Template:Damage profile

From Apex Legends Wiki
Jump to navigation Jump to search
Template-info.png Documentation

Creates a damage profile for weapons.

Parameters

Parameter Data type Default value Notes
damage string Main parameter. Value for the damage done by the weapon.
headshotMdfr string 1 Value for the Headshot damage modifier of a weapon.
legMdfr string 1 Value for the Leg shot damage modifier of a weapon.
bulletsPerBurst string 1 Value for how many bullets are fired per burst or how many pellets per shot for shotguns.
damageref wikitext Footnote for the Damage column.
head string damage Headshot damage done by the weapon. Defaults to automatically calculated value using data from the damage parameter.
head1 string damage Headshot damage done by the weapon with a Level 1 Helmet.svg Helmet equipped. Defaults to automatically calculated value using data from the damage parameter.
head2 string damage Headshot damage done by the weapon with a Level 2 Helmet.svg Helmet equipped. Defaults to automatically calculated value using data from the damage parameter.
head3 string damage Headshot damage done by the weapon with a Level 3/Level 4 Helmet.svg Helmet equipped. Defaults to automatically calculated value using data from the damage parameter.
body string damage Body damage done by the weapon. Defaults to automatically calculated value using data from the damage parameter.
bodyFF string damage Body damage done by the weapon to legends with the Fortified.svg Fortified perk. Defaults to automatically calculated value using data from the damage parameter.
leg string damage Leg damage done by the weapon. Defaults to automatically calculated value using data from the damage parameter.
legFF string damage Leg damage done by the weapon to legends with the Fortified.svg Fortified perk. Defaults to automatically calculated value using data from the damage parameter.
mode string 1 Calculation mode for the ShotsToKill template.
modifier string Modifier used for the ShotsToKill template calculation.

Example

Normal usage
{{Damage profile
| damage = 14
| headshotMdfr = 1.75
| legMdfr = 0.75
}}


Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.75×)
- 25 4 6 7 8 9
Helmet.svg LV.1 22 5 7 8 10 11
Helmet.svg LV.2 19 6 8 10 11 12
Helmet.svg LV.3/4 18 6 9 10 12 13
Body - 14 8 11 13 15 17
Fortified.svg Fortified 12 9 13 15 17 19
Leg
(0.75×)
- 11 10 14 16 19 21
Fortified.svg Fortified 9 12 17 20 23 25


Burst/per pellet calculation
{{Damage profile
|damageref=<ref group="note">Shotgun Damage is calculated per pellet.<br/>Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total.<br/>Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.</ref>
| damage=9
| bulletsPerBurst = 11
| headshotMdfr= 1.25
| legMdfr = 1
}}


Target Modifiers Damage.svg Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.25×)
- 121 1 2 2 2 2
Helmet.svg LV.1 121 1 2 2 2 2
Helmet.svg LV.2 110 1 2 2 2 3
Helmet.svg LV.3/4 110 1 2 2 2 3
Body - 99 2 2 2 3 3
Fortified.svg Fortified 88 2 2 2 3 3
Leg
(1×)
- 99 2 2 2 3 3
Fortified.svg Fortified 88 2 2 2 3 3
  1. Shotgun Damage is calculated per pellet.
    Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total.
    Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.
Manual damage values, auto calculation
{{Damage profile
| head = 25
| head1 = 22
| head2 = 19
| head3 = 18
| body = 14
| bodyFF = 12
| leg = 11
| legFF = 9
}}


Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head - 25 4 6 7 8 9
Helmet.svg LV.1 22 5 7 8 10 11
Helmet.svg LV.2 19 6 8 10 11 12
Helmet.svg LV.3/4 18 6 9 10 12 13
Body - 14 8 11 13 15 17
Fortified.svg Fortified 12 9 13 15 17 19
Leg - 11 10 14 16 19 21
Fortified.svg Fortified 9 12 17 20 23 25


Tabbed
<tabber>
Base=
{{Damage profile
| damage = 45
| headshotMdfr = 2.15
| legMdfr = 0.9
}}

|-|

Skullpiercer Rifling=
{{Damage profile
| damage = 45
| headshotMdfr = 2.5
| legMdfr = 0.9
}}
</tabber>
Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(2.15×)
- 97 2 2 2 3 3
Helmet.svg LV.1 86 2 2 3 3 3
Helmet.svg LV.2 71 2 3 3 3 4
Helmet.svg LV.3/4 63 2 3 3 4 4
Body - 45 3 4 4 5 5
Fortified.svg Fortified 38 3 4 5 6 6
Leg
(0.9×)
- 41 3 4 5 5 6
Fortified.svg Fortified 34 3 5 6 6 7

Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(2.5×)
- 113 1 2 2 2 2
Helmet.svg LV.1 99 2 2 2 3 3
Helmet.svg LV.2 79 2 2 3 3 3
Helmet.svg LV.3/4 69 2 3 3 3 4
Body - 45 3 4 4 5 5
Fortified.svg Fortified 38 3 4 5 6 6
Leg
(0.9×)
- 41 3 4 5 5 6
Fortified.svg Fortified 34 3 5 6 6 7