Template:Infobox-Weapon

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Template-info.png Documentation

This is a basic infobox for weapons.

Usage

{{Infobox weapon
| name =
| image =
| description =
| type = 
| fireModes =
| ammoType =
| creator =
| barrel =
| magType =
| optics =
| stock =
| hopup =
| hopup2 =
| damageBody =
| damageHead =
| damageLegs =
| rateOfFire =
| damageDps =
| magazineSize =
| reload =
| tacReload =
| fullReload =
}}

Parameters

Parameter Data type Default value Notes
name String {{PAGENAME}} The weapon's full name.
image String {{PAGENAME}} The image to be used, dropping the File: prefix but keeping the extension. If the file link was [[File:Mozambique Shotgun.jpg]], you'd use Mozambique Shotgun.jpg.
creator String The weapon's manufacturer and/or designer.
description String The weapon's summary as seen in-game.
type String The weapon's type.
fireModes String The weapon's fire mode/s.
ammoType String The weapon's ammo type. Inputting the correct name of the ammo type will automatically provide an icon and color the template.
barrel String Which type of barrel attachment the weapon accepts?
Accepted Values:
stabilizer
laser
magType String The type of extended mag the weapon accepts if any.
Accepted Values:
energy
heavy
light
car (for the C.A.R. SMG)
sniper
bolt (for Shotgun Bolts)
optics Boolean false Does the weapon accept foreign optics?
stock String The stock type the weapon accepts.
Accepted Values:standard
sniper
hopup String The Hop-Up/s the weapon accepts, if any.
Accepted Values:
anvil
boosted_loader
tempo
disruptor
double_tap
dual_shell
hammerpoint
kinetic_feeder
choke
quickdraw
selectfire
shatter_caps
skullpiercer
turbo
multiple (generic Hop-Up icon, used when multiple Hop-Ups fit a single slot)
hopup2 String If the weapon accepts a second Hop-Up along with a first one, like in the case of the Bocek Compound Bow. If a weapon can equip multiple Hop-Ups but not at the same time, use hopup = multiple instead.
damageBody String The weapon's base damage.
damageHead String The weapon's headshot damage.
damageLegs String The weapon's legshot damage.
rateOfFire String The weapon's rate of fire in rounds per minute (RPM). If the weapon has more than one fire mode and their rate of fire is different in each mode, add fire mode icon to the right of the value.
dps String The weapon's body damage per second. This is calculated automatically from rateOfFire and damageBody, but this parameter is used as a manual fallback if that can't be done (such as when inputting multiple body damage or RPM instances, or adding non-numerical values).
magazineSize String The weapon's magazine size. For weapons that accept Extended Mags, use Template:Level0123 for formatting.
reload String The weapon's reload animation time in seconds. This is used for weapons that do not have "tac" or "full" reload times such as the P2020.
tacReload String The weapon's reload animation time in seconds when reloading with rounds still left in the magazine.
fullReload String The weapon's reload animation time in seconds when reloading with no rounds left in the magazine.


Example

Hemlok Burst AR
Hemlok Burst AR.png
3-round burst assault rifle.
Profile
Icon Hemlok Burst AR Icon.svg
Type Assault rifle
Ammo Heavy Rounds.svg Heavy Rounds
Fire modes Burst Icon.svg Burst (3)
Single-fire Icon.svg Single
Manufacturer Wonyeon.svg Wonyeon
Attachment Slots
Barrel StabilizerExtended Heavy MagOpticsStandard StockBoosted Loader
Damage
BODY HEAD LEGS
20
per bullet
35 (1.75×)
per bullet
15 (0.75×)
per bullet
Technical
RPM Burst 414
Single 384
DPS Burst 138
Single 128
Magazine 18 / 24 / 27 / 30
Boosted Loader.svg 24 / 30 / 33 / 36
Tac reload time 2.4 / 2.32 / 2.24 / 2.16
Boosted Loader.svg 1.75 / 1.69 / 1.63 / 1.58
Full reload time 2.85 / 2.76 / 2.66 / 2.57


{{Infobox-Weapon
| name = Hemlok Burst AR
| description = 3-round burst assault rifle.
| type = Assault rifle
| fireModes = [[File:Burst Icon.svg|20px]] Burst (3)<br>[[File:Single-fire Icon.svg|20px]] Single
| ammoType = Heavy Rounds
| creator = [[File:Wonyeon.svg|20px]] [[Wonyeon]]
| barrel = stabilizer
| magType = heavy
| optics = true
| stock = standard
| hopup = boosted_loader
| damageBody = 20<br>per bullet
| damageHead = 35 <small>(1.75×)</small><br>per bullet
| damageLegs = 15 <small>(0.75×)</small><br>per bullet
| rateOfFire = [[File:Burst Icon.svg|20px|Burst]] {{Texttip|414|930 per burst}}<br/>[[File:Single-fire Icon.svg|20px|Single]] 384
| dps = [[File:Burst Icon.svg|20px|Burst]] 138<br/>[[File:Single-fire Icon.svg|20px|Single]] 128
| magazineSize = {{Level0123|18|24|27|30}}<br>[[File:Boosted Loader.svg|20px]] {{Level0123|24|30|33|36}}
| tacReload = {{Level0123|2.4|2.32|2.24|2.16}}<br>[[File:Boosted Loader.svg|20px]] {{Level0123|1.75|1.69|1.63|1.58}}
| fullReload = {{Level0123|2.85|2.76|2.66|2.57}}
}}