January 10, 2023 Patch

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January 10, 2023 Patch
Spellbound.jpg
Spellbound.svg Spellbound Collection Event.
Version number 15.1
Previous patch December 14, 2022 Patch
Next patch January 12, 2023 Patch


The January 10, 2023 Patch is a major patch introducing the Spellbound.svg Spellbound Collection Event.[1]

New content

Balance changes

Control
  • Join In Progress extended further into match (Matchmaking will try to fill empty player slots until 1 team has a score of 625 or there is a score difference of 300 between the teams)
  • Players that join a match in progress get some helpful boosts for their first spawn:
  • Added new end-of-match XP reward to Control (150 XP for completing a match).
  • If a team is losing by a score of 62 or more, they skip spawn waves.
  • Added Distance Indicator on the Mobile Respawn Beacon.svg MRB in-world Icon.
  • Added Time Remaining Indicator on the MRB spawn point Map Icon.
  • Display a hint message when MRB placement is not possible explaining why placement is failing (too close to friendly or enemy Home Base, too close to a Zone).
  • Bloodhound Tracker.svg clues clean up after 30 secs instead of 90 secs.
  • Clean up Bloodhound clues when the player that left them behind dies (except for the player death clue).
  • Some more spawn tuning to further try to prevent players from spawning close to enemies.
  • Set the Inventory Tab as the default (instead of Scoreboard) when accessing menus during gameplay.
  • Updates to Loadouts in the Loadout Selection Menu based on Weapon Meta Changes
  • Bug and Crash Fixes
Replicator.svg Crafting Rotation
Anvil Receiver.svg Anvil Receiver Hop-Up
  • Limb damage multiplier reduced to 0.75 (was 0.9)
  • Flatline damage reduced to 39 (was 43)
  • R301 damage reduced to 32 (was 35)
G7 Scout Icon.svg G7 Scout
  • Damage reduced to 32 (was 34)
Prowler Burst PDW Icon.svg Prowler Burst PDW
  • Damage increased to 15 (was 14)
Sentinel Icon.svg Sentinel
  • Now requires 1 shield cell to Energize (was 2)

Quality of life

  • 10 new Welcome Challenges added to help new players learn Apex.
  • New "Apex 101" badge reward for completing all 10 Welcome Challenges.
  • Changing characters in the Firing Range now has a smoother third-person transition.

Stability, performance, bug fixes

  • Fixed mirage decoys not showing shield regen fx when near a Wattson Pylon or in Control or Gun Game modes.
  • Fixed rare issue with Mobile Respawn Beacon sometimes spawning the Dropship out of bounds.
  • Fixed issue with ability previews when entering Phase Portals.
  • Doors now always appear as damaged when they’re one melee attack away from being destroyed.
  • Caustic Town Takeover loot canisters now behave more reliably in Control Mode.
  • Reduced the VFX of Caustic’s gas flash.
  • Fixed rare client crash with IMC Armories.
  • Fixed the raven in Bloodhound’s Niflheim Hundr skin to appear as white more reliably.
  • DirectX 12 beta: added support for the Brightness slider in all Display Modes.
  • DirectX 12 beta: Fixed crash with setting.mat_backbuffer_count "0" in videoconfig.txt settings. Note that Apex Legends running in DirectX 11 (DX11) requires the operating system to use an additional buffer for compositing, which was not counted in mat_backbuffer_count. DX12 includes that required buffer in mat_backbuffer_count, so DX12 in full-screen mode with "1" will be just as low latency as DX11 with "0".
  • Fixed issue where Crypto could inspect while using their drone removing the HUD.
  • Fixed issue where the lobby tabs would enter an unresponsive state after changing resolution on PC.
  • Adjusted hold and tap logic for controller players viewing weapons in Loadouts to be more responsive.

Undocumented changes

References