Mirage melarikan diri dari Ring.
Ring adalah zona melingkar yang dapat menyusut. Pemain yang berada di luar zona tersebut akan mengalami kerusakan berkala. Saat Babak game berlangsung, ring akan memberikan lebih banyak kerusakan dan menyusut menjadi ukuran yang semakin kecil hingga seluruh peta diselimuti.
Legend Recon dapat menunjukkan kepada rekan skuadnya di mana cincin babak berikutnya akan berada ketika mereka berinteraksi dengan Survey Beacon.
Statistik
Babak |
Periode Tunggu |
Waktu tutup |
Kerusakan/detik |
Diameter Ring setelah penutupan
|
1 |
3:00 |
3:45 |
2 |
1015 m
|
2 |
2:30 |
0:45 |
3 |
680 m
|
3 |
2:15 |
0:45 |
10 |
410 m
|
4 |
2:00 |
0:35 |
20 |
105 m
|
5 |
1:30 |
0:30 |
20 |
50 m
|
6 |
1:30 |
1:40 |
25 |
0m
|
Ada sekitar 60 detik periode tunggu sebelum Babak 1 dimulai di mana pemain tidak dapat melihat ke mana ring akan menyusut. Ring membutuhkan waktu 21,5 menit untuk menutupi seluruh peta.
Lore
Ring, secara resmi "Cincin Penahan yang Dimodifikasi", ditugaskan oleh Syndicate untuk Apex Games, hasil karya Natalie Paquette dan ayahnya Luc, yang meninggal pada hari pembukaannya.
"The Circle" dan "The Forcefield" merupakan nama terdahulu untuk sebutan ring tersebut.
Riwayat
Patch notes
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- January 05, 2021 Patch
- Ring 5 is bigger (radius size increased from 1500 units to 2000 units). The time to close is the same.
- Ring 6 is the last ring. It will slowly close over 100 seconds somewhere near the center of Ring 5.
- November 12, 2020 Patch
- Ring 3 damage per tick increased from 5% to 10%.
- Ring 4 and 5 damage per tick increased from 10% to 20%.
- Ring 6 and 7 damage per tick increased from 15% to 25%.
- November 04, 2020 Patch
- Adjusted Ring damage values for Ring 2 to Ring 7.
- Ring 2: 3% per tick (from 5%)
- Ring 3: 5% per tick (from 10%)
- Ring 4: 10% per tick (from 20%)
- Ring 5: 10% per tick (from 20%)
- Ring 6: 15% per tick (from 25%)
- Ring 7: 15% per tick (from 25%)
- Made modifications to the Ring to reduce the amount of unplayable space.
- September 10, 2020 Patch
- August 18, 2020 Patch
- Alterations were made to the Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone's "pull."
- April 07, 2020 Patch
- Fix for some cases where the circle would end in a bad or invalid location.
- February 04, 2020 Patch
- Fixes for cases where approaching the edge of the circle would make the player's screen turn almost all white.
- January 14, 2020 Patch
- Fixes for cases where the final circle was ending in a bad location.
- December 03, 2019 Patch
- Fixed bug for rare cases where a player was unable to revive a teammate while outside the Ring.
- October 17, 2019 Patch
- Fixed an issue with the first Ring not beginning in the correct spot.
- July 02, 2019 Patch
- Ring damage adjusted:
- Round 1: 2% damage taken per tick.
- Round 2: 5% damage taken per tick.
- Round 3: 10% damage taken per tick.
- Rounds 4 and 5: 20% damage taken per tick.
- Rounds 6 and beyond: 25% damage taken per tick.
- Ring speed and size adjusted:
- First Circle starts closing after 3 minutes. Time to close: 2 minutes.
- Second Circle starts closing after 2 minutes 30 seconds. Time to close: 2 minutes.
- Third Circle starts closing after 2 minutes 15 seconds. Time to close: 2 minutes.
- Fourth Circle starts closing after 2 minutes. Time to close: 2 minutes.
- Fifth and Sixth Circles start closing after 1 minute 30 seconds. Time to close: 1 minute 40 seconds.
- Seventh Circle starts closing after 2 minutes. Time to close: 1 minute 20 seconds.
- Eighth Circle starts closing after 20 seconds. Time to close: 1 minute 20 seconds.
- June 13, 2019 Patch
- Reduced Apex Elite Queue Round 1 damage from 15 to 7, Round 2 damage from 20 to 15, and Round 3 damage from 25 to 20.
- June 10, 2019 Patch
- Increased damage in Apex Elite Queue to 15 in the first round, 20 in the second, and 25 for all remaining rounds.
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