- Damaging enemies will gain ultimate charge in any game and EVO in the Battle Royale match
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Hop-Up
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Hop-Ups are weapon attachments that positively impact a weapon's performance. Generally weapons only have one Hop-Up slot, meaning that if a weapon is compatible with multiple Hop-Ups only one can be equipped at a time, however there are some exceptions, mainly for Supply Drop Weapons.
Available Hop-Ups
- Hop-Ups in
Season 23
Previously Available | |||||||
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Season | Hop-Ups | Season | Hop-Ups | Season | Hop-Ups | Season | Hop-Ups |
Season 22 |
Season 21 |
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Season 20 |
Season 19 |
Season 18 |
Season 17 |
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Season 16 |
Season 15 |
Season 14 |
Season 13 |
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Season 12 |
Season 11 |
Season 10 |
Season 9 |
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Season 8 |
Season 7 |
Season 6 |
Season 5 |
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Season 4 |
Season 3 |
Season 2 |
Season 1 |
Hop-Ups
Accelerator
Accelerator | ||
---|---|---|
Status | Integrated | |
Weapons | C.A.R. SMG, G7 Scout, Nemesis Burst AR | |
Description | Damage enemy Legends to charge your Ultimate and gain additional EVO. |
- From
Season 23 Split 2 (
Astral Anomaly) onwards
Anvil Receiver
Anvil Receiver | ||
---|---|---|
Status | Unavailable | |
Weapons | R-301 Carbine, VK-47 Flatline | |
Description | Increases semi-auto damage, but the single fire uses 2 ammo per shot and the rate of fire is reduced. |
- The single-fire damage multiplier is ×2.5 for the R-301 Carbine and ×2.4 for the VK-47 Flatline.
Boosted Loader
Boosted Loader | ||
---|---|---|
Status | Available | |
Weapons | EVA-8 Auto, Sentinel, Triple Take, | |
Description | Reloading with a near empty magazine will speed up reloading and overload 2 rounds to the next magazine. |
- The magazine rounds threshold for triggering the overload is different for each weapon:
- 4 or less for the EVA-8;
- 2 / 2 / 2 / 3 or less for the Triple Take;
- 2 or less for the Sentinel.
- The reload speed for all weapons is reduced to 1.4 seconds.
- As long as Boosted Loader is still taking effect, either Gold Magazine or
Stowed Reload perk can overload 2 rounds after auto reload.
Deadeye's Tempo
Deadeye's Tempo | ||
---|---|---|
Status | Unavailable | |
Weapons | Bocek Compound Bow, Sentinel | |
Description | Firing at the perfect moment increases fire rate. |
- Increase ramps up in three stages. Missing the timing resets all bonuses.
- Bocek shots must be fully drawn to benefit from the effect.
- Reduces Sentinel's rechamber time from 1.6s to 1.25s and Bocek's draw time from 0.54s to 0.38s.
- This results in a ~22.2% increase in rate of fire for Sentinel and ~22.4% for Bocek at final stage.
Disruptor Rounds
Disruptor Rounds | ||
---|---|---|
Status | Unavailable | |
Weapons | Alternator SMG, Peacekeeper, RE-45 Auto, L-STAR EMG | |
Description | Increases damage to shielded targets. |
- While the L-STAR wasn't explicitly shown compatible with Disruptor Rounds, the function it used to have was identical.
- The damage multiplier differs with each weapon:
- ×1.2 for the Alternator;
- ×1.6 for the L-STAR;
- ×1.25 for the Peacekeeper;
- ×1.3 for the RE-45.
Double Tap Trigger
Double Tap Trigger | ||
---|---|---|
Status | Unavailable | |
Weapons | EVA-8 Auto, G7 Scout | |
Description | Grants an alternative burst fire mode, firing two rounds per trigger pull. |
Dual Shell
Dual Shell | ||
---|---|---|
Status | Unavailable | |
Weapons | 30-30 Repeater, Mastiff Shotgun | |
Description | Allows compatible weapons to reload 2 rounds at a time. |
Gun Shield Generator
Gun Shield Generator | ||
---|---|---|
Status | Available | |
Weapons | Devotion LMG, L-STAR EMG, M600 Spitfire, Rampage LMG | |
Description | Creates a shield when aiming down sights, absorbing damage until it breaks. |
- The shield has 40 health.
- After taking damage or breaking, the shield will restore itself to full health after 10 seconds.
- If used by
Gibraltar, his
Gun Shield health is increased to 75, and the shield regen time remains the same (9 seconds).
- Between the weapon and the shield there is a very small space, allowing for more accurate shots to pass through the shield and deal direct damage.
Hammerpoint Rounds
Hammerpoint Rounds | ||
---|---|---|
Status | Available | |
Weapons | Mozambique Shotgun, P2020, RE-45 Auto | |
Description | Increases unshielded damage. |
- The damage multiplier differs for each weapon:
- ×1.2 for the Mozambique;
- ×1.1 for the P2020;
- ×1.35 for the RE-45.
- If damage transitions from shield to flesh, it breaks the shield, and any further damage to health is affected by the Hammerpoint multiplier.
Kinetic Feeder
Kinetic Feeder | ||
---|---|---|
Status | Unavailable | |
Weapons | Peacekeeper, Triple Take | |
Description | Automatically loads rounds and reduces choke time while sliding. |
- A shot is reloaded every second spent sliding.
- The reload function has been integrated into
Shotgun Bolts.
Precision Choke
Precision Choke | ||
---|---|---|
Status | Integrated | |
Weapons | Peacekeeper, Triple Take | |
Description | Greatly reduces the gun's spread by aiming down sights, up to three levels. |
- The choke behaves differently depending on the weapon:
- For the Peacekeeper, its choke charge is lost gradually once no longer aiming down sights.
- For the Triple Take, its choke charge is lost instantly once no longer aiming down sights.
Quickdraw Holster
Quickdraw Holster | ||
---|---|---|
Status | Unavailable | |
Weapons | RE-45 Auto, Wingman | |
Description | Reduces the weapon's swap time, ADS time, and hip-fire spread. |
Selectfire Receiver
Selectfire Receiver | ||
---|---|---|
Status | Available | |
Weapons | HAVOC Rifle (Integrated), Prowler Burst PDW, Charge Rifle | |
Description | Grants an alternative fire mode for compatible weapons. |
- For the HAVOC, a semi-auto hitscan beam fire mode is unlocked. In this fire mode, more ammo per shot is also consumed.
- For the Prowler, a full-auto fire mode is unlocked.
- For the Charge Rifle, a full-auto fire mode is unlocked with fire-rate and charge-up speed increased but damage become 75%.
Shatter Caps
Shatter Caps | ||
---|---|---|
Status | Integrated | |
Weapons | Bocek Compound Bow, | |
Description | Rounds split into a blast pattern when hip firing. |
- Compatible weapons fire 7 pellets when hipfiring. The 30-30's pellets deal 7 damage each, while the Bocek's deal 5/8/12 damage each.
- Legshot multiplier is increased to ×1 for 30-30 and fully drawn Bocek, but their headshot multipliers are reduced to ×1.25.
Skullpiercer Elite
Skullpiercer Elite | ||
---|---|---|
Status | Unavailable | |
Weapons | Wingman | |
Description | Ignores helmet damage reduction. |
Skullpiercer Rifling
Skullpiercer Rifling | ||
---|---|---|
Status | Unavailable | |
Weapons | 30-30 Repeater, Longbow DMR, Wingman | |
Description | Increases the weapon's headshot multiplier. |
Turbocharger
Turbocharger | ||
---|---|---|
Status | Integrated | |
Weapons | ||
Description | Reduces autofire spin-up time for compatible weapons. |
- For the Devotion, its starting rate of fire is increased.
- For the HAVOC, its delay on trigger pull is removed.
Season 23 (integrated into HAVOC)
Season 22 (integrated into Devotion)
- From
Season 6 to
Season 22's September 17, 2024 Patch (
Space Hunt)
- From
Season 1 to
Season 3
Other Hop-Ups
Graffiti Mod
Graffiti Mod | ||
---|---|---|
Status | Unavailable | |
Weapons | M600 Spitfire | |
Description | Increases magazine size by 15% and decreases reload time by 25%. Also allows paint-loaded rounds. |
- The paint colors can be yellow, green, or purple.
Splatter Rounds
Splatter Rounds | ||
---|---|---|
Status | Integrated | |
Weapons | Rampart's Custom Modded Paintball Weapons | |
Description | Splatter foes with random rainbow rounds. Faster Reloads. |
- Decreases reload time by 25%.
- Stacks with Rampart's
Modded Loader Passive and Ballistic's
Tempest Ultimate.
- From
Season 10 onwards (on World's Edge)
Blue Materia: HP Absorb
Blue Materia: HP Absorb | ||
---|---|---|
Status | Unavailable | |
Weapons | 30-30 Repeater, Devotion LMG, Hemlok Burst AR, Mastiff Shotgun, Nemesis Burst AR, Wingman | |
Description | Damage enemies to heal yourself. |
Green Materia: Lightning
Green Materia: Lightning | ||
---|---|---|
Status | Unavailable | |
Weapons | Alternator SMG, EVA-8 Auto, L-STAR EMG, Prowler Burst PDW, Triple Take, Volt SMG | |
Description | Reload an empty weapon to emit a shock nova, damaging and slowing nearby enemies. |
- The blast deals 1-20 damage and slows enemies down for 0.1-0.5 seconds, depending on how close they were.
Purple Materia: Crit Rate Up
Purple Materia: Crit Rate Up | ||
---|---|---|
Status | Unavailable | |
Weapons | Bocek Compound Bow, C.A.R. SMG, Longbow DMR, M600 Spitfire, R-301 Carbine, VK-47 Flatline | |
Description | Random criticals provide extra damage. |
- Each shot has a 15% chance of dealing ×1.5 its normal damage.
- A critical round's tracers will appear as if they were under the effect of
Hammerpoint Rounds, although this is purely cosmetic.
- A "Critical" will be displayed to the right of the damage number whenever a critical hit happens.
Red Materia: Summon
Red Materia: Summon | ||
---|---|---|
Status | Unavailable | |
Weapons | HAVOC Rifle, Kraber .50-Cal Sniper, Mozambique Shotgun, P2020, RE-45 Auto | |
Description | Summon a Nessie companion to attack your foes. |
- Nessies are called "Soldier Nessies".
- Nessies have 50 health, deal 25 damage per hit, and respawn 12 seconds after being destroyed.
- Nessies' health can be fully restored by petting them.
- This is the only Hop-Up that works passively, which means holstering a weapon equipped with Red Materia will not despawn the Nessie.
- Stacks with other weapons equipped with Red Materia, which means each Legend can have up to two Nessies active at the same time.
Yellow Materia: Assess
Yellow Materia: Assess | ||
---|---|---|
Status | Unavailable | |
Weapons | Charge Rifle, G7 Scout, Peacekeeper, R-99 SMG, Rampage LMG, Sentinel | |
Description | Damage enemies to see their remaining health. |
- Upon dealing damage to an enemy, their remaining health is revealed for 3 seconds.
History
Patch notes |
|
Trivia
Turbocharger is the most persistent Hop-Up, being available in 20 Seasons.
Quickdraw Holster is the most fleeting, only being available in 3 Seasons.
Gun Shield Generator is the only Hop-Up which, when released, was compatible with more than two weapons.
- Not counting Materia Hop-Ups, which were Event-specific items,
Gun Shield Generator is also one of two Hop-Ups with the highest number of compatible weapons, the other being
Boosted Loader.
- Not counting Materia Hop-Ups, which were Event-specific items,
- Despite Hop-Ups usually being compatible with at least two ground loot weapons, there have been multiple instances of a Hop-Up being compatible with only one ground loot weapon:
- Before the HAVOC was released, the Devotion was the only weapon compatible with
Turbocharger, and the Prowler was the only weapon compatible with
Selectfire Receiver.
- In
Season 5, the Triple Take was the only weapon compatible with
Precision Choke, as the Peacekeeper was in the Care Package.
- In
Season 21 and
Season 22, the HAVOC was the only weapon compatible with
Turbocharger, as the Devotion was in the Care Package.
- Before the HAVOC was released, the Devotion was the only weapon compatible with
Graffiti Mod was accidentally leaked early in the first Hunt of "The Broken Ghost" Quest, where it spawned in one of the Supply Bins.
Splatter Rounds used to increase magazine capacity by 15%, essentially mimicking Rampart's
Modded Loader Passive, but this bonus was later removed for balance reasons.
- Sometimes, when a new Hop-Up is introduced, Legends may not have voicelines where they ping it by name (for example, "Hop-Up here, Turbocharger") until a later update.
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