Template:Infobox-DataminedWeapon/doc

From Apex Legends Wiki
Jump to navigation Jump to search
Template-info.svg Documentation

This is a basic infobox for datamined/leaked weapons that are yet to be released.

Usage

{{Infobox weapon
| name =
| image =
| description =
| type = 
| fireModes =
| ammoType =
| creator =
| barrel =
| magType =
| optics =
| stock =
| hopup =
| hopup2 =
| damageBody =
| damageHead =
| damageLegs =
| rateOfFire =
| damageDps =
| magazineSize =
| reload =
| tacReload =
| fullReload =
}}

Parameters

Parameter Data type Default value Notes
name String {{PAGENAME}} The weapon's full name.
image String {{PAGENAME}} The image to be used, dropping the File: prefix but keeping the extension. If the file link was [[File:Mozambique Shotgun.jpg]], you'd use Mozambique Shotgun.jpg.
creator String The weapon's manufacturer and/or designer.
description String The weapon's summary as seen in-game.
type String The weapon's type.
fireModes String The weapon's fire mode/s.
ammoType String The weapon's ammo type. Inputting the correct name of the ammo type will automatically provide an icon and color the template.
barrel String Which type of barrel attachment the weapon accepts?
Accepted Values:
stabilizer
laser
magType String The type of extended mag the weapon accepts if any.
Accepted Values:
energy
heavy
light
car (for the C.A.R. SMG)
sniper
bolt (for Shotgun Bolts)
optics Boolean false Does the weapon accept foreign optics?
stock String The stock type the weapon accepts.
Accepted Values:standard
sniper
hopup String The Hop-Up/s the weapon accepts, if any.
Accepted Values:
anvil
boosted_loader
tempo
disruptor
double_tap
dual_shell
hammerpoint
kinetic_feeder
choke
quickdraw
selectfire
shatter_caps
skullpiercer
turbo
multiple (generic Hop-Up icon, used when multiple Hop-Ups fit a single slot)
hopup2 String If the weapon accepts a second Hop-Up along with a first one, like in the case of the Bocek Compound Bow. If a weapon can equip multiple Hop-Ups but not at the same time, use hopup = multiple instead.
damageBody String The weapon's base damage.
damageHead String The weapon's headshot damage.
damageLegs String The weapon's legshot damage.
rateOfFire String The weapon's rate of fire in rounds per minute (RPM). If the weapon has more than one fire mode and their rate of fire is different in each mode, add fire mode icon to the right of the value.
dps String The weapon's body damage per second. This is calculated automatically from rateOfFire and damageBody, but this parameter is used as a manual fallback if that can't be done (such as when inputting multiple body damage or RPM instances, or adding non-numerical values).
magazineSize String The weapon's magazine size. For weapons that accept Extended Mags, use Template:Level0123 for formatting.
reload String The weapon's reload animation time in seconds. This is used for weapons that do not have "tac" or "full" reload times such as the P2020.
tacReload String The weapon's reload animation time in seconds when reloading with rounds still left in the magazine.
fullReload String The weapon's reload animation time in seconds when reloading with no rounds left in the magazine.

Example

Nemesis Burst AR

Nemesis Burst AR.png

Nemesis Burst AR Icon.svg

???
Profile
Type Assault rifle
Fire modes Burst Icon.svg Burst (4)
Auto Icon.svg Auto (when charged)
Ammo type Energy Ammo.svg Energy Ammo
Manufacturer ???
Attachment slots
Barrel StabilizerExtended Energy MagOpticsStandard Stock
Damage & Tactical
BODY HEAD LEGS
14
per bullet
25 (1.75×)
per bullet
11 (0.85×)
per bullet
Rate of fire (RPM) ???
Damage per second ???
Magazine size 20 / 24 / 28 / 32
Tac reload time ???
Full reload time ???


{{Infobox-DataminedWeapon
| name = Nemesis Burst AR
| image = Nemesis Burst AR.png
| description = ???
| type = Assault rifle
| fireModes = [[File:Burst Icon.svg|20px]] Burst (4)<br>[[File:Auto Icon.svg|20px]] Auto (when charged)
| ammoType = Energy Ammo
| creator = ???
| barrel = stabilizer
| magType = energy
| optics = true
| stock = standard
| damageBody = 14<br>per bullet
| damageHead = 25 <small>(1.75×)</small><br>per bullet
| damageLegs = 11 <small>(0.85×)</small><br>per bullet
| rateOfFire = ???
| dps = ???
| magazineSize = {{Level0123|20|24|28|32}}
| tacReload = ???
| fullReload = ???
}}