October 31, 2023 Patch
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October 31, 2023 Patch |
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[[Image:|314x300px]] |
Version number | 19.0 |
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Previous patch | October 02, 2023 Patch |
Next patch | November 20, 2023 Patch |
The October 31, 2023 Patch is a major patch introducing the nineteenth Season of Apex Legends.[1]
New Content
- New legend: Conduit
- Several changes to Storm Point
- Cross Progression
- Notifications in kill feed when a player is banned via anti-cheat systems
Weapon balance changes
- Crafting Rotation
- RE-45 and 30-30 Repeater leave the crafter and are back on the floor
- R-301 and Volt enter the crafter
- Boosted Loader removed from crafting rotation
- Digital Threat optic removed from crafting rotation
- Hammerpoint Rounds added to crafting rotation
- Returned to ground loot
- Removed Disruptor Rounds
- Projectile size reduced
- Improved recoil pattern
- Reduced randomness in the early part of the recoil pattern
- Damage increased to 17 (was 16)
- Barrel attachment improved to match other weapons
- Now in the care package
- New hop-up - Skullpiercer Elite: ignores helmet headshot damage reduction
- Boosted Loader hop-up attached
- Base damage increased to 50 (was 45)
- Projectile size increased
- 110 ammo
- Increased hipfire spread
- Faster initial draw speed
- Select Fire button now toggles Shatter Caps
- Tightened Shatter Caps blast pattern
- Improved bullet drop ballistics
- Increased projectile size
- Damage reduced to 21 (was 22)
- Increased projectile size
- Increased Amped Shot projectile size
- Care Packages will now always have 1 weapon at all stages of the game
- Gold Weapons Rotation
- Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR
- Boosted Loader: removed from floor loot
- Turbocharger: Removed 1 damage reduction when equipped
Legend balance changes
- Double Time: reduced duration to 2s (was 3s)
- Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
- Rolling Thunder: stun duration reduced to 6s (was 8s)
- Piercing Spikes
- Core no longer blocks projectiles, allowing bullets to pass through
- Max in-world count reduced to 2 (was 3)
- Throw range decreased by about 50%
- Dark Veil
- Cooldown now starts after the wall comes down
- Reduced lifetime to 25s (was 30s)
- Insider Knowledge: can now scan Care Packages after allies have already scanned them
- Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)
- Castle Wall
- Reduced recovery time on landing
- Increased max leap height
- Forged Shadows: reduced time extension window for assists to 3s (was 30s)
- Sniper’s Mark: bullet count increased to 6 (was 5)
Game mode changes
- Players now respawn with the shields and weapons that they had when they were eliminated
- Body shield and helmet level are preserved
- Knockdown shield is reset to white
- Backpacks are removed
- Inventory will contain some ammo for their weapons, two syringes, and two shield cells
- Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
- Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs
- Map rotation: Broken Moon, Olympus, Storm Point
- Map rotation: Hammond Labs, Barometer, Production Yard
- Map rotation: Autumn Estates, The Core, Wattson's Pylon
- Map rotation: Phase Runner, Zeus Station, The Core
Quality of Life
- Added Offscreen Portraits setting
- Caustic: restored “Shield Cracked” VO in German
- Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
- Implemented additional security measures
- Improved PC controller support
- Controller input will no longer be processed when a different window has focus
- Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
- Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
- Pings
- Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
- Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
- Rampart: players can now pick up their amped walls while in placement mode
- Revenant
- Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
- Improve vibration support when charging Shadow Pounce
Bug Fixes
- Addressed a number of bugs and rat spots on Kings Canyon, Olympus, and Storm Point
- Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
- Death Boxes can no longer fall into unreachable areas - or lava
- Heat Shields can no longer stick to Tridents
- Heat Shields no longer provide protection above them on higher ground
- Holster weapon UI no longer appears when healing outside the ring
- Knockdown Shield FX no longer remains on while spectating
- Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
- Nemesis’ Demon’s Whisper skin no longer obstructs player view
- Provisional badge icon restored on Ranked match summary screen
- Rarity display now updates after equipping from store or pack opening
- Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
- Revenant now faces direction he is shooting in third person view
- Skydiving into an exiting respawn dropship will no longer propel the player along with it
- Squad sorting now consistent between HUD and Inventory
- Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
- Audio: Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
- Fixed squads’ animated poses sometimes ghost slightly on each other
- PC
- Fixed Intel ARC graphics cards defaulting to suboptimal video settings
- Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
- PC DX12: fixed occasional bad triangle rendering on AMD cards
- Loba: Tactical is no longer canceled when thrown on a tower near Containment
- Mirage: resolved not breaking cloak sometimes when switching weapons
- Revenant
- Assassin’s instinct
- Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
- Fixed cases where enemies were not being highlighted correctly
- Highlight no longer interferes with other legend highlights
- Highlight now applies to Mirage decoys
- Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
- Assassin’s instinct
- Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen