Template:Weapon/doc
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Documentation
[purge]
This is a basic infobox for weapons.
Usage
{{Weapon | name = | image = | description = | type = | fireModes = | ammoType = | rateOfFire = | projectileSpeed = | windup = | delay = | charge = | rechamber = | damageBody = | damageLegs = | damageHead = | damageDps = | magazineSize = | tacreload = | fullreload = | normalreload = | ADSspeed = | recoil = }}
Parameters
Parameter | Data type | Default value | Notes |
---|---|---|---|
name | String | {{PAGENAME}} | The name of the weapon |
image | String | {{PAGENAME}} | The image to be used, dropping the File: prefix but keeping the extension. If the file link was [[File:Mozambique Shotgun.jpg]] , you'd use Mozambique Shotgun.jpg
|
description | String | The weapon's hoverover summary | |
type | String | The weapon's type | |
fireModes | String | The weapon's fire modes | |
ammoType | String | Displays the weapon's ammo type with icon. | |
rateOfFire | String | Rate of Fire, indicate fire mode in (parenthesis). | |
projectileSpeed | String | How fast each projectile travels after each shot, in units per second. | |
windup | String | How long it takes the weapon to wind up before shooting at its maximum fire rate. Example of a weapon with this mechanic is the Devotion LMG. | |
delay | String | Length of delay before the weapon starts shooting. Examples of weapons with this mechanic are the HAVOC Rifle and Rampart's Emplaced Minigun "Sheila". | |
charge | String | How long it takes the weapon to charge up before it reaches maximum damage. Examples of weapons with this mechanic are the Charge Rifle and the 30-30 Repeater. | |
rechamber | String | How long it takes to rechamber the next bullet. Examples of weapons with this mechanic are the Peacekeeper, Sentinel, and Kraber .50-Cal Sniper. | |
damageBody | String | Base Damage | |
damageLegs | String | Legs Damage | |
damageHead | String | Headshot Damage | |
damageDps | String | Damage per second (on body) | |
magazineSize | String | The weapon's mag size. For weapons that use mags, use Template:Level0123 for formatting | |
tacreload | String | The weapon's reload time when there are still bullets in the magazine. For weapons that use mags, use Template:Level023 for formatting | |
fullreload | String | The weapon's reload time when the magazine is completely empty. For weapons that use mags, use Template:Level023 for formatting | |
normalreload | String | The weapon's reload time, used for weapons whose reload times don't change with tactical/full reloads. For weapons that use mags, use Template:Level023 for formatting | |
ADSspeed | String | Amount that walking speed is reduced while aiming down sights. Displays as a percentage. | |
recoil | String | Describes the weapon's recoil pattern |
Example
{{Weapon | name = R-301 Carbine | image = R-301 Carbine.png | description = Full-auto with high accuracy | type = Assault rifle | fireModes = Auto, Single | ammoType = Light Rounds | rateOfFire = 810 [[RPM]] | projectileSpeed = 29000 | cost1 = 600 | cost2 = 200 | cost3 = 300 | cost4 = 350 | damageBody = 14 | damageLegs = 11 (0.75×) | damageHead = 25 (1.75×) | damageDps = 189 | magazineSize = {{Level0123|18|20|25|28}} | tacreload = {{Level023|2.40|2.28|2.16}} | fullreload = {{Level023|3.20|3.04|2.88}} | ADSspeed = 50 | recoil = Vertical + curve right }}