Triple Take/Mobile

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Triple Take
Triple Take.png
Triple-barrel Sniper Rifle with choke fire mode.
Profile
Icon Triple Take Icon.svg
Type Marksman weapon
Ammo Energy Ammo.svg Energy Ammo
Fire modes Single-fire Icon.svg Single (Choke)
Single-fire Icon.svg Single
Manufacturer Burrell Defense.svg Burrell Defense
Attachment Slots
Extended Energy MagOpticsSniper Stock
Damage
Body Head Legs
69 (23×3) 120 (40×3) 63 (21×3)
Technical
RPM 78
DPS 90
Magazine 21 / 24 / 27 / 33
Tac reload time 2.6 / ? / ? / ?
Full reload time 3.05 / ? / ? / ?


The Triple Take is a triple-barreled marksman rifle that utilizes Energy Ammo.svg Energy Ammo. It fires 3 projectiles, one at the center and two to its sides, and consumes 3 ammo each shot. The spread is gradually reduced while aiming down sights when using the choke fire mode (Choke Active Icon.svg ).

Stats

Attachments

Main article: Attachments
Optics
Other

Damage profile

Target Modifiers Damage.svg Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.75×)
- 120 1 2 2 2 2
Helmet.svg LV.1 111 1 2 2 2 3
Helmet.svg LV.2 96 2 2 2 3 3
Helmet.svg LV.3/4 87 2 2 3 3 3
Body - 69 2 3 3 3 4
Fortified.svg Fortified 60 2 3 3 4 4
Leg
(0.9×)
- 63 2 3 3 4 4
Fortified.svg Fortified 54 2 3 4 4 5
  1. Assumes all three bullets hit.

Pros and cons

Pros
  • High theoretical damage output.
  • High projectile speed.
  • Low projectile drop.
  • Good hipfire performance due to several factors.
    • Fires 3 projectiles in a horizontal spread, which provides a higher chance of damaging evasive targets.
    • Low bullet spread.
Cons
  • Slowest fire rate out of all marksman weapons.
    • Fully choked shots are required for maximum damage at long range. As a result, the fire rate is further reduced.
  • Damage is split over 3 projectiles.
  • Consumes 3 Energy Ammo.svg Energy Ammo per shot.

Skins

There are a total of 10 skins for the Triple Take: 2 Eternal, 3 Legendary, 5 Epic, and 1 Common.

  • Rough Seas

History


See also