Unleash a powerful pounce forwards. Hold to charge for further distance.
Cooldown
25 seconds
Leap forward. Hold the tactical to leap further, up to 3 seconds for maximum distance.
Ranging from 20m minimum, to 50m
Can leap onto a wall and quickly transition to climbing.
Can't perform any actions other than moving
Use this to engage and disengage from fights as this ability propels you relatively far
Memorize how long it takes for the pounce to fully charge up. It also has a visual cue (smoke and flames) and an audio cue for when it's fully charged
Use it to chase escaping enemies as you launch yourself, at a minimum, 20 meters and at a maximum, 50 meters
The Shadow Pounce doesn't have much verticality when not fully charged but it usually provides good vertical movements, however, when fully charged, it does provide relatively good upwards movement
When using the ability and looking directly downwards, it will give you more horizontal speed and thus more distance.
Assassin's Instinct
Passive
Assassin's Instinct
Description
Highlights nearby visible enemies that are low on health. You crouch walk faster and have improved wall climbing.
Cooldown
?
Revenant's crouch-walking speed is the same as his walking speed.
Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend
He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate
He also has more horizontal movement while climbing walls, and can go around corners.
Highlight in-view enemies that are low on health.
If Revenant is the one that reduced the enemy's health, he will also mark them for his teammates. The marker can be seen through obstacles.
The enemy must be less or equal to 40 health and within 30 meters from Revenant.
Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
Use the low health view on the Mixtape game modes to get free kills.
Forge a shroud of hardened shadows around you that block damage and regenerate. Your shadows and tactical are refreshed on knockdowns.
Charge time
3 minutes
When activated, creates a 75HP Shadow Shroud around him.
Lasts 25 seconds.
Blocks all excessive damage before the Shadow Shroud is depleted, after which extra damage is transferred directly to Revenant's Shield or Health.
Provide extra protection from direct incoming damage (melee, bullets, explosives).
Does not absorb damage from radius/AOE effects (ring, fire, Caustic gas, energized Castle Wall).
Revenant's upper body hitbox is larger while Shadow Shroud is active, and returns to normal once depleted.
The Shadow Shroud will slowly recharge overtime; direct damage will pause the regen.
Shadow doesn't regen before it is depleted entirely first.
Securing a knock or assist knockdown restores the shadow shroud to full health immediately and extends the Shroud's duration for 5 seconds (capped at 25 seconds).
Friendly Pathfinders can grapple Revenant when "Forged Shadows" is active
Use this ultimate before engaging in a fight, as an extra 75 health is relatively strong.
Use the ability aggressively and in tandem with the Shadow Pounce, as the aggressive nature of both abilities pair very well with each other. As well as this, Shadow Pounce's cooldown goes from 25 seconds to 12 seconds during Forged Shadows.
Use the ability to escape if you're low health, an extra 75 health could provide a bit of extra protection to escape.
Perks
Perk
Effects
Skirmisher
Look at a Care Package from afar to see its most valuable item, and whether or not it's been looted.
Grim Leaper: Shadow Pounce cooldown resets on knock.
Lore
“
Revenant used to be human. He used to be the greatest hitman the Mercenary Syndicate ever had. He used to look in the mirror and see his human face looking back. But time changes everything, and when his programming finally failed, he saw what he had become at the hands of the Mercenary Syndicate and Hammond Robotics: a walking nightmare of steel and vestigial flesh. His masters resurrected him as a simulacrum, snatching him from death’s embrace again and again and programming him to forget.
He hunted down every last person who did this to him, but the last thing he wanted, he couldn't have: the sweet release of death. Unable to die without destroying his preserved human head, he was on the hunt to find and deal with it. When Loba, a thief whose parents he'd murdered, came for her revenge, he nearly got what he wanted—but she kept him alive so he would continue to suffer. Then his world unraveled again when he woke up with his abilities torn from him and replaced with new ones. Now who's messing with him–and why? Revenant won’t stop until he finds out.
Characters are now respawned with 50 health (or whatever health they had when they activated it, if lower) instead of 1.
Fixed bug for cases when Revenant places the totem on the train, a player is respawned to it while on the train, and the train is moving, the player could be respawned somewhere else on the map or even off the map.
For cases where sometimes the totem could be destroyed or disabled when placed too close to some geometry, it will now be refunded back to the player at full charge when this happens.
Fixed a bug where if players were respawned while spectating someone under Revenant's death protection, they would return in that state permanently and unable to use healing items.
Revenant was teased throughout Season 3 before his reveal in Season 4.
His first appearance was as the announcer in the Shadowfall game mode. He also appeared in its promotional material, such as in the trailer as a silhouette in front of the moon.
When Season 4 was officially announced, the developers announced that Forge would be the next Legend added and was given lots of promotional material, only to be murdered by Revenant in the short 'Up Close and Personal'. This was later revealed to be a misdirect not just for average players, but also for data miners, which included many pieces of fake Forge data planted in the game's files. [3]
After the Forge SFTO was released, a series of images regarding Hammond Break-ins was released on January 29, January 30, and February 01 of 2020.
Original abilities
Class - Assault
Passive - Stalker
You crouch walk faster and can climb walls higher, with no footsteps
Tactical - Silence
Throw a device that deals damage and disables enemy abilities for 15 seconds. Has 2 charges
Ultimate - Death Totem
Drop a totem that protects users from death. Totem can be used by anyone, putting users in a shadow form for 25 seconds. Instead of getting killed or downed, users will return to the totem with 50HP. Armor is deactivated during Death Totem
Reborn
During Season 17, Revenant got new voice lines for using healing items, in which he complains about having a headache. Some Legends will also notice his issues.
From July 17, 2023, his icon in the Legend select screen in Battle Royale started to glitch out. In game, when in certain locations on Storm Point (such as Command Center), Revenant player's view would glitch out and have codes would flash in front of him.
Many of the codes refereed to the people he most recently killed
On July 17, 2023, the Kill Code lore event began with the release of Part 1, and eventually a playable section was released to allow players explore the armored bunker where Revenant was worked on. In the Neon Network event, players could unlock further teasers as "Kill Code: Interlude"
On July 31, 2023, Kill Code Part 2 was released, confirming his rework.
On August 3, 2023, the Season 18 Gameplay Trailer was released to showcase his reworked abilities.
Datamined and Leaked Data
Revenant was conceptualized as a 'synthetic shinobi' character. Many different abilities were tested for him, including a 'Mark for Death' ability which permanently put a marker above a target's head so they could be tracked by Revenant's squad. This ability would later be altered slightly and given to Ash, another 'shinobi' type simulacrum character, as her passive.[3]
Earlier datamining reveals other abilities tested include a poison bomb, a decoy you could teleport to, an ability that briefly makes you faster and silent, and an ultimate that creates a doorway in a wall. Datamining also reveals his name was at one point 'Blackout'.
This was later referenced by Revenant's Synthetic Shinobi skin.
During his rework, various abilities had been tested, including but not limited to wallrunning, modified Totem (which provide Shadow Shroud to teammates within radius), One version shares much abilities with that of Phantom. The only known change that was confirmed was the removal of silence from Revenant, by duplicating Silence function on Seer's Tactical in the Dressed to Kill Collection Event in preparation.
Trivia
In a rare animation, Revenant would do a series of hand signs while activating his ultimates. The five signs are hand signs from the manga series Naruto, specifically that of Tiger → Snake → Dog → Dragon → Clap hands, the hand signs for "Summoning: Impure World Reincarnation".
Revenant had another animation causing him to pull out his skull and pressing in the eyes to activating his ultimates.
Revenant had a newer animation, his right-hand intertwines with a shadow version emerging from his wrist and they flip places when activating his ultimates, which is a reference to the character June Moon turning into Enchantress from 2016's Suicide Squad movie.
Revenant's hitbox is large enough to be considered having Fortified, but the developers are worried of community backlash.[4]
Revenant launched with Low Profile because he originally shared the same skinny hitbox as Pathfinder (who also had Low Profile at the time), but Revenant's hitbox was modified last-minute without the developers knowing.[5] Low Profile was later taken off him.
Revenant has the most select animations out of any legend.
His original animation, only available when the Classic skin is equipped, where he falls from the ceiling and goes into shadow form after crushing a skull.
He is also the only legend to have a separate select animation for a Common skin.
His base, newer, animation, shows Classic Revenant about to shoot, when the new Revenant appears behind him, aims the gun at his head, shoots him and then holds the gun with his finger in the trigger guard.
His unique select animation, only available with the Penumbra skin, shows him hooked up to a bunch of wires, breaking free, then using Shadow Pounce towards the screen.
Revenant's default skin has been changed twice. It received a complete redesign in Season 18, and in Season 20 his eyes were changed from yellow to red.