Welcome to the Apex Legends Wiki!
Please report any issues on our Discord server. If you are an editor of Fandom, reclaim your username here.
Note: Support the wiki by downloading the wiki.gg Redirect extension.
VK-47 Flatline
(Redirected from Flatline)
Jump to navigation
Jump to search
Main | Mobile |
VK-47 Flatline |
---|
![]() |
Full-auto with a punch. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Assault Rifle | ||
Ammo | |||
Fire modes | |||
Manufacturer | |||
Attachment Slots | |||
Damage | ||
Body | Head | Legs |
---|---|---|
19 | 25 | 14 |
Technical | |||
RPM | 600 | ||
---|---|---|---|
DPS | 190 | ||
Magazine | 19 / 23 / 27 / 29 | ||
Tac reload time | 2.4 / 2.32 / 2.24 / 2.16 | ||
Full reload time | 3.1 / 3 / 2.89 / 2.79 |
The VK-47 Flatline, or Flatline, is an assault rifle that utilizes Heavy Rounds. It can be switched between fully-automatic and semi-automatic fire modes.
Stats
Attachments
Main article: Attachments
- Others
Extended Heavy Mag (Common, Rare, Epic, Legendary)
Standard Stock (Common, Rare, Epic)
Accelerator
Damage Profile
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.3×) |
- | 25 | 4 | 6 | 7 | 8 | 9 | |
24 | 5 | 7 | 8 | 9 | 10 | |||
22 | 5 | 7 | 8 | 10 | 11 | |||
21 | 5 | 8 | 9 | 10 | 11 | |||
Body | - | 19 | 6 | 8 | 10 | 11 | 12 | |
16 | 7 | 10 | 11 | 13 | 15 | |||
Leg (0.75×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
12 | 9 | 13 | 15 | 17 | 19 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.3×) |
- | 30 | 4 | 5 | 6 | 7 | 8 | |
28 | 4 | 6 | 7 | 8 | 9 | |||
26 | 4 | 6 | 7 | 8 | 9 | |||
25 | 4 | 6 | 7 | 8 | 9 | |||
Body | - | 23 | 5 | 7 | 8 | 9 | 10 | |
19 | 6 | 8 | 10 | 11 | 12 | |||
Leg (0.75×) |
- | 17 | 6 | 9 | 11 | 12 | 14 | |
15 | 7 | 10 | 12 | 14 | 15 | |||
Marked with | ||||||||
Head (1.3×) |
- | 28 | 4 | 6 | 7 | 8 | 9 | |
27 | 4 | 6 | 7 | 8 | 9 | |||
25 | 4 | 6 | 7 | 8 | 9 | |||
24 | 5 | 7 | 8 | 9 | 10 | |||
Body | - | 22 | 5 | 7 | 9 | 10 | 11 | |
19 | 6 | 8 | 10 | 11 | 12 | |||
Leg (0.75×) |
- | 16 | 7 | 10 | 11 | 13 | 15 | |
14 | 8 | 11 | 13 | 15 | 17 | |||
Head (1.3×) |
- | 34 | 3 | 5 | 6 | 6 | 7 | |
33 | 4 | 5 | 6 | 7 | 7 | |||
30 | 4 | 5 | 6 | 7 | 8 | |||
29 | 4 | 6 | 7 | 7 | 8 | |||
Body | - | 26 | 4 | 6 | 7 | 8 | 9 | |
22 | 5 | 7 | 8 | 10 | 11 | |||
Leg (0.75×) |
- | 20 | 5 | 8 | 9 | 10 | 12 | |
17 | 6 | 9 | 11 | 12 | 14 |
Advanced Stats
mp_weapon_vinson | ||
---|---|---|
Variable | Value | Description |
fire_rate | 10 | Rounds fired in one second. |
projectile_launch_speed | 24000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 609 meters per second. |
headshot_distance | 11828 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 300 meters. |
spread_stand_hip | 6.5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 8.5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 9.5 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 5 | Hipfire spread radius while crouching. |
spread_air_hip | 9.5 | Hipfire spread radius while in the air. |
deployfirst_time | 1.25 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.6 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.55 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.5 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.27 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.23 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.5 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery
Trial Name | Requirements | |
---|---|---|
Damage Done | Deal 30000 damages with the Flatline | |
Hipfire Kills | Kill 100 enemies with hipfire with the Flatline | |
ADS Kills | Kill 200 enemies while ADS with the Flatline | |
Long Range Kills | Kill 250 enemies with 50 meters away with the Flatline | |
Kills | Kill 700 enemies with the Flatline |
Lore
“ | The Flatline is a standard and beloved civilian firearm, used throughout the Frontier against predators of all species. Many Militia volunteers brought their personal Flatlines with them when they joined the ranks. Its harsh recoil makes it an inelegant piece of machinery, but its famous reliability and resilience ensure it will always have a place in Frontier life. |
The VK-47 Flatline is the successor to the Frontier War-era V-47 Flatline, although the changes made to the weapon aside from a different grip and a shorter exposed barrel are unknown.
Skins
There are a total of 109 skins for the VK-47 Flatline: 34 Legendary, 21 Epic, 39 Rare, and 16 Common.
- ↑ Was originally named "Greatness Awaits".
History
Patch notes |
|
Gallery
- Concept art for the Flatline.[1]
- Concept art for the
Teal Zeal skin by Gadget-Bot Productions.[2]
- Concept art for the
Chained Beast skin by Gadget-Bot Productions.[3]
- Concept art for the Revelations skin.[4]
Trivia
- The "V" in the weapon's model number means, following what the weapon ID says, "Vinson". Whether or not this means that Vinson Dynamics had contributed in the creation or design of the weapon, or if it's just a reference of the Respawn Entertainment developer of the same name, is unknown.
- The
Heavy Metal and
Heat Sink skins are weapon mods designed by Rampart, indicated by the presence of a Rampart Mods logo.
- The Flatline is the first weapon to have a recolored reactive skin being available outside of a Collection Event.
See also
References
|