August 08, 2023 Patch

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August 08, 2023 Patch
S18 revenant 1.jpg
Revenant's new appearance.
Version number 18.0
Previous patch July 21, 2023 Patch
Next patch August 11, 2023 Patch


The August 08, 2023 Patch is a major patch introducing the eighteenth Season of Apex Legends.[1]

New Content


Map Rotation

The following maps will be available for public matchmaking in the Battle Royale mode:


Ring Update

Developer Note[note 1]

Ring Size Changes

Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area

  • No other Ring sizes changed
Ring Damage Changes
  • Ring 2 Damage increased from 3 per tick to 4 per tick
  • Ring 4 Damage reduced from 20 per tick to 15 per tick
Timing Changes
  • Round 1
    • Preshrink time reduced from 90s to 75s
    • Shrink speed on small Maps reduced from 167 to 160
    • Shrink speed on large Maps reduced from ~180 to ~165
    • Shrink time standardized to ~260s on each map
  • Round 2
    • Preshrink time reduced from 165s to 120s
    • Shrink speed reduced from 160 to 140
    • Shrink time increased by ~25s per map
  • Round 3
    • Preshrink time reduced from 135s to 90s
  • Round 4
    • Preshrink time reduced from 105s to 90s
    • Shrink speed reduced from 100 to 85
    • Shrink time increased from 40s to ~50s
  • Round 5
    • Preshrink time reduced from 90s to 75s
    • Shrink speed reduced from 50 to 40
    • Shrink time increased from 40s to 50s
  • Maximum match length has been shortened
    • Small maps: reduced to ~19.0 mins (was ~21.5 mins)
    • Large maps: reduced to ~20.0 mins (was ~22.5 mins)


Ranked Update

Developer Note[note 2]

  • LP Table Adjusted: LP Gain overall has been reduced.
  • Diamond+ Cost Adjustments: 50% increased losses.
  • New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player's MMR.
  • Skill & Rating Bonuses have been dramatically reduced.
  • Elimination bonuses are increased slightly
    • We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.


Balance Changes

Armor Changes
  • Evo Shield.svg White to Evo Shield.svg Blue evo points required increased to 200 (was 150)
    • Crafted evo points increased to 200
  • Fixed overflow damage on level up applies to the next tier


Replicator.svg Crafting Rotation


Care Package Weapon Rotation
  • Hemlok Burst AR returns to the floor
    • ADS Recoil increased
    • Damage reduced to 22 (was 23)
    • Headshot multiplier reduced to 1.75 (was 1.8)
  • Prowler Burst PDW enters the care package
    • Damage increased to 16 (was 15)
    • Selectfire Receiver.svg Select Fire Enabled defaulting to Full Auto


Gold Weapons Rotation


Loot Spawn Changes
  • Blue and Purple Weapon Attachment spawn rate reduced by 20%
  • Evo Shield.svg Blue and Evo Shield.svg Purple Armor spawn rate reduced by 30%


Weapons

Charge Rifle Icon.svg Charge Rifle Rework
  • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
  • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
  • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
  • Added Extended Sniper Mag.svg Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
  • Ammo Consumption per shot reduced to 1 (was 2)
  • Handling timings adjusted
    • Tactical reload time decreased to 3.5 (was 4.0)
    • Empty reload time decreased to 4.6 (was 5.1)


All SMGs (R-99, Alternator, CAR, Volt)
  • Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)[2]
  • Headshot multi reduced to 1.25 (was 1.5)


R-99 SMG Icon.svg R-99
  • Vertical Recoil slightly increased
  • Ammo capacity reduced


M600 Spitfire Icon.svg M600 Spitfire
  • Added Barrel Stabilizer.svg Barrels for improved stability
  • ADS Recoil improved
  • Hipfire spread slightly improved


Mastiff Shotgun Icon.svg Mastiff
  • Blast pattern tightened


Boosted Loader.svg Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine


Disruptor Rounds.svg Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage


Double Tap Trigger.svg Double Tap Trigger (EVA-8, G7 Scout)
  • Removed from floor and crafting bundles


Grenades
  • Frag Grenade.svg Frag Grenade
    • Outer Radius increased to 350 units (was 320)
    • Inner Radius increased to 125 units (was 96)
  • Thermite Grenade.svg Thermite
    • Adjusted fire VFX to better match damage area


Legends

Revenant Icon.svg Revenant has been reborn
  • Updated class to Skirmisher.svg Skirmisher (was Assault.svg Assault)
  • New abilities
    • Assassin's Instinct.svg Assassin's Instinct (Passive): highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.
    • Shadow Pounce.svg Shadow Pounce (Tactical): unleash a powerful pounce forwards. Hold to charge for farther distances.
    • Forged Shadows.svg Forged Shadows (Ultimate): forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.


Ultimate Cooldowns


Tactical Updates
  • Ballistic Icon.svg Ballistic's Whistler.svg Whistler
    • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
    • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
  • Loba Icon.svg Loba's Burglar's Best Friend.svg Burglar's Best Friend
    • Cooldown reduced to 25s (was 30s)
  • Seer Icon.svg Seer's Focus of Attention.svg Focus of Attention
    • Slow Duration reduced to 0.5s (was 2.5s)
    • Silence Duration reduced to 8s (was 10s)
    • Firing Speed increased to 1.4s (was 0.9s)


Maps

Broken Moon
  • Maps added to Mixtape: Production Yard & The Core[note 3]
  • Multiple rat spots removed


Kings Canyon
  • multiple rat spots removed


World's Edge
  • smoothed Legend movement on road edges


Replicator.svg Crafting Workbenches, Survey Beacon.svg Survey Beacons, Ring Console.svg Ring Consoles


Modes

  • Control.svg Control
    • Capture Bonus bounty reduced ~20%
    • Capture time reduced to 10 seconds (was 20 sec)
    • Score limit reduced to 1000 (was 1250)
    • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
    • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time


Stability, Performance, Bug Fixes

  • About Game Mode button now works while in game modes
  • Adjusted sizing and positioning of elements on the Nintendo Switch.svg Switch's communication wheel to give it more breathing room
  • Consumables UI no longer freezes while in use and reviewing inventory
  • Dying or swapping Legends with a Backpack lvl3.svg Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
  • Challenges no longer flip to NBR version when tracking in Ranked matches
  • Fixed black line in Kill Feed when a player dies out of bounds
  • Fixed persistent gift notifications after returning to lobby
  • Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
  • Fixed Support.svg Support Bins occasionally being prevented from providing Survival items (Heat Shield.svg Heat Shield or Mobile Respawn Beacon.svg Mobile Respawn Beacons)
  • In-game map no longer clips behind the challenges on 16:10 resolutions
  • Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
  • Players can no longer get stuck inside a Trident's collision box
  • Pinging Icarus Vault from the map (with Vault Key.svg vault key in inventory) won't present a malformed string
  • Predator badge no longer fades away on Champion screen
  • Reduced the animate in time of death recap in Control.svg Control, Team Deathmatch.svg Team Deathmatch, and Gun Run.svg Gun Run
  • Spectres no longer stand in Catalyst's Piercing Spikes.svg Piercing Spikes
  • Unitframe consumable progress now updating in the inventory screen
  • Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
  • Fixed players seeing the ranking of players they are spectating


Audio
  • Fixed animations not playing audio in rare cases
  • Improved prioritization for certain enemy movement sounds
  • Players movement transitions no longer occasionally play duplicate audio events


Legends


Maps
  • Broken Moon
    • Added building west of the core to minimap
    • Loot tick now correctly drops loot at Production Yard
    • Removed invisible collision above playing field
  • Olympus: indoor props without collision no longer blocks picking up loot


  • Firing Range
    • Ballistic Icon.svg Ballistic's Whistler.svg Whistler is no longer heard across Firing Ranges when shot at the ground
    • Dummies no longer occasionally shoot while set to inactive
    • Small door's audio and FX no longer heard/seen across Firing Ranges


Weapons
  • Left most ammo on squad member unitframes now represents their currently equipped weapon
  • L-STAR EMG Icon.svg L-Star: low ammo indicator now only appears when ammo is actually low
  • P2020 Icon.svg P2020: fixed high inaccuracy with first shot using ADS


Quality of Life

Firing Range
  • Dynamic dummy spawning now remains off when you die
  • Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
  • A new nessie… and more!


French


Weapon Mastery
    • New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
    • New animated icon in the HUD weapon element when a weapon is level 100


Other
  • Kill feed will now call out when a player has been removed from the match
  • Multiple stickers can now be placed
  • Players can longer interact with enemy holosprays through walls
  • Ranked progress bar no longer bounces value while sitting on Match Summary screen
  • Seer Icon.svg Seer: Exhibit AR throw indicator is no longer offset from ground (no longer gives false impression of where the Ultimate will land)
  • Support.svg Support Perk - Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
  • Windows 7 Support Discontinued[note 4]


Undocumented Changes

  • Added new visual effect for when an Ultimate Accelerant.svg Ultimate Accelerant is consumed.
  • Mistakenly reduced the Account Level requirement to play in Ranked from 50 to 20. This was reverted in the August 11, 2023 Patch.
  • Updated the Charge Rifle's pickup animation.


Developer Notes

  1. Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here's an in-depth look.
  2. Read the full breakdown of this season's ranked changes in our July 2023 Ranked Blog and check out an update on Ranked Rewards in our Resurrection highlights blog.
  3. Read more about these maps in our highlights blog here.
  4. If you're still on Windows 7 (or you've taken a look at Trello), you might have noticed an issue with crashing with DirectX11. While the team has been using all available technology to investigate a possible solution, it has become apparent that testing Apex Legends on older OS is no longer viable due to outdated technologies, limited testing availability, and discontinued support from Microsoft themselves. As such, Apex Legends will be moving away from supporting Windows 7.


References

  1. Resurrection Patch Notes
  2. The C.A.R. SMG and Volt SMG did not receive this change until the August 11, 2023 Patch.