Rampart's Custom Modded Paintball Weapon
Rampart's Custom Modded Paintball Weapons,[1] also referred to as Rampart Specials, are variants of Fully Kitted Weapons equipped with the Splatter Rounds Hop-Up, which increases their reload speed by 25% and applies a purely cosmetic paintball-like effect on projectiles, varying between yellow, purple, and green randomly.
Like Fully Kitted Weapons, optics can be removed and/or switched with other compatible optics, and the other attachments' rarity match the rarity of the weapon when possible. Rampart Specials also feature the typical Fully Kitted Weapons HUD look, with a number of stars based on the rarity of the weapon, but with the addition of paint splatters. The splatters are also present when viewing a Rampart Special through the inventory.
Unlike Battle Royale's seasonal Fully Kitted Weapons, Rampart Specials are exclusive to Big Maude's Vend-It Machines located on World's Edge and come in various rarities. Also, due to already being equipped with the Splatter Rounds Hop-Up, other Hop-Ups that a weapon can possibly have are overridden. Players can only take one weapon, and all Vend-It Machines will require some time to dispense their weapon.
Rampart Specials can be stolen by Loba when using a Black Market Boutique. Stealing one however triggers an alarm on Big Maude and the Black Market gets destroyed, dealing 10 damage to everyone near it.
Buying or stealing a Rampart Special will trigger an announcement in the shopping area by a voice clip recorded by Rampart. Attempting to take a second one also triggers a voice clip from Rampart.
Rampart Specials are not available in the Vend-it Machines during the Armed and Dangerous game mode.
Available weapons
This is a list of all the possible Rampart's Custom Modded Paintball Weapons that can spawn on Big Maude. Two weapons of each rarity will spawn everytime the map is loaded, and the weapons can be duplicates (e.g. two R-301 Carbines may spawn). All weapons have the same chance of spawning.
Reload time is expressed in seconds.
Weapon | Category | Rarity | Attachments | Tac reload time | Full reload time |
---|---|---|---|---|---|
R-301 Carbine |
AR | Legendary | 1.62 | 2.16 | |
Prowler Burst PDW |
SMG | Legendary | 1.35 | 1.755 | |
R-99 SMG |
SMG | Legendary | 1.215 | 1.658 | |
Longbow DMR |
Sniper | Legendary | 1.793 | 2.468 | |
VK-47 Flatline |
AR | Epic | 1.62 | 2.093 | |
30-30 Repeater |
Marksman | Epic | 0.195 per round | 0.45 per round | |
EVA-8 Auto |
Shotgun | Epic | 1.856 | 2.025 | |
M600 Spitfire |
LMG | Epic | 2.295 | 2.835 | |
1.725 | 2.13 | ||||
RE-45 Auto |
Pistol | Epic | 1.125 | 1.463 | |
Wingman |
Pistol | Epic | 1.575 | ||
Hemlok Burst AR |
AR | Rare | 1.68 | 1.995 | |
Mozambique Shotgun |
Shotgun | Rare | 1.425 | 1.8 | |
P2020 |
Pistol | Rare | 0.938 |
History
Patch notes |
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Trivia
- There are no Rampart Special energy-related weapons. This is most likely due to either the projectiles made entirely out of energy (e.g. HAVOC Rifle), or due to the mod interfering with the projectiles being charged (e.g. Triple Take).