Gear

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Gear slots in the inventory. Left to right: Shield Core, Helmet, Knockdown Shield, Backpack, and Survival.

Gear have their own slots in the inventory. There are four types of equippable gear: Helmets, Armor, Knockdown Shields, and Backpacks.

Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.

  • Level 1 is Common.
  • Level 2 is Rare.
  • Level 3 is Epic.
  • Level 4 is generally Legendary.
  • Level 5 is generally Mythic.

The game prevents players from swapping gear with gear of equal or lower level. However, players can swap armor for one of an equal or lower level if their current armor has fewer shields. Also, players can swap between the two armor types—Body Shield.svg Body Shield and Evo Shield.svg Evo Shield—regardless of levels or shields, but they must hold if the other armor is weaker.

In addition to equippable gear, there are also deployable gear known as Survival items.

As part of the Starter Kit for Battle Royale, each Legend drops with a Level 1 Helmet.svg Helmet, a Level 1 Shield Core.svg Shield Core, and a Level 1 Knockdown Shield.svg Knockdown Shield (alongside 2 Syringe.svg Syringes and 2 Shield Cell.svg Shield Cells). Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.

Helmet

Helmets decrease damage from headshots.

LV. 1 Helmet
Helmet.svg Helmet
Type Defense
Time to use ?
Description Minor headshot damage reduction.
  • Reduces the extra damage from headshots by 20%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .



LV. 2 Helmet
Helmet.svg Helmet
Type Defense
Time to use ?
Description Moderate headshot damage reduction.
  • Reduces the extra damage from headshots by 50%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .



LV. 3 Helmet
Helmet.svg Helmet
Type Defense
Time to use ?
Description Maximum headshot damage reduction.
  • Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .



LV. 4 Helmet
Helmet.svg Helmet
Type Defense
Time to use ?
Description Maximum headshot damage reduction.
[FAST CHARGE]: Reduces Tactical & Ultimate recharge time.
  • Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
    • For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .
  • Reduces Tactical & Ultimate recharge time by 20%.


  • It is not very necessary to use it while playing Octane (unless all other teammates have one already) since his stim's cooldown is only reduced by half a second and his jump pad already charges quickly. In Mirage's case, his ultimate will simply charge up quicker than Octane's jump pad. Also, Horizon's tactical ability charges 10 seconds slower than Mirage's, so it is not that necessary to have it unless everyone else's abilities recharge at a moderate speed.
  • Try to find it while playing as (or give it to) support and defensive characters, such as Lifeline or Gibraltar, so they can set out traps and airstrikes more often, and send care packages at a faster rate.


Armor

Armor grants the player shields. The shields can be recharged using Shield Cell.svg Shield Cells, Shield Battery.svg Shield Batteries, or Phoenix Kit.svg Phoenix Kits; or by completing a finisher. The shields are also restored when the player dies, allowing other players to loot the Death Box for armor.

There are two types of armor: Body Shield.svg Body Shields and Shield Core.svg Shield Cores.

Body Shield

LV. 1 Body Shield
Body Shield.svg Body Shield
Type Defense
Time to use ?
Description Absorbs 50 damage.



LV. 2 Body Shield
Body Shield.svg Body Shield
Type Defense
Time to use ?
Description Absorbs 75 damage.



LV. 3 Body Shield
Body Shield.svg Body Shield
Type Defense
Time to use ?
Description Absorbs 100 damage.



LV. 4 Body Shield
Body Shield.svg Body Shield
Type Defense
Time to use ?
Description Absorbs 100 damage.
[IMPROVED MINOR HEAL]: Syringes and Shield Cells have improved effects.
  • On intense firefights, it may be faster to switch to another body shield of the same or lower level instead of using Shield Cell.svg Shield Cells or Shield Battery.svg Shield Batteries, as all shields keep their health when dropped and all naturally spawned body shields always start with full health.
  • Completing a Finisher refills all Shield health.
  • Carrying more small heals, such as Shield Cell.svg Shield Cells and Syringe.svg Syringes rather than big heals, such as Shield Battery.svg Shield Batteries and Med Kit.svg Med Kits will get the most use out of the [IMPROVED MINOR HEAL] Perk. Give your bigger health items to your teammates if possible.


Shield Core

Shield Core lvl1.svg Shield Core
Type Defense
Time to use ?
Description Stores the charge for your shields. Currently has enough charge to absorb 50 damage.
  • Evolves to Level 2 after earning 450 Evo.



Shield Core lvl2.svg Shield Core
Type Defense
Time to use ?
Description Stores the charge for your shields. Currently has enough charge to absorb 75 damage.
  • Evolves to Level 3 after earning 1,350 Evo.



Shield Core lvl3.svg Shield Core
Type Defense
Time to use ?
Description Stores the charge for your shields. Currently has enough charge to absorb 100 damage.
  • Evolves to Level 4 after earning 2,000 Evo.



Shield Core lvl4.svg Shield Core
Type Defense
Time to use ?
Description Stores the charge for your shields. Currently has enough charge to absorb 125 damage.


  • While Shield Cell.svg Shield Cells still heal only 1 bar (25 health) with the Shield Core equipped, Shield Battery.svg Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
  • Completing a Finisher refills all Shield health.

Knockdown Shield

Knockdown Shields allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.

LV. 1 Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 200 Damage).
  • Reduces movement speed to 55%.


LV. 2 Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 450 Damage).
  • Reduces movement speed to 55%.


LV. 3 Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 750 Damage).
  • Reduces movement speed to 55%.


LV. 4 Knockdown Shield
Knockdown Shield.svg Knockdown Shield
Type Gear
Time to use ?
Description Directional damage protection while knocked down (Max: 750 Damage).
[GUARDIAN ANGEL]: You revive squadmates with bonus shields and health.
  • Reduces movement speed to 55%.
  • Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
    • The bonus shields are not additive with any remaining shields the player may have (due to being downed by direct health damage). The player will always be revived with total of 50 shields, unless they had more remaining.
  • In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
  • The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the perk.
  • While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
  • There are 4 legends you must prioritize with a gold knockdown shield: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.


Backpack

Backpacks increase inventory size.

LV. 1 Backpack
Backpack lvl1.svg Backpack
Type Gear
Time to use ?
Description Carry 2 more items.
  • Gives the player 12 inventory slots.



LV. 2 Backpack
Backpack lvl2.svg Backpack
Type Gear
Time to use ?
Description Carry 4 more items.
  • Gives the player 14 inventory slots.



LV. 3 Backpack
Backpack lvl3.svg Backpack
Type Gear
Time to use ?
Description Carry 6 more items.
  • Gives the player 16 inventory slots.



LV. 4 Backpack
Backpack lvl3.svg Backpack
Type Gear
Time to use ?
Description Carry 6 more items.
[DEEP POCKETS]: Large medical supplies stack higher in your inventory.
  • Gives the player 16 inventory slots.
  • Increases the max stack size for Shield Battery.svg Shield Battery, Med Kit.svg Med Kit, and Phoenix Kit.svg Phoenix Kit by one.
  • In Mobile, players who have it equipped can revive their teammates with bonus health.



Survival

Survival items are deployable items that are situational but they provide immense utility. There are three survival items: the Heat Shield.svg Heat Shield, the Mobile Respawn Beacon.svg Mobile Respawn Beacon, and the Evac Tower.svg Evac Tower. As there is only 1 Survival Slot, players cannot carry more than one type, but they can still swap survival items.

Heat Shield

Heat Shield.svg Heat Shield
Type Survival
Time to use ?
Description Ring damage protection in an area.
Increases speed of revives outside the ring by 25%.
  • Spawns in stacks of 2.
  • Up to 2 Heat Shields can be stacked in the Survival Slot.
  • Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
  • The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
    • 5% for Rounds 1 and 2. (Maximum duration is 30 seconds.)
    • 6% for Round 3. (Maximum duration is 25.5 seconds.)
    • 8% for Round 4. (Maximum duration is 19.5 seconds.)
    • 15% for Round 5. (Maximum duration is 10.5 seconds.)
    • 25% for Round 6. (Maximum duration is 6 seconds.)
    • 100% while Round 6 is closing. (Maximum duration is 1.5 seconds.)
  • It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
  • You don't have to be fully inside the Heat Shield for it to protect you. If only Legend's legs are inside of it it will take effect.


Mobile Respawn Beacon

Mobile Respawn Beacon.svg Mobile Respawn Beacon
Type Survival
Time to use ?
Description Creates a respawn beacon at your position.
  • Deploys a small respawn beacon. Takes about 15 seconds to land.
  • Takes 7 seconds to use (instead of 5 like regular Respawn Beacon.svg Respawn Beacons).
  • Each Mobile Respawn Beacon can only be used once, and once used it will be destroyed.


  • Mobile Respawn Beacons make a lot of noise when deploying and emit a bright green beam to the sky while deployed, so they can be very easily tracked by nearby squads.
  • Crypto is an excellent Legend to use with the Mobile Respawn Beacon as he can get his teammates' banners safely at a distance with his Surveillance Drone.svg Surveillance Drone.
  • Like a normal Respawn Beacon.svg Respawn Beacon, Mirage will become invisible while respawning his teammates. Also, mobile respawn beacons can be used as portable covers.
  • Due to their small size, you will be more exposed when using a Mobile Respawn Beacon as opposed to a normal Respawn Beacon.svg Respawn Beacon.


Evac Tower

Evac Tower.svg Evac Tower
Type Survival
Time to use ?
Description Emergency inflatable for rapid extraction. Balloon can be damaged. Handle with care.
  • Deploys a jump tower. Takes roughly 5 seconds until ready.
  • Once ready, the Evac Tower starts at 100%.
    • 4% is taken off every second. (Maximum duration is 25 seconds from ready.)
    • An additional 1% is taken off every 20 damage received.
    • The Evac Tower will not self destruct if a legend is riding the zipline.



Node Tracker

Node Tracker.svg Node Tracker
Type Survival
Time to use ?
Description ???
  • Exclusive to the Node Tracker Takeover mode.
  • When held, points the player towards the nearest Compute Node Zone.
  • Disappears after Nodes are granted.



Copycat Kit

File:Copycat Kit.svg Copycat Kit
Type Survival
Time to use ?
Description A copied tactical/ultimate ability from one of your favorite legends.



History


Trivia

Armor in Battle Royale.
  • Initially, all armor were Body Shield.svg Body Shields. The System Override.svg System Override event introduced Evo Shield.svg Evo Shields as a high risk, high reward alternative that only spawned in Level 1. In Season 6.svg Season 6, Evo Shields replaced all Body Shields in Battle Royale (except Level 4). In Season 20.svg Season 20, Shield Core.svg Shield Cores replaced Evo Shield.svg Evo Shields.
    • Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
  • Despite being the fourth stage in evolution, red Evo Shields are actually Level 5.
  • Evo Shields also came in Level 0. They did not actually exist (they were treated as no armor), but they did evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It was once possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.
  • Before the addition of the Survival Slot in the Chaos Theory.svg Chaos Theory event, the Mobile Respawn Beacon.svg Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.


See also