October 01, 2019 Patch

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October 01, 2019 Patch
Worldsedge overhead.png
World's Edge.
Version number 3.0
Previous patch September 03, 2019 Patch
Next patch October 17, 2019 Patch


The October 01, 2019 Patch is a major patch introducing the third Season in Apex Legends.

New content

Balance changes[note 1]

All Legends
  • Executioner Perk: All legends will now fully restore their shield upon completing a finisher.[note 2]
Gibraltar Icon.svg Gibraltar
  • Dome of Protection.svg Dome of Protection:
    • Players in the Dome Shield use healing items 25% faster.
    • Increased throw distance by 60%.
    • Increased cooldown from 20 seconds to 30 seconds.
  • Defensive Bombardment.svg Defensive Bombardment:
    • Decreased cooldown from 4.5 minutes to 3 minutes.
    • Decreased duration from 8 seconds to 6 seconds.
    • Increased throw distance by 36%.
Bloodhound Icon.svg Bloodhound
  • Eye of the Allfather.svg Eye of the Allfather:
    • Reduced the animation time to activate by 33%.
    • Now immediately tells you how many targets have been pinged.
  • Beast of the Hunt.svg Beast of the Hunt:
    • Fixed an issue with FoV scaling messing up ADS aim sensitivity.
    • Reduced animation time to activate by 30%.
    • Increased movement speed bonus from 25% to 30%.
Bangalore Icon.svg Bangalore
Octane Icon.svg Octane
  • Stim.svg Stim: Fixed an issue with FoV scaling messing up ADS aim sensitivity.
  • Fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished.
Wraith Icon.svg Wraith[note 3]
Pathfinder Icon.svg Pathfinder
  • Grappling Hook.svg Grappling Hook: Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior, once you are connected, remains the same.
  • Zipline Gun.svg Zipline Gun: Increased cooldown from 90 seconds to 120 seconds.
  • Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them.
Wattson Icon.svg Wattson
  • Fixed bug where sometimes the visual FX from her fences would not show up after being deployed.
Hop Up Slot.svg Hop-Ups[note 4]
Ultimate Accelerant.svg Ultimate Accelerants
    • Ultimate charge restored increased from 20% to 35%.
    • Reduced the amount in the world by around 40%.
Gold Gear changes
  • Backpack lvl3.svg Gold Backpack
    • The gold backpack has a new perk, Guardian Angel. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).
  • Body Shield.svg Gold Armor
    • The gold armor will now have Fast Use (consumable items take half as long to use), which was previously on the gold backpack. Now, you will be able to tell when an opponent has the ability to heal faster by seeing the gold armor damage numbers.
Wingman Icon.svg Wingman
  • Increased headshot multiplier from 2.0 to 2.15.
R-99 SMG Icon.svg R-99 SMG
  • Base mag size reduced from (18 / 22 / 26 / 30) to (18 / 20 / 23 / 27).
  • Added some recoil randomness to patterns.
Prowler Burst PDW Icon.svg Prowler Burst PDW
  • Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode.
Longbow DMR Icon.svg Longbow DMR
  • Increased headshot multiplier from 2.0 to 2.15.
  • Reduced rate of fire from 1.6 to 1.3.
  • Reduced leg damage multiplier from 0.9 to 0.8.
G7 Scout Icon.svg G7 Scout
  • Increased base damage from 30 to 34.
Hemlok Burst AR Icon.svg Hemlok Burst AR
  • Increased base damage from 18 to 22.
  • Slightly decreased the rate of fire to both fire modes.
Mozambique Shotgun Icon.svg Mozambique Shotgun
  • Decreased pattern spread.
  • Will now reset from recoil faster, which should make it easier to track targets and see where shots land.
L-STAR EMG Icon.svg L-STAR EMG
  • Substantial reduction to horizontal recoil.
  • Now comes equipped with 1x Digital Threat.svg 1x Digital Threat optic.
  • Reduced damage from 21 to 19.
Fully kitted weapons rotated for Season 3.svg Season 3

[note 5]

Quality of life

  • Added a “random” option for customizing your unlocked Loading Screens.
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.
    • Equip up to 8 intro or kill quips in the lobby.
    • Nearby enemies can hear quips when activated.
    • Press Y/Triangle while ping wheel is up to access (controller) or F1 (default keyboard binding -- you may need to set this manually as it won’t auto-bind).
    • "Celebrate" quick chat is now the first option in the quip wheel (Previously Down/Down on dpad).
  • New Legend battle chatter - Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad.
  • You can now equip multiple skydive emotes (if you have multiple available on a character) - Hold A while skydiving to open the menu to select the skydive emote you want to use.
  • Daily challenges should only give you, at most, 1 challenge for a Legend you don't own.
  • No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day).
  • Fixes for slowdown/performance drops at the start of a match.
  • Mirage's decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster.
  • Lifeline’s D.O.C. Heal Drone.svg D.O.C. Heal Drone will no longer float away after being deployed on Supply Ships.
  • Fixed issue where Legends could show up as locked instead of selected when joining a match late.
  • Small improvements across UI to make fonts and other elements more readable.
  • When swapping weapons with one on the ground, attachments will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up.
Ranked Leagues Series 2
  • Rewards for your placement in Ranked Leagues Series 1 will be available to you after downloading the update for Season 3.
  • We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements.
  • At the launch of Series 2 on October 1, we’ll be doing a soft reset on everyone's Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II.
  • Assists have been added to your overall score.
  • New HUD elements have been added to help players keep track of their in-match RP gains or losses.
  • Leaver Penalty: Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character selection, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates. Penalty times start out at five minutes, and repeat abandons will increase that time up to a week.

Stability, performance, bug fixes

  • Fixed bug where players could sometimes receive additional Battle Pass rewards by leveling up two games in a row.
  • Fixed an exploit that allowed players to spam fire with the Peacekeeper.
  • Fixed bug where looting Lifeline's Care Package.svg Care Packages would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges.
  • Fixed a bug where sometimes the smoke visual FX from Gibraltar, Bangalore, and Caustic Ultimates would show up on scopes when swapping weapons rapidly.
  • Origin.svg PC - Fixed bug where model settings would be forced to “high” regardless of what setting was selected.
  • Fixed a bug where players could sometimes skip the landing animation after a long fall.
  • Fixed bug where sometimes map fog visual FX would disappear while looting a deathbox.
  • Rebalanced audio to address issues with footsteps, ziplines, and jump jets.

Developer notes

  1. For Season 3 weapon changes, our goals were to encourage and improve longer-range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season.
  2. Previously, the Gold Armor perk, "Executioner", gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning--finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Backpacks will now have a "Guardian Angel" perk that is detailed below in the Loot / Meta Changes section.
  3. We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.
  4. We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season -- some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’re making to Hop-Ups for Season 3.
  5. We’ve swapped out the previous set of Gold Weapons with some fresh new ones for Season 3. Keep an eye out for these fully kitted beasts that all include tier 3 versions of all compatible attachments, hop-up, and the following optics: