August 09, 2022 Patch

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August 09, 2022 Patch
S14 keyart.jpg
Version number 14.0
Previous patch July 22, 2022 Patch
Next patch August 22, 2022 Patch


The August 09, 2022 Patch is a major patch introducing the fourteenth Season of Apex Legends.[1]

New content

  • New Legend: Vantage
  • New map update: Kings Canyon
  • New attachment: Laser Sight.svg Laser Sights
  • Level Cap Increase
    • Players can now level past account level 500 through 3 additional tiers of 500 levels bringing the effective level maximum to Level 500 Tier 3. This increase adds 345 additional Apex Packs earnable via account leveling, and ensures that everyone can earn an heirloom just by playing the game. The total number of Apex Pack.svg Apex Packs earnable via account leveling is now 544.
  • Battle Pass Challenges
    • Certain Battle Pass challenges can now be completed in either Battle Royale or non-Battle Royale modes, giving you the flexibility to complete the Battle Pass your way.

Balance changes

Crate Rotation
Replicator.svg Crafting Rotation
Gold Weapon Rotation
SMGs
  • Base hipfire spread increased.
Assault Rifles
  • Base hipfire spread increased.
EVA-8 Auto Icon.svg EVA-8 Auto
  • Recoil improvements.
  • Now takes Standard Stock.svg stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Shotgun Bolt.svg Bolt rate of fire bonuses increased.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.
Bocek Compound Bow Icon.svg Bocek Compound Bow
  • Damage at full draw increased to 70 from 60.
  • Deadeye's Tempo.svg Tempo draw speed increased to 0.38 from 0.32.
  • Shatter Caps.svg Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows.svg Arrows spawns have been removed from the floor.
Rampage LMG Icon.svg Rampage LMG
Volt SMG Icon.svg Volt SMG
  • Damage reduced to 15 from 17.
C.A.R. SMG Icon.svg C.A.R. SMG
  • No longer takes barrel attachments.
G7 Scout Icon.svg G7 Scout
  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap Trigger.svg Double Tap hop-up burst fire delay increased to 0.4 from 0.375.
L-STAR EMG Icon.svg LSTAR
  • Increased projectile speed.
  • Increased number of shots before overheat at base to 24 from 20.
RE-45 Auto Icon.svg RE-45
  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.
Wingman Icon.svg Wingman
Sniper Ammo.svg Sniper Ammo
  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.
M600 Spitfire Icon.svg Spitfire
  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses Light Rounds.svg light ammo and Extended Light Mag.svg magazines.
30-30 Repeater Icon.svg 30-30 Repeater
Mastiff Shotgun Icon.svg Mastiff
  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Shell.svg Dual Loader removed.
Sentinel Icon.svg Sentinel
Hop Up Slot.svg Hop-Ups
Backpack lvl3.svg Backpack Gold Perk
Knockdown Shield.svg Knockdown Shield Gold Perk
  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.
Arc Star.svg Arc Star
  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.
Explosive Holds
  • Added Blue attachments to possible spawns.
  • Added Laser Sight.svg Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.
Valkyrie Icon.svg Valk
  • VTOL Jets.svg VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm.svg Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive.svg Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.
Horizon Icon.svg Horizon
  • Black Hole.svg Black Hole
    • Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
    • N.E.W.T. takes 50% more damage from explosives.
Wattson Icon.svg Wattson
Newcastle Icon.svg Newcastle
  • Retrieve the Wounded.svg Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield.svg Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall.svg Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.
Mad Maggie Icon.svg Mad Maggie
Mirage Icon.svg Mirage
  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.svg Heart Seeker.
Replicator.svg Crafting Update
  • Team-Use Harvesters:
    • When any player interacts with a Materials Harvester, all players in their team will be given the Materials.
  • Removed Shatter Caps.svg Shatter Rounds from crafting.
  • Removed Hammerpoint Rounds.svg Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased to Materials35 from Materials25.
  • Laser Sight.svg Laser Sight added to crafting: Materials25 materials.
  • Standard Stock.svg Sniper Stock.svg Stock and Barrel Stabilizer.svg Barrel price reduced to Materials25 from Materials35.
  • Added Skullpiercer Rifling.svg Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger.svg Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder.svg Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to Materials30 from Materials25.
  • Reduced 2x-4x Variable AOG.svg 2-4x ACOG optic price to Materials30 from Materials35.
  • Replicators and Crafting Materials have been rebalanced across the maps.
Ring Adjustements
  • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
  • Ring 1 Preshrink Time decreased from 180s to 60s.
  • Ring 1 Closing Time:
World's Edge
  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium.
  • Added OOB to west rocks at Lava Siphon.

Quality of life

L-STAR EMG Icon.svg LSTAR
  • Removed bright red flash when hitting non-armored targets.
Rampart Icon.svg Rampart
  • Now ignores friendly collision on Amped Cover.svg Amped Cover placement (i.e. placing walls around teammates will feel more smooth).
Revenant Icon.svg Revenant
  • Death Totem.svg Death Totem will now show a placement preview when activated instead of placing immediately.
Other
  • New Mode/Map name UI element on load screen and start flow.
  • "Winning" and "Champion" tags added to the scoreboard.
  • Added ability to use "tap" interact prompts when they conflict with "hold" (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.
  • Vending Machines in Big Maude now have buyer protection.

Stability, performance, bug fixes

Mad Maggie Mad Maggie
Caustic Icon.svg Caustic
  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.
Mirage Icon.svg Mirage
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit.svg Exhibit as AI and not players.
Other
  • Hipfire reticles now change size based on the FoV.
  • Fixed bug where canceling a Lifeline Combat Revive.svg revive would cancel it for other teammates also being revived by Lifeline.
  • Fixed bug where players could not deal melee damage to Caustic Nox Gas Trap.svg Gas Barrels or Octane's Launch Pad.svg Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto's Drone EMP.svg Ultimate now destroys Wattson's Interception Pylon.svg Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator.svg Replicator and Black Market Boutique.svg Black Market after crafting.
  • Fixed bug where players could not unlock the "Fully Kitted" Badge.svg badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • [ Newcastle Icon.svg Newcastle ] Fix for issue where Newcastle could get stuck in their Castle Wall.svg Ultimate animation while riding a zipline.
  • [ Newcastle Icon.svg Newcastle ] Fixed bug where throwables placed on a Mobile Shield.svg Mobile Shield would start floating after the Mobile Shield disappears.
  • [ Newcastle Icon.svg Newcastle ] Fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s Nox Gas Trap.svg barrels when positioned between a Tactical Shield and its drone.
  • [ Newcastle Icon.svg Newcastle ] Fix for bug where throwable abilities placed on a Mobile Shield.svg Mobile Shield could float away after the Mobile Shield disappears.
  • [ Wraith Icon.svg Wraith ] Fix for bug where Wraith would still take damage in the Ring while Into the Void.svg phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto's melee animations wouldn’t show his heirloom while in third person.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation.svg PlayStation 5 and Xbox.svg Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shield.svg Heat Shields would disappear when placed under a Respawn Beacon.svg respawn beacon, or Mobile Respawn Beacon.svg mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder's Zipline Gun.svg zipline would be destroyed if placed on top of a Respawn Beacon.svg respawn beacon and then the beacon was used.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

References

Undocumented changes

  • Supply Drop Weapons now all have the same chance to spawn regardless of the current Round.
  • Epic Hop Up Slot.svg Hop-Ups now all have the same chance to spawn.
  • Legendary Hop Up Slot.svg Hop-Ups now all have the same chance to spawn.
  • EVA-8 Auto's Double Tap Trigger.svg Double Tap Trigger fire mode:
    • Increased fire rate from 6 to 7.
    • Increased burst delay from 0.7 to 0.8.
    • Reduced burst delay multiplier provided by Shotgun Bolt.svg Shotgun Bolts:
      • Level 1 from 0.925 to 0.91
      • Level 2 from 0.875 to 0.83
      • Level 3 from 0.825 to 0.77.
  • Horizon's Black Hole.svg Black Hole now takes damage from all friendly instances of damage, including her own.
  • Updated the currency UI in the top right corner of the Lobby.
    • Legend Tokens Legend Tokens value is now visible again.
    • Values above 1,000 are shortened as "<value>K". The noun is localized and differs depending on the game's selected language.
  • Updated M600 Spitfire first equip animation.
  • Joining a server displays the game mode name instead of the map as title, followed by the map under it.
    • In the top left corner, the game mode and map are displayed until the dropship appears.
  • Level 4 Gear Perks in the inventory are now displayed both under the type of item, and to the left of the item name.
  • The player's squad's Banners disappear instantly moments before the Banners of the Champion squad are shown, instead of fading away.
  • While in a Ranked Leagues game, the previous Ranked Season highest rank reached is shown under the player's squad's Banners.