Rampage LMG

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Rampage LMG
Rampage LMG.png
Fire Powered LMG. Charge with Thermites.
Profile
Icon Rampage LMG Icon.svg
Type Light machine gun
Ammo Heavy Rounds.svg Heavy Rounds
Fire modes Auto Icon.svg Auto
Manufacturer Rampart Icon.svg Rampart (designer)[1]
SWCC (manufacturer)
Attachment Slots
Barrel StabilizerExtended Heavy MagOpticsStandard Stock
Damage
BODY HEAD LEGS
26 39 22
Technical
RPM 300
Revved Up 390
DPS 130
Revved Up 169
Magazine 28 / 32 / 36 / 40
Tac reload time 3.1 / 3 / 2.89 / 2.79
Full reload time 4 / 3.87 / 3.73 / 3.6


The Rampage LMG, or Rampage, is a fully-automatic light machine gun introduced in Season 10.svg Season 10 that utilizes Heavy Rounds.svg Heavy Rounds.

The Rampage can be Heavy Rounds Revved Up.svg Revved Up with a Thermite Grenade.svg Thermite Grenade, increasing the fire rate by 30% for 2 minutes and 27 seconds, with each shot shortening the charge by 3.5 seconds. Charging the Rampage takes 4 seconds. In this state, the Rampage can also break doors in two shots, or one if the door was already damaged.

Being an LMG, the Rampage is affected by Rampart's Modded Loader.svg Modded Loader Passive ability.

Stats

Attachments

Main article: Attachments
Optics


Damage Profile

Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.5×)
- 39 3 4 5 6 6
Helmet.svg LV.1 36 3 5 5 6 7
Helmet.svg LV.2 33 4 5 6 7 7
Helmet.svg LV.3/4 31 4 5 6 7 8
Body - 26 4 6 7 8 9
Fortified.svg Fortified 22 5 7 8 10 11
Leg
(0.85×)
- 22 5 7 8 10 11
Fortified.svg Fortified 19 6 8 10 11 12


Advanced Stats

mp_weapon_dragon_lmg
Variable Value Description
start_energized 0 When found the first time, the Rampage is not Heavy Rounds Revved Up.svg Revved Up.
energized_duration 147 Heavy Rounds Revved Up.svg Revved Up duration. Expressed in seconds.
energized_time_consumed_per_shot 3.5 Time detracted from Heavy Rounds Revved Up.svg Revved Up with each shot. Expressed in seconds.
fire_rate 5 Rounds fired in one second.
Revved Up 6.5
projectile_launch_speed 26500 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 672 meters per second.
headshot_distance 2250 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 57 meters.
spread_stand_hip 2.5 Hipfire spread radius while standing.
spread_stand_hip_run 3 Hipfire spread radius while walking.
spread_stand_hip_sprint 3.5 Hipfire spread radius while sprinting.
spread_crouch_hip 1.75 Hipfire spread radius while crouching.
spread_air_hip 5 Hipfire spread radius while in the air.
deployfirst_time 1.45 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.8 Time to bring out the weapon. Expressed in seconds.
holster_time 0.75 Time to holster the weapon. Expressed in seconds.
raise_time 0.65 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.6 Time to holster the weapon before performing an action. Expressed in seconds.
zoom_time_in 0.34 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.3 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.4 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 0 Spread radius when standing and ADS.
spread_crouch_ads 0 Spread radius when crouching and ADS.
spread_air_ads 6 Spread radius when in the air and ADS.


Weapon Mastery

Rampage LMG Icon.svg MASTERY TRIALS
Level Trial Name Requirements
20 Rain Hellfire Down an enemy with revved shots from a higher elevation than your target. 20 times
40 Nothing to Lose Rev up your last magazine and down a enemy with the Rampage. 15 times
60 Be Prepared Down at least 2 enemies without reloading the Rampage in one match. 10 times
80 Rampage! Destroy a door and get a knock without releasing the trigger. 5 times
100 Revved Up Down at least 2 enemies at least 40 meters away with revved shots in one match. 5 times


Lore

It's like Ramya "Rampart" Parekh says: when you rise from the ashes of everything you've built, don't get mad - get heated. The Rampage LMG is the first gun she modded after a rival gang known as The Sisters burnt down her shop. Taking the M600 Spitfire as a base, it features a unique intake that can be loaded with a thermite canister to amp its fire rate. Inserting a thermite and overloading the firing mechanisms allows the user to deliver powerful shots (a distinct advantage over the base Spitfire) while increasing rate of fire for a set period of time. You could say it brings the heat.


Skins

There are a total of 70 skins for the Rampage: 22 Legendary, 11 Epic, 21 Rare, and 16 Common.


History


Trivia

  • The Rampage appeared in the Season 8 Devstream. When the explosive holds were being displayed, the weapon can be seen on one of the weapon racks using a very early model.
  • If a Rampage has been Revved up before, then a spent Thermite Grenade will be present in the weapon when inspected, and the grenade will be ejected from the weapon at the start of the next Revved Up animation. This is true even if the weapon was Revved Up by another player.[2]
  • Rampart has a unique animation for picking up the Rampage, where she loads the weapon more subtly than the other legends.
  • The 3rd Anniversary Collection Event Crackling Surge skin for the Rampage was created as an homage to The Gaming Merchant, an Apex Legends YouTuber. The blue and gold color scheme references his thumbnail design, and his signature farewell "Cheerio" is written on the side.[3]
  • The Season 19.svg Grace of Odin and Season 19.svg Wrath of Fenrir Rampage skins are revved up with a special Thermite Grenade.svg Thermite Grenade skin. These, along with the Season 17.svg Frontier Faithful and Season 17.svg Outlands Obliterator C.A.R. skins are the only reactive weapon skins to have a special cosmetic of a gun attachment.


Gallery


References