Rampart's Custom Modded Paintball Weapon

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The subject of this article appears in Apex Legends.

Rampart's Custom Modded Paintball Weapons,[1] also referred to as Rampart Specials, are variants of Fully Kitted Weapons equipped with the Splatter Rounds.svg Splatter Rounds Hop-Up, which increases their reload speed by 25% and applies a purely cosmetic paintball-like effect on projectiles, varying between yellow, purple, and green randomly.

Like Fully Kitted Weapons, optics can be removed and/or switched with other compatible optics, and the other attachments' rarity match the rarity of the weapon when possible. Rampart Specials also feature the typical Fully Kitted Weapons HUD look, with a number of stars based on the rarity of the weapon, but with the addition of paint splatters. The splatters are also present when viewing a Rampart Special through the inventory.

Unlike Battle Royale's seasonal Fully Kitted Weapons, Rampart Specials are exclusive to Big Maude's Vend-It Machines located on World's Edge and come in various rarities. Also, due to already being equipped with the Splatter Rounds.svg Splatter Rounds Hop-Up, other Hop-Ups that a weapon can possibly have are overridden. Players can only take one weapon, and all Vend-It Machines will require some time to dispense their weapon.

Rampart Specials can be stolen by Loba when using a Black Market Boutique.svg Black Market Boutique. Stealing one however triggers an alarm on Big Maude and the Black Market gets destroyed, dealing 10 damage to everyone near it.

Buying or stealing a Rampart Special will trigger an announcement in the shopping area by a voice clip recorded by Rampart. Attempting to take a second one also triggers a voice clip from Rampart.

Rampart Specials are not available in the Vend-it Machines during the Armed and Dangerous game mode.

Available weapons

This is a list of all the possible Rampart's Custom Modded Paintball Weapons that can spawn on Big Maude. Two weapons of each rarity will spawn everytime the map is loaded, and the weapons can be duplicates (e.g. two R-301 Carbines may spawn). All weapons have the same chance of spawning.

Reload time is expressed in seconds.

Weapon Category Rarity Attachments Tac reload time Full reload time
R-301 Carbine Icon.svg
R-301 Carbine
AR Legendary Barrel Stabilizer Extended Light Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.62 2.16
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Legendary Laser Sight Extended Heavy Mag 1x Digital Threat Standard Stock Splatter Rounds 1.35 1.755
R-99 SMG Icon.svg
R-99 SMG
SMG Legendary Laser Sight Extended Light Mag 1x Digital Threat Standard Stock Splatter Rounds 1.215 1.658
Longbow DMR Icon.svg
Longbow DMR
Sniper Legendary Barrel Stabilizer Extended Heavy Mag 4x-10x Digital Sniper Threat Sniper Stock Splatter Rounds 1.793 2.468
VK-47 Flatline Icon.svg
VK-47 Flatline
AR Epic Spacing.png Extended Heavy Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.62 2.093
30-30 Repeater Icon.svg
30-30 Repeater
Marksman Epic Spacing.png Extended Heavy Mag 2x-4x Variable AOG Sniper Stock Splatter Rounds 0.195 per round 0.45 per round
EVA-8 Auto Icon.svg
EVA-8 Auto
Shotgun Epic Spacing.png Shotgun Bolt 1x HCOG "Classic" Standard Stock Splatter Rounds 1.856 2.025
M600 Spitfire Icon.svg
M600 Spitfire
LMG Epic Spacing.png Extended Light Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 2.295 2.835
Modded Loader.svg 1.725 Modded Loader.svg 2.13
RE-45 Auto Icon.svg
RE-45 Auto
Pistol Epic Laser Sight Extended Light Mag 1x HCOG "Classic" Splatter Rounds Spacing.png 1.125 1.463
Wingman Icon.svg
Wingman
Pistol Epic Extended Sniper Mag 1x HCOG "Classic" Splatter Rounds 1.575
Hemlok Burst AR Icon.svg
Hemlok Burst AR
AR Rare Barrel Stabilizer Extended Heavy Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.68 1.995
Mozambique Shotgun Icon.svg
Mozambique Shotgun
Shotgun Rare Shotgun Bolt 1x HCOG "Classic" Splatter Rounds 1.425 1.8
P2020 Icon.svg
P2020
Pistol Rare Laser Sight Extended Light Mag 1x HCOG "Classic" Splatter Rounds Spacing.png 0.938

History


Trivia

  • There are no Rampart Special energy-related weapons. This is most likely due to either the projectiles made entirely out of energy (e.g. HAVOC Rifle), or due to the mod interfering with the projectiles being charged (e.g. Triple Take).

References

See also