Template:Weapon/doc

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Template-info.png Documentation

This is a basic infobox for weapons.

Usage

{{Weapon
| name = 
| image = 
| description = 
| type = 
| fireModes = 
| ammoType =
| rateOfFire = 
| projectileSpeed =
| windup =
| delay =
| charge =
| rechamber =
| damageBody = 
| damageLegs = 
| damageHead = 
| damageDps = 
| magazineSize =
| tacreload =
| fullreload = 
| normalreload =
| ADSspeed = 
| recoil = 
}}

Parameters

Parameter Data type Default value Notes
name String {{PAGENAME}} The name of the weapon
image String {{PAGENAME}} The image to be used, dropping the File: prefix but keeping the extension. If the file link was [[File:Mozambique Shotgun.jpg]], you'd use Mozambique Shotgun.jpg
description String The weapon's hoverover summary
type String The weapon's type
fireModes String The weapon's fire modes
ammoType String Displays the weapon's ammo type with icon.
rateOfFire String Rate of Fire, indicate fire mode in (parenthesis).
projectileSpeed String How fast each projectile travels after each shot, in units per second.
windup String How long it takes the weapon to wind up before shooting at its maximum fire rate. Example of a weapon with this mechanic is the Devotion LMG.
delay String Length of delay before the weapon starts shooting. Examples of weapons with this mechanic are the HAVOC Rifle and Rampart's Emplaced Minigun "Sheila".svg Emplaced Minigun "Sheila".
charge String How long it takes the weapon to charge up before it reaches maximum damage. Examples of weapons with this mechanic are the Charge Rifle and the 30-30 Repeater.
rechamber String How long it takes to rechamber the next bullet. Examples of weapons with this mechanic are the Peacekeeper, Sentinel, and Kraber .50-Cal Sniper.
damageBody String Base Damage
damageLegs String Legs Damage
damageHead String Headshot Damage
damageDps String Damage per second (on body)
magazineSize String The weapon's mag size. For weapons that use mags, use Template:Level0123 for formatting
tacreload String The weapon's reload time when there are still bullets in the magazine. For weapons that use mags, use Template:Level023 for formatting
fullreload String The weapon's reload time when the magazine is completely empty. For weapons that use mags, use Template:Level023 for formatting
normalreload String The weapon's reload time, used for weapons whose reload times don't change with tactical/full reloads. For weapons that use mags, use Template:Level023 for formatting
ADSspeed String Amount that walking speed is reduced while aiming down sights. Displays as a percentage.
recoil String Describes the weapon's recoil pattern

Example


{{Weapon
| name = R-301 Carbine
| image = R-301 Carbine.png
| description = Full-auto with high accuracy
| type = Assault rifle
| fireModes = Auto, Single
| ammoType = Light Rounds
| rateOfFire = 810 [[RPM]]
| projectileSpeed = 29000
| cost1 = 600
| cost2 = 200
| cost3 = 300
| cost4 = 350
| damageBody = 14
| damageLegs = 11 (0.75×)
| damageHead = 25 (1.75×)
| damageDps = 189
| magazineSize = {{Level0123|18|20|25|28}}
| tacreload = {{Level023|2.40|2.28|2.16}}
| fullreload = {{Level023|3.20|3.04|2.88}}
| ADSspeed = 50
| recoil = Vertical + curve right 
}}