exchange ideas, leading to breakthroughs in the sciences and arts. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the Outlands’ best and brightest quickly abandoned the city. With the support of the Mercenary Syndicate, Hammond Robotics stepped in to transform Olympus into a new stage for the Apex Games.

Since then, a ship from the Icarus Fleet brought a deadly virus along with powerful Medusa Vines to Olympus. While the virus was cured, the vines remained and kept the ship docked to the city. Additionally, a disastrous attempt to transport Olympus to a new location using phase technology sent the city into a tailspin, its structures being littered across the terrain as it stabilized. The changes shook up the Games, creating new challenges for participating Legends.

Storm Point

This deserted island wasn’t always so deserted. Beautiful and teeming with resources, Storm Point was the prime candidate for early IMC expeditions to planet Gaea. However, IMC settlement teams quickly discovered that intense tropical storms plague the island and a permanent settlement was established nearby–the city of Suotamo. As the city grew, the IMC built power-generating storm catchers on Storm Point to keep up with their energy needs.

When the IMC pulled out of the Outlands, the storm catchers fell into disrepair. Left with only one functional storm catcher and few resources, the naive citizens of Storm Point decided to pull it down for parts. The absence of the storm catcher exacerbated the surrounding storms, causing them to overtake the island. After the Syndicate Treaty brought peace and order to the Outlands, many of the storm catchers were restored and a survey of the area revealed previously unknown settlements but no survivors. The island was then abandoned for many years, save for the occasional scavenger or pirate, until it caught the eye of the Mercenary Syndicate.

They knew there was old IMC tech and dangerous wildlife on Storm Point, but they didn’t realize how deadly the island was until the rumblings of a colossal sea beast woke the old IMC defenses. Now, Spectres roam fully-stocked IMC Armories, giving Apex Games competitors a new challenge.

Broken Moon

Boreas’ moon, Cleo, was once whole–until a meteor and a myth broke it apart. Unbeknownst to the peoples of Boreas, the meteor didn’t just split the moon and cause surface-level destruction, but also sent the entire planet on a path to destruction. It wasn’t until researchers discovered the link between the moon and an increase in devastating weather events that the nations of Boreas came together and promised to heal Cleo, naming their efforts Project Hope. What previously was an unoccupied satellite became a teeming colony of researchers, engineers, and builders. Workers mended divides, celestial rock became fields, and new technologies were born.

However, long years and slow progress caused the peoples’ hearts and wallets to turn from Hope. This forced the Cleo Restoration Committee to privatize the moon for funding–with townhomes, shopping centers, and prestige burial plots added. Now, Cleo is a collection of public and private enterprises, including the Apex Games, all with the hope of saving Cleo and Boreas.

Drop Off

One of the tallest buildings in Malta is the fully automated Hammond Manufacturing Tower, but its rooftop is left exposed due to its height and lack of human presence. Brought together by a mutual hatred for big Outland corporations, Arenas fighters covertly commandeer the place at night for fierce Arena matches under the smoggy skies. It’s a win-win for all groups involved, with an added element of danger for the participants and profits made on Hammond’s property right under their nose.

Encore

Found on the planet Boreas, Encore is the Arena where Seer made his name. Treated as a cursed outcast after being blamed for his planet’s moon being struck by a meteor, he slowly gathered a following of outsiders who would come to watch him compete. Over time, the Encore Arena became more and more designed to reflect the style of its star competitor.

Habitat 4

Storm Point is just one of many islands in the New Antillia archipelago. Habitat 4 is one of the smallest islands in the chain, and is best known as a Leviathan breeding ground. Early IMC research groups were surprised to find that a large population of local Leviathans gravitated toward the island, and designated Habitat 4 as an ethology base to study the creatures’ behavior. It’s been over a century since then, and while the IMC is gone, the gentle giants they studied here remain.

Overflow

After trace amounts of Branthium were discovered in magma flows on Talos, Hammond Robotics began aggressively pursuing various means of mining it. One was an automated processing rig--officially referred to as Hephaestus Station, it’s affectionately referred to as Overflow. It hasn't seen any human activity for the majority of its operation, but after its spacious platforms caught the eyes of the Arenas organizers, it began doing double-duty as an industrial mining operation and a site for chaotic combat.

Party Crasher

While taking the Mirage Voyage on a joyride through the former IMC controlled hotspot Kómma on planet Solace, Mirage lost control of the ship and crashed it into a plaza. Any other person would have spent the rest of their life paying the bill for such a blunder, but since this once thriving city full of gambling, clubs, and home to various questionable activities has become a ghost town, Mirage, the Apex Legend he is, struck a deal with the current owners. With support of the upcoming Arenas matches, Mirage cleared his debt by assisting to reignite the city and put it back on the map.

Phase Runner

The Phase Runner on Olympus is unique, but it wasn’t the first of its kind: the Outlands scientific community had to test the technology before it was safe to install on Lilian Peck’s intellectual paradise. They built a research center in a remote section of Talos where they tested a truncated prototype of the Phase Runner. It has long since been abandoned, but the prototype remains intact and functional. Disagreements with ownership of the property has provided Arenas with the repeated opportunity to host matches without disruption.

References

  1. Meet the Legends
  2. This paragraph is included in-game, but not on the official website.
  3. Discover the maps of the Apex Games