April 07, 2020 Patch
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April 07, 2020 Patch |
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Young Blood Bloodhound at Bloodhound's Trials. | |
Version number | 4.2 |
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Previous patch | March 03, 2020 Patch |
Next patch | April 21, 2020 Patch |
The April 07, 2020 Patch is a major patch.
New content
- New event: The Old Ways - runs April 07 to April 21
- New Town Takeover: Bloodhound's Trials
- Duos and Kings Canyon have been made permanently available
Legends
- Low Profile Legends
- Limb shots on Low Profile Legends now deal as much damage as body shots.
- Silence:
- Increased duration of status effect from 10 seconds to 20 seconds.
- Silence now disables Gibraltar’s Gun Shield.
- Increased the duration of the area of effect from 5 seconds to 10 seconds.
- Silence has 2 charges now.
- Death Totem:
- Characters are now respawned with 50 health (or whatever health they had when they activated it, if lower) instead of 1.
- Removed Low Profile.
- New secondary passive: Lifeline can access secret compartments with more loot on Blue Bins.
- Blue bins are found randomly replacing ordinary bins. These rare bins will have a secondary compartment that only Lifeline can open.
- The secondary compartment will always contain some mixture of health items, weapon attachments, and Knockdown Shields.
- Dimensional Rift: Portals will now disappear after four seconds if both ends are outside the Circle.[note 2]
Weapons and loot
- Reduced headshot scale from 2.0 to 1.75.
- Reduced leg shot scale from 0.9 to 0.75.
- Slightly reduced projectile speed from 31500 to 30000.
- Will now reset its viewkick pattern much more quickly to avoid horizontal recoil feeling like it goes in an unpredictable direction while feathering the trigger.
- Reduced time before overheat from 2.4 to 2.2 seconds (25 shots to 23 shots).
- Increased headshot damage multiplier from 2.05 to 3.0.[note 3]
- Reduced ammo per pickup from 10 to 8.
- Reduced inventory stack size from 20 to 16.
- Reduced the amount of damage required to evolve.
- Blue Armor: 100 to 75.
- Purple Armor: 300 to 150.
- Red Armor: 500 to 400.
Maps
- Increased total amount of loot items that spawn on the map.
Bug fixes and quality of life
- Fixed bug for cases where match results would not process correctly after players were disconnected.
- Fixes for some script errors.
- Fixed bug for cases where taller Legends could get stuck in geometry after using Wraith’s Dimensional Rift.
- Fixed bug for cases where players that were under Revenant’s Death Protection could still be healed by Lifeline’s D.O.C. Heal Drone and Wattson’s Interception Pylon.
- Fixed a bug where mantling with Wraith would cause the camera to clip through the character.
- [ PS4] Fixed lighting in some interior areas on World’s Edge that were appearing too dark.
- Fixed bug where sometimes players would lose aim assist after being hit by Revenant’s Silence ability.
- Fix for cases where players would not receive assist credit when using Crypto’s Surveillance Drone to scan enemies.
- Fixed issue where sometimes players could hear and in rare cases, be hit by Revenant’s abilities while in the Firing Range when he’s not there.
- Fix for some cases where the Circle would end in a bad or invalid location.
- Fix to help reduce cases of invisible doors.
- Fixed issue with Bangalore’s Viceroy skin where the legs were showing the wrong skin while mantling.
- Fixed bug for cases when Revenant places his Death Totem on the train, a player is respawned to it while on the train, and the train is moving, the player could be respawned somewhere else on the map or even off the map.
- Energize charge for the Sentinel can now be canceled with / button.
- Fixed bug for cases where Dive Trails were visible before exiting the Drop Ship.
- Fixes for map bug related to exploitable hiding spots and bad geo.
Undocumented changes
- Added HUD element that describes the function of Hop-Ups when equipping one. Can be turned on/off through the Options via "Hop-Up pop-up".
- Unintentionally increased cooldown for Mirage's Psyche Out: 15 seconds -> 25 seconds.
- Increased cooldown for Pathfinder's Grappling Hook: 13 seconds -> 15 seconds.
Developer notes
- ↑ Player feedback that Revenant wasn't feeling viable enough has been loud and clear and game data showed the same. Our goal is to bring his effectiveness up to parity with other Legends.
- ↑ This change was made to combat players exploiting the Portal to avoid taking damage outside the Ring.
- ↑ Now it should always down a target with a headshot, even if they are a Fortified character with a Level 3 Helmet and a full Evo Shield.