Ivory Fang[story 1]
- Note
- Story
- ↑ Ivory Fang: The signature weapon of Loba Andrade, for when you absolutely, positively have to kill someone... with style.
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Main | Mobile |
P2020 |
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Semi-auto pistol. | |||
Profile | |||
Icon | Default: Akimbo: | ||
---|---|---|---|
Type | Pistol | ||
Ammo | |||
Fire modes | |||
Manufacturer | |||
Attachment Slots | |||
Damage | ||
Body | Head | Legs |
---|---|---|
24 | 30 | 22 |
Technical | |||
RPM | 420 | ||
---|---|---|---|
DPS | 168 | ||
Magazine | 8 / 9 / 10 / 11 | ||
Reload time | 1.25 | ||
Tac reload time | |||
Full reload time |
The P2020 is a semi-automatic pistol that utilizes Light Rounds. A second P2020 may be equipped in the same weapon slot, enabling the Akimbo state.
The P2020 has an April Fools' enhanced version.
The P2020 can become Akimbo by equipping two P2020s in the same weapon slot. While Akimbo, the two P2020s:
The Akimbo state can be toggled on/off by pressing B//
/
, without the need to drop the second P2020. Toggling Akimbo off will return the P2020 to its original single-weapon state.
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 30 | 4 | 5 | 6 | 7 | 8 | |
29 | 4 | 6 | 7 | 7 | 8 | |||
27 | 4 | 6 | 7 | 8 | 9 | |||
26 | 4 | 6 | 7 | 8 | 9 | |||
Body | - | 24 | 5 | 7 | 8 | 9 | 10 | |
20 | 5 | 8 | 9 | 10 | 12 | |||
Leg (0.9×) |
- | 22 | 5 | 7 | 8 | 10 | 11 | |
18 | 6 | 9 | 10 | 12 | 13 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 36 | 3 | 5 | 5 | 6 | 7 | |
35 | 3 | 5 | 5 | 6 | 7 | |||
32 | 4 | 5 | 6 | 7 | 8 | |||
31 | 4 | 5 | 6 | 7 | 8 | |||
Body | - | 29 | 4 | 6 | 7 | 7 | 8 | |
24 | 5 | 7 | 8 | 9 | 10 | |||
Leg (0.9×) |
- | 26 | 4 | 6 | 7 | 8 | 9 | |
22 | 5 | 7 | 8 | 10 | 11 | |||
Marked with | ||||||||
Head (1.25×) |
- | 35 | 3 | 5 | 5 | 6 | 7 | |
33 | 4 | 5 | 6 | 7 | 7 | |||
31 | 4 | 5 | 6 | 7 | 8 | |||
30 | 4 | 5 | 6 | 7 | 8 | |||
Body | - | 28 | 4 | 6 | 7 | 8 | 9 | |
23 | 5 | 7 | 8 | 9 | 10 | |||
Leg (0.9×) |
- | 25 | 4 | 6 | 7 | 8 | 9 | |
21 | 5 | 8 | 9 | 10 | 11 | |||
Head (1.25×) |
- | 41 | 3 | 4 | 5 | 5 | 6 | |
40 | 3 | 4 | 5 | 5 | 6 | |||
37 | 3 | 5 | 5 | 6 | 7 | |||
36 | 3 | 5 | 5 | 6 | 7 | |||
Body | - | 33 | 4 | 5 | 6 | 7 | 7 | |
28 | 4 | 6 | 7 | 8 | 9 | |||
Leg (0.9×) |
- | 30 | 4 | 5 | 6 | 7 | 8 | |
25 | 4 | 6 | 7 | 8 | 9 |
mp_weapon_semipistol | |||
---|---|---|---|
Variable | Value | Description | |
Single | Akimbo | ||
fire_rate | 7 | 8 | Rounds fired in one second. |
projectile_launch_speed | 18500 | 18500 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 470 meters per second. |
headshot_distance | 1500 | 1500 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 38 meters. |
spread_stand_hip | 4.4 | 3.2 | Hipfire spread radius while standing. |
spread_stand_hip_run | 10 | 3.8 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 13 | 5.2 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3 | 2.8 | Hipfire spread radius while crouching. |
spread_air_hip | 16 | 6.6 | Hipfire spread radius while in the air. |
spread_stand_ads | 0 | 2 | Hipfire spread radius while standing and aiming down sights. |
spread_crouch_ads | 0 | 1.7 | Hipfire spread radius while crouching and aiming down sights. |
spread_air_ads | 2 | 5.5 | Hipfire spread radius while in the air and aiming down sights. |
deployfirst_time | 1.1 | 1.2 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.225 | 1 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.18 | 0.3 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.225 | 0.225 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.18 | 0.18 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.18 | 0.18 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.16 | 0.16 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 1 | 1 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
Trial Name | Requirements | |
---|---|---|
Damage Done | Deal 25000 damages with the P2020 | |
Hipfire Kills | Kill 100 enemies with hipfire with the P2020 | |
ADS Kills | Kill 150 enemies while ADS with the P2020 | |
Close Range Kills | Kill 200 enemies within 10 meters with the P2020 | |
Kills | Kill 500 enemies with the P2020 |
“ | This small but reliable pistol was once standard-issue for IMC recruits before the Blackout. While lacking significant firepower, it's famously accurate with limited recoil, and modifications can significantly increase its rate of fire. A stand-off device in the muzzle also ensures greater accuracy in close quarters. When all other magazines are spent, it's comforting to have a P2020 on your hip. |
The Hammond P2020, is a semi-automatic single-action small caliber pistol manufactured by Lastimosa Armory. This handgun features an integrated standoff device and a fully milled slide. It also has a fully integrated Taclight and LAM, along with varied functions for IR, LiDAR, or FLIR illumination. When dropping in hot and you need something more than your mitts, the P2020 will help you tap, rack, and bang to first place with the best Legends out there.
There are a total of 76 weapon skins for the P2020: 14 Legendary, 10 Epic, 36 Rare, and 16 Common.
Patch notes |
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