Legend Upgrade

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"Earning EVO will now Level-Up your Legend over the course of the game, improving your armor tier and unlocking unique upgrade selections at Levels 2 and 3. Choose wisely, as your decision can impact your whole squad’s strategy."

Legend Upgrades are unique per-Legend Perks introduced in Season 20.svg Season 20. In Battle Royale, players will accumulate EVO Points which level up their Shield Core lvl4.svg Shield Core to grant more shield health, and unlocks unique bonuses for legends. Legend Upgrades last until the match ends, and will be reset when a new match starts.[1]

EVO Points

EVO Level Requirements
Level EVO for upgrade Total EVO Shield Core health
1 N/A N/A 50
2 450 450 75
3 1700 2150 100
4 N/A N/A 125

Different actions grant different amounts of EVO Points. Some actions grant points only to the player that performed them, while others are equally granted to all members of their squad.

Gaining EVO Points [2]
Action EVO rewarded Personal/Team
Dealing damage to enemies 1 per damage Personal
Dealing damage to NPCs (Prowlers, Spiders) 0.25 per damage Personal
Knocking enemy 150 Personal
Knock assist [note 1] 100 Personal
Underdog bonus [note 2] 100 Personal
Performing finisher 100 Personal
Squad wipe 100 Team
Revive squadmate 100 Team
Recover Banner Card 75 Team
Respawn squadmate 125 Team
Use EVO Harvester 350 Team
Pick up EVO Cache.svg Small EVO Cache 150 Personal
Pick up EVO Cache.svg Large EVO Cache 300 Personal
Pick up EVO Cache.svg Full EVO Cache Varies [note 3] Personal
Open Mythic Supply Bin Varies [note 4] Team
Skirmisher: Reveal Care Package 50 Team
Assault/Support: Open Perk Supply Bin 100 Team
Recon: Use MapIcon Survey Beacon.png Survey Beacon 75 Team
Controller: Use MapIcon Ring Console.svg Ring Console 200 Team
Looting Care Package 100 Team
Wildlife clear 150 Team
Flyer kill 50 Personal
Vault opened 200 Team
Bloodhound's Trials completed 250 Team
Explosive Hold opened 150 Team
Respawn Token Bonus [note 5] 1000 Personal
  1. Only applies to the first knock per enemy.
  2. Bonus rewarded when downing an enemy of a higher EVO level.
  3. 500 for players at Level 1, 1800 at Level 2, 3800 at Level 3.
  4. Provides the remaining points of each Squadmate's current level of Evo Armor requires.
  5. Bonus awarded in Solos when a player makes it to Round 5 without using their Respawn Token.

Legend Upgrades

Each legend has a unique set of four upgrades, two of which are unlocked at Level 2 and two at Level 3. Only one upgrade can be selected from each tier.

Legend Level 2 Upgrades Level 3 Upgrades
Portrait Alter square.png
Alter
Eye to Another World: Gain all Recon Class.svg Recon class perks.
"Friends": Gain all Support Class.svg Support class perks.
Staring into the Void: Increases Void Passage.svg Void Passage scan time for Alter by 15 extra seconds.
Void Breacher: Using a friendly Void Passage.svg Void Passage grants faster movement speed and reloads.
Portrait Ash square.png
Ash
Twin Snares: +1 Arc Snare.svg Arc Snare charge.
Greedy Snare: Arc Snare.svg Arc Snare lifetime tripled (5s → 15s) and it can snare multiple enemies.
Ghost in the Machine: +1 Predator's Pursuit.svg Predator's Pursuit charge.
Dual Breach: +1 Phase Breach.svg Phase Breach charge.
Portrait Ballistic square.png
Ballistic
Lasting Bullet: Whistler.svg Whistler lifetime tripled (3s → 9s).
Killing Time : Tempest.svg Tempest duration increased by 15 seconds (30s → 45s).
Extra Bullets: +2 Whistler.svg Whistler charges (Total 4).
Quiet Time: Whistler.svg Whistler overheat now also silences enemies for 6 seconds.
Portrait Bangalore square.png
Bangalore
Ultimate Cooldown+: Rolling Thunder.svg Rolling Thunder cooldown reduced by 60 seconds (270s → 210s).
Tactical Cooldown: Smoke Launcher.svg Smoke Launcher cooldown reduced by 5 seconds (35s → 30s).
Cover Me: Auto-ping enemies who trigger Double Time.svg Double Time.
Refuge: Regenerate 3.5 HP/sec while inside smoke.
Portrait Bloodhound square.png
Bloodhound
Odin's Glare: Eye of the Allfather.svg Eye of the Allfather scan full-body ping lasts twice as long (1s → 2s).
Raven's Blessing: Interacting with a White Raven grants 20% ultimate charge.
Sighthound: Eye of the Allfather.svg Eye of the Allfather cooldown is reduced by 50% while in Beast of the Hunt.svg Beast of the Hunt (25s → 12.5s).
Flock: White Ravens can spawn anywhere, not just near enemies.
Portrait Catalyst square.png
Catalyst
Sister Spikes: +1 active Piercing Spikes.svg Piercing Spikes (2 → 3).
Long Veil: Dark Veil.svg Dark Veil stretches 15 meters further (45m → 60m).
Ferro-Door: Using Barricade.svg Barricade on destroyed doors rebuilds the door.
Resilient Veil: Dark Veil.svg Dark Veil lasts 5 seconds longer (15s → 20s).
Portrait Caustic square.png
Caustic
Parabolic Force: Throw Nox Gas Trap.svg Nox Gas Trap 75% farther.
Residual Toxins: Nox Vision.svg Nox Vision lasts longer, even after enemies leave the gas cloud.
Particle Diffuser: Nox Gas Grenade.svg Nox Gas Grenade has 50% larger radius.
Breathe It In: Regenerate 1 HP/sec while inside Nox gas.
Portrait Conduit square.png
Conduit
Battpack: Carry +1 Shield Battery.svg Shield Battery per stack (2 → 3) and see batteries counter over Death Boxes.
Bigger Jam: Energy Barricade.svg Energy Barricade radius is increased by 10% (10m → 11m).
Split Charge: +1 Radiant Transfer.svg Radiant Transfer charge but shield regen duration is halved (8s → 4s).
Radiant Transfer: Radiant Transfer.svg Radiant Transfer reaches 10 meters further (50m → 60m).
Portrait Crypto square.png
Crypto
Network Expansion: +25% range on Neurolink.svg Neurolink scans and Drone EMP.svg Drone EMP (30m → 37.5m).
Off the Grid: Cloaked while controlling Surveillance Drone.svg Surveillance Drone.
Satellite Imagery: Enemies stay revealed for 1.5 seconds even after leaving scan radius or getting hit by Drone EMP.svg Drone EMP.
Hackathon: Surveillance Drone.svg Surveillance Drone cooldown reduced by 20 seconds (40s → 20s) and gain speed boost when activating Drone EMP.svg Drone EMP or losing the drone.
Portrait Fuse square.png
Fuse
Ringmaster: Gain access to Ring Consoles.
Scar Tissue: Walking through the The Motherlode.svg The Motherlode causes no slow, deals flat 20 damage (37 → 20) and no afterburn.
Knuckle Hustler: 2-second speed boost when Knuckle Cluster.svg Knuckle Cluster hits an enemy.
Wreckless: -50% damage taken from explosives.
Portrait Gibraltar square.png
Gibraltar
Big Bruddah: Defensive Bombardment.svg Defensive Bombardment radius +20% (6m → 7.2m).
Fast Shotties: Move at holstered speed while using shotguns and auto-reload shotguns on knock.
Baby Bubble: Dome of Protection.svg Dome of Protection cooldown reduced by 7.5 seconds (30s → 22.5s) but dome size shrinks by 25% (6m → 4.5m).
Bubble Bunker: Dome of Protection.svg Dome of Protection lasts 4 seconds longer (12s → 16s).
Portrait Horizon square.png
Horizon
Tactical Cooldown: Gravity Lift.svg Gravity Lift cooldown reduced by 5 seconds (25s → 20s).
Ultimate Cooldown: Black Hole.svg Black Hole cooldown reduced by 30 seconds (210s → 180s).
Conservation Of Energy: Spacewalk.svg Spacewalk now regenerates 25 shield HP when you soft land.
Combat Reserve: Gain all Assault Class.svg Assault class perks.
Portrait Lifeline square.png
Lifeline
Extended Flight: Increase Combat Glide.svg Combat Glide time by 1.5s (4s → 5.5s).
Battpack: Carry +1 Shield Battery.svg Shield Battery per stack (2 → 3) and see batteries counter over Death Boxes.
Enhanced Radio: D.O.C. Heal Drone.svg D.O.C. Heal Drone assignment range +50%.
Tactical Cooldown+: D.O.C. Heal Drone.svg D.O.C. Heal Drone cooldown reduced by 10 seconds (45s → 35s).
Portrait Loba square.png
Loba
Wolf's Claws: After teleporting with Burglar's Best Friend.svg Burglar's Best Friend, get a speed boost and super fast weapon draw.
Shopping Spree: Your squad can take +1 extra item from Black Market Boutique.svg Black Market Boutique (2 → 3).
Escape Artist: After teleporting with Burglar's Best Friend.svg Burglar's Best Friend, regenerate 25 shield HP (until taking damage).
Brand New Bag: Your entire squad gets Backpack lvl1.svg gold backpacks.
Portrait Mad Maggie square.png
Mad Maggie
Shots Shots Shots: Auto-reload shotguns on knock.
Fire Ball: Wrecking Ball.svg Wrecking Ball leaves two thermite fire trails for 9 seconds after exploding.
Drillslinger: +1 Riot Drill.svg Riot Drill charge, but -25% drill duration (9s → 6.75s).
Big Drill: +50% Riot Drill.svg Riot Drill width and depth.
Portrait Mirage square.png
Mirage
Renaissance Man: Gain access to all class world interactions (Assault Bins, Care Package scans, Survey Beacons, and Ring Consoles).
Boozle-Eye: Bamboozles also scan the enemy who shoots the decoy.
Me Two: +1 Psyche Out.svg Psyche Out charge. You can have two active decoys at once.
Bamboozle Bonus: Psyche Out.svg Psyche Out cooldown resets after a successful bamboozle.
Portrait Newcastle square.png
Newcastle
Hero's Hustle: Move way faster when draggind allies with Retrieve the Wounded.svg Retrieve the Wounded.
Swift Shield: Mobile Shield.svg Mobile Shield moves as fast as your sprint speed and has a shorter cooldown (20s → 12s).
Ultimate Savior: When you slam down Castle Wall.svg Castle Wall, allies in the impact zone get 15 seconds of shield regeneration.
Stronghold: Castle Wall.svg Castle Wall gets +500 HP (1250 HP total) and electrification lasts 60 seconds longer (120s → 180s).
Portrait Octane square.png
Octane
Thick Skin: Take 25% less self-damage from Stim.svg Stim (20 dmg → 15 dmg).
Mad Hops: +1 Launch Pad.svg Launch Pad charge.
Thick Skin: Take 25% less self-damage from Stim.svg Stim (20 dmg → 15 dmg, → 10 dmg if both taken).
Airborne Agility: Change direction more easily with Launch Pad.svg Launch Pad double jumps.
Portrait Pathfinder square.png
Pathfinder
Field Research: Gain access to Survey Beacons.
Ringmaster: Gain access to Ring Consoles.
Grapple God: +1 Grappling Hook.svg Grappling Hook charge.
Feeling Zippy: +1 Zipline Gun.svg Zipline Gun charge.
Portrait Rampart square.png
Rampart
Ultimate Cooldown: Mobile Minigun -Sheila-.svg Mobile Minigun "Sheila"'s cooldown is reduced by 30 seconds (120s → 90s).
Bandolier: Carry extra ammo per stack.
Ramped Up: Mobile Minigun -Sheila-.svg Mobile Minigun "Sheila"'s handling and spin-up time are improved by 20%.
Amped Reloads: Reload 40% faster when using Mobile Minigun -Sheila-.svg Mobile Minigun "Sheila" or when behind an Amped Cover.svg Amped Cover.
Portrait Revenant square.png
Revenant
Ultimate Cooldown: Forged Shadows.svg Forged Shadows cooldown reduced by 30 seconds (180s → 150s).
Try To Hide: Assassin's Instinct.svg Assassin's Instinct low health markers last twice as long.
Tactical Cooldown: Shadow Pounce.svg Shadow Pounce cooldown reduced by 5 seconds (20s → 15s).
Agile Assassin: Shadow Pounce.svg Shadow Pounce activates and charge 50% faster.
Portrait Seer square.png
Seer
Artist's Reach: Throw Exhibit.svg Exhibit 20 meters further (15m → 35m).
Ultimate Cooldown: Reduce Exhibit.svg Exhibit cooldown by 30 seconds (180s → 150s).
Long View: +25 meter range for Focus of Attention.svg Focus of Attention and Heart Seeker.svg Heart Seeker (50m → 75m).
Split Focus: +1 Focus of Attention.svg Focus of Attention charge. Silence duration from scan halved (8s → 4s).
Portrait Sparrow square.png
Sparrow
Hunt Target: Speed boost when running towards an enemy marked by Tracker Dart.svg Tracker Dart.
Extra Traps: +1 Tracker Dart.svg Tracker Dart charge and +2 traps in the world.
Life Syphon: Health and shield recovery upon damaging enemy with Stinger Bolt.svg Stinger Bolt.
Alternate Mode: +2 Stinger Bolt.svg Stinger Bolt charges (Total 3), but has fewer pulses and smaller radius.
Portrait Valkyrie square.png
Valkyrie
Afterburners: Skyward Dive.svg Skyward Dive launches 15% higher (135m → 155m).
Full Coverage: Missile Swarm.svg Missile Swarm fires more missiles (4x3 pattern → 3x5 pattern) and gets 5 seconds shorter cooldown (30s → 25s).
Full Tank: +25% VTOL Jets.svg VTOL Jets fuel and refuel starts faster (8s → 4s).
Eyes in the Sky: Skydiving radar range increased by 40 meters (250m → 290m) and can detect enemies through walls during skydives.
Portrait Vantage square.png
Vantage
Ringmaster: Gain access to Ring Consoles.
Ultimate Reload: Ultimate Accelerants are twice as effective (35% → 70% ult charge, 2 bullets → 4 bullets).
Bat Bounce: Improved double-jump off Echo Relocation.svg Echo Relocation.
Sharpshooter: Echo Relocation.svg Echo Relocation cooldown resets on a hit with Sniper's Mark.svg Sniper's Mark.
Portrait Wattson square.png
Wattson
Revive Expert: Revive allies faster and grant HP regen.
Falling Stars: When enemy Ordnances are shot down by the Interception Pylon.svg Interception Pylon, they spawn Arc Star.svg Arc Stars that can be picked up.
Power Pylon: Doubles Interception Pylon.svg Interception Pylon's health (300 HP total). Placed Pylons regain their charge.
Emergency Power: Doubles Interception Pylon.svg Interception Pylon shield recharge speed and its own charge.
Portrait Wraith square.png
Wraith
Sixth Sense: Voices from the Void.svg Voices from the Void warns you when a new squad comes within 150 meters.
Ultimate Cooldown+: Dimensional Rift.svg Dimensional Rift cooldown reduced by 60 seconds (150s → 90s).
Fast Phase: Into the Void.svg Into the Void activates 30% faster (0.8s → 0.5s).
Tactical Cooldown: Into the Void.svg Into the Void cooldown reduced by 5 seconds (20s → 15s).

References