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Rampage LMG
Main | Mobile |
Rampage LMG |
---|
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Fire Powered LMG. Charge with Thermites. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Light Machine Gun | ||
Ammo | |||
Fire modes | |||
Manufacturer | SWCC (manufacturer) | ||
Attachment Slots | |||
Damage | ||
Body | Head | Legs |
---|---|---|
29 | 36 | 25 |
Technical | |||
RPM | 300 | ||
---|---|---|---|
DPS | 145 | ||
Magazine | 28 / 32 / 36 / 40 | ||
Tac reload time | 3.1 / 3 / 2.89 / 2.79 | ||
Full reload time | 4 / 3.87 / 3.73 / 3.6 |
The Rampage LMG, or Rampage, is a fully-automatic light machine gun introduced in Season 10 that utilizes
Heavy Rounds. Its hipfire accuracy gradually increases the longer it is continuously fired.
The Rampage can be Revved Up with a
Thermite Grenade, increasing the fire rate by 30% for 90 seconds, with each shot shortening the charge by 0.6 seconds. Charging the Rampage takes 3.7 seconds, and will also reload the weapon upon a successful charge. In this state, the Rampage can also break doors in two shots, or one if the door was already damaged. The Rampage may also be enhanced with
Gun Shield Generator, which creates a shield that absorbs up to 40 damage when aiming down sights with the weapon.
Being an LMG, the Rampage is affected by Rampart's Modded Loader Passive ability.
Stats
Attachments
- Other
Barrel Stabilizer (Common, Rare, Epic)
Extended Heavy Mag (Common, Rare, Epic, Legendary)
Standard Stock (Common, Rare, Epic)
Gun Shield Generator
Damage Profile
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 36 | 3 | 5 | 5 | 6 | 7 | |
35 | 3 | 5 | 5 | 6 | 7 | |||
33 | 4 | 5 | 6 | 7 | 7 | |||
32 | 4 | 5 | 6 | 7 | 8 | |||
Body | - | 29 | 4 | 6 | 7 | 7 | 8 | |
25 | 4 | 6 | 7 | 8 | 9 | |||
Leg (0.85×) |
- | 25 | 4 | 6 | 7 | 8 | 9 | |
21 | 5 | 8 | 9 | 10 | 11 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 44 | 3 | 4 | 4 | 5 | 6 | |
42 | 3 | 4 | 5 | 5 | 6 | |||
39 | 3 | 4 | 5 | 6 | 6 | |||
38 | 3 | 4 | 5 | 6 | 6 | |||
Body | - | 35 | 3 | 5 | 6 | 6 | 7 | |
30 | 4 | 5 | 6 | 7 | 8 | |||
Leg (0.85×) |
- | 30 | 4 | 5 | 6 | 7 | 8 | |
25 | 4 | 6 | 7 | 8 | 9 | |||
Marked with | ||||||||
Head (1.25×) |
- | 42 | 3 | 4 | 5 | 5 | 6 | |
40 | 3 | 4 | 5 | 5 | 6 | |||
38 | 3 | 4 | 5 | 6 | 6 | |||
36 | 3 | 5 | 5 | 6 | 7 | |||
Body | - | 33 | 3 | 5 | 6 | 6 | 7 | |
28 | 4 | 6 | 7 | 8 | 9 | |||
Leg (0.85×) |
- | 28 | 4 | 6 | 7 | 8 | 9 | |
24 | 5 | 7 | 8 | 9 | 10 | |||
Head (1.25×) |
- | 50 | 2 | 3 | 4 | 4 | 5 | |
48 | 3 | 4 | 4 | 5 | 5 | |||
45 | 3 | 4 | 4 | 5 | 5 | |||
44 | 3 | 4 | 4 | 5 | 6 | |||
Body | - | 40 | 3 | 4 | 5 | 5 | 6 | |
34 | 3 | 5 | 6 | 6 | 7 | |||
Leg (0.85×) |
- | 34 | 3 | 5 | 6 | 6 | 7 | |
29 | 4 | 6 | 7 | 7 | 8 |
Advanced Stats
mp_weapon_dragon_lmg | ||
---|---|---|
Variable | Value | Description |
start_energized | 0 | When found the first time, the Rampage is not |
energized_duration | 90 | |
energized_time_consumed_per_shot | 0.6 | Time detracted from |
fire_rate | 5 | Rounds fired in one second. |
projectile_launch_speed | 26500 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 672 meters per second. |
headshot_distance | 2250 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 57 meters. |
spread_stand_hip | 4 | Hipfire spread radius while standing. |
spread_stand_hip_run | 5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 5.5 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3.75 | Hipfire spread radius while crouching. |
spread_air_hip | 7 | Hipfire spread radius while in the air. |
deployfirst_time | 1.45 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.75 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.65 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.6 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.34 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.3 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.4 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery
Trial Name | Requirements | |
---|---|---|
Damage Done | Deal 30000 damages with the Rampage | |
Hipfire Kills | Kill 100 enemies with hipfire with the Rampage | |
ADS Kills | Kill 200 enemies while ADS with the Rampage | |
Long Range Kills | Kill 250 enemies with 50 meters away with the Rampage | |
Kills | Kill 700 enemies with the Rampage |
Lore
“ | It's like Ramya "Rampart" Parekh says: when you rise from the ashes of everything you've built, don't get mad - get heated. The Rampage LMG is the first gun she modded after a rival gang known as The Sisters burnt down her shop. Taking the M600 Spitfire as a base, it features a unique intake that can be loaded with a thermite canister to amp its fire rate. Inserting a thermite and overloading the firing mechanisms allows the user to deliver powerful shots (a distinct advantage over the base Spitfire) while increasing rate of fire for a set period of time. You could say it brings the heat. |
Skins
There are a total of 76 skins for the Rampage: 24 Legendary, 14 Epic, 23 Rare, and 16 Common.
History
Patch notes |
|
Gallery
- Concept art for the Rampage LMG.[2]
- Concept art for the Rampage's Allocated Steel skin.[3]
- Concept art for the Rampage's Dragon Chaser skin.[4]
Trivia
- The Rampage appeared in the Season 8 Devstream. When the explosive holds were being displayed, the weapon can be seen on one of the weapon racks using a very early model.
- If a Rampage has been Revved up before, then a spent Thermite Grenade will be present in the weapon when inspected, and the grenade will be ejected from the weapon at the start of the next Revved Up animation. This is true even if the weapon was Revved Up by another player.[5]
- Rampart has a unique animation for picking up the Rampage, where she loads the weapon more subtly than the other legends.
- The
Crackling Surge skin for the Rampage was created as an homage to The Gaming Merchant, an Apex Legends YouTuber. The blue and gold color scheme references his thumbnail design, and his signature farewell "Cheerio" is written on the side.[6]
- The
Grace of Odin and
Wrath of Fenrir Rampage skins are revved up with a special
Thermite Grenade skin. These, along with the
Frontier Faithful and
Outlands Obliterator C.A.R. skins are the only reactive weapon skins to have a special cosmetic of a gun attachment.
Bugs
References
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