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Health

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A health bar, with Level 1 shields.

Health is the amount of damage a Legend can take before dying. This is expressed with a white bar in the lower right section of the HUD, along with the Legend icon and the player's username. Health is then supplemented with shields, a second health bar acquired by finding and equipping a Shield Core lvl4.svg Shield Core or Body Shield.svg Body Shield.

Every Legend has 100 health. Shield health capacity varies depending on the tier of the Shield Core or Body Shield, but ranges from 50 at the smallest to 125 at the largest.

Healing items

Healing items can be found across the map and can be used directly from the inventory, or by holding 4/Up/Up/Up when health is low. Using a healing item takes several seconds and disables movement and other actions while being used, but can be canceled if needed. Some legend's abilities can also be used to restore health.

The following items and abilities restore health:

  • Using a Syringe.svg Syringe restores 25 health (50 with Body Shield.svg Level 4 Body Shield), and takes 5 seconds to consume.
  • Using a Med Kit.svg Med Kit restores all health, and takes 8 seconds to consume.
  • Using a Phoenix Kit.svg Phoenix Kit restores all health and shields, and takes 10 seconds to consume.
  • Octane's passive ability, Swift Mend.svg Swift Mend, allows him to restore 1 health/second after 6 seconds without taking damage.
  • Lifeline's tactical ability, D.O.C. Heal Drone.svg D.O.C. Heal Drone, heals nearby players for 8 health/second.
  • Bangalore's upgrade, Refuge.svg Refuge, allows Bangalore to heal 3.5 health/second while inside her own smoke.
  • Caustic's upgrade, Breathe It In.svg Breathe It In, allows Caustic to heal 1 health/second while inside his own gas.

In Mixtape game modes, health passively regenerates after 4 seconds without taking damage.

Shields

Shield health is a layer of health on top of the standard health bar, provided by having a Shield Core lvl4.svg Shield Core or Body Shield.svg Body Shield equipped. The amount of shield health added depends on the tier of the item. Taking damage will prioritize damaging the shield before health - with two exceptions, damage from the Ring or from Caustic's Nox Gas, which bypass shields and damage health directly.

The following items and abilities restore shields:

  • Using a Shield Cell.svg Shield Cell restores 25 shields (50 with Body Shield.svg Gold Armor), and takes 3 seconds to consume.
  • Using a Shield Battery.svg Shield Battery restores all shields, and takes 5 seconds to consume.
  • Using a Phoenix Kit.svg Phoenix Kit restores all health and shields, and takes 10 seconds to consume.
  • Wattson's passive ability, Spark of Genius.svg Spark of Genius, allows her to restore 1 shield/second after 6 seconds without taking damage.
  • Wattson's ultimate ability, Interception Pylon.svg Interception Pylon, restores 5 shield/second for any nearby player. It can restore a maximum of 250 shields total.
  • In Battle Royale, when a player dies, their Shield Core is restored to full shields in their Death Box.
  • Performing a finisher on a downed enemy instantly restores all shields once completed.
  • If a player is at full shield health when the Shield Core's maximum health is increased, either by leveling it up or through Controller legends' Zone Overcharge perk, a temporary healing effect is applied to fill the new shield capacity and keep the player at full shield health.

There are also some abilities and items which provide different types of shields:

  • Conduit's tactical ability, Radiant Transfer.svg Radiant Transfer, fills the shield health bar of her and a squadmate with temporary shields. These shields will fill up at 7.5 shields/second, and will last a maximum of 30 seconds (if left un-damaged) before decaying.
  • Equipping a Shield Core from a dead player's Death Box which holds more shield health than the current EVO level allows provides excess shield health, called Overcharge, which remains for 30 seconds before decaying.
  • Revenant's Forged Shadows.svg Forged Shadows, Gibraltar's Gun Shield.svg Gun Shield, and the Gun Shield Generator.svg Gun Shield Generator all create a physical shield in front of or around their user. These shields are technically separate hitboxes, but excess damage sustained by these shields will transfer to the player's health.

Bleeding Out

In Battle Royale and Arenas, after losing all health, Legends enter an incapacitated state known as Bleeding Out, during which they have 100 health and can only slowly crawl around, activating their Knockdown Shield.svg Knockdown Shield if necessary to shield themselves or their teammates from incoming fire. If a Legend had shields remaining while being downed through direct health damage, like The Ring or Caustic's Gas, their shields will not be depleted, although they will not be taken into consideration when receiving damage while Bleeding Out.

The first time a Legend gets downed in a match, they will have 90 seconds to be revived. The second time they will have 60 seconds, the third 30 seconds, and every subsequent time 15 seconds.

Revive

A Bleeding Out Legend can be revived by another alive squadmate. A revive lasts for 5 seconds, during which the downed Legend and squadmate performing the revive can't perform other actions other than the latter interrupting the revive. After being revived, the Legend will return to the normal state with 20 health and any remaining shields. If the squadmate performing the revive has a Knockdown Shield.svg Level 4 Knockdown Shield, the revived Legend will return to the normal state with 70 health and 50 shields instead, unless they had more remaining shields. If a downed Legend whose Bleed Out time has expired is getting revived, they won't die unless the revive is interrupted for any reason.

Death

If a Legend Bleeds Out, depletes all their Bleeding Out health, or depletes all their health while being the only member of a team able to shoot, they will die. When a Legend dies they drop their Death Box, which contains every item they had upon death and their Banner Card. The Banner Card remains available to be picked up by other alive squadmates for 90 seconds, and can be delivered to a MapIcon Respawn Beacon.png Respawn Beacon or Mobile Respawn Beacon.svg Mobile Respawn Beacon, which will bring back any dead squadmate whose Banner has been recovered. The banners of all eliminated team members can be crafted simultaneously by Support Class.svg Support legends for Materials30, regardless of the number of dead teammates. A Legend can be respawned during any point of the match with no time limit after their Banner is recovered, however, if the Banner is not recovered within the allowed 90 seconds, it must then be crafted or the Legend is eliminated permanently. Legends can be revived as many times as the number of available Beacons and Mobile Beacons on the map.