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EVA-8 Auto
Main | Mobile |
EVA-8 Auto |
---|
![]() |
Full-auto shotgun. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Shotgun | ||
Ammo | |||
Fire modes | |||
Manufacturer | |||
Attachment Slots | |||
Damage | ||
Body | Head | Legs |
---|---|---|
7×8 | 7×8 | 7×8 |
Technical | |||
RPM | ??? / ??? / ??? / ??? | ||
---|---|---|---|
DPS | ??? / ??? / ??? / ??? | ||
Magazine | 8 | ||
Tac reload time | 2.75 / 2.65 / 2.56 / 2.48 | ||
Full reload time | 3 / 2.9 / 2.79 / 2.7 |
The EVA-8 Auto, EVA-8, EVA, or EVA Shotgun, is a fully-automatic shotgun that utilizes Shotgun Shells. It fires eight pellets in the shape of the number 8.
Being a shotgun, the EVA-8 affects Mad Maggie's movement speed because of her Warlord's Ire Passive ability.
Stats
Attachments
- Other
Shotgun Bolt (Common, Rare, Epic, Legendary)
Standard Stock (Common, Rare, Epic)
Damage Profile
Note: Fortified headshot damage may vary ±7. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.
Target | Modifiers | Bursts to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
56 | 2 | 3 | 4 | 4 | 5 | |||
56 | 2 | 3 | 4 | 4 | 5 | |||
56 | 2 | 3 | 4 | 4 | 5 | |||
Body | - | 56 | 2 | 3 | 4 | 4 | 5 | |
48 | 3 | 4 | 4 | 5 | 5 | |||
Leg (1×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
48 | 3 | 4 | 4 | 5 | 5 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1×) |
- | 64 | 2 | 3 | 3 | 4 | 4 | |
64 | 2 | 3 | 3 | 4 | 4 | |||
64 | 2 | 3 | 3 | 4 | 4 | |||
64 | 2 | 3 | 3 | 4 | 4 | |||
Body | - | 67 | 2 | 3 | 3 | 3 | 4 | |
56 | 2 | 3 | 4 | 4 | 5 | |||
Leg (1×) |
- | 64 | 2 | 3 | 3 | 4 | 4 | |
56 | 2 | 3 | 4 | 4 | 5 | |||
Marked with | ||||||||
Head (1×) |
- | 64 | 2 | 3 | 3 | 4 | 4 | |
64 | 2 | 3 | 3 | 4 | 4 | |||
64 | 2 | 3 | 3 | 4 | 4 | |||
64 | 2 | 3 | 3 | 4 | 4 | |||
Body | - | 64 | 2 | 3 | 3 | 4 | 4 | |
56 | 2 | 3 | 4 | 4 | 5 | |||
Leg (1×) |
- | 64 | 2 | 3 | 3 | 4 | 4 | |
56 | 2 | 3 | 4 | 4 | 5 | |||
Head (1×) |
- | 80 | 2 | 2 | 3 | 3 | 3 | |
80 | 2 | 2 | 3 | 3 | 3 | |||
80 | 2 | 2 | 3 | 3 | 3 | |||
80 | 2 | 2 | 3 | 3 | 3 | |||
Body | - | 77 | 2 | 2 | 3 | 3 | 3 | |
64 | 2 | 3 | 3 | 4 | 4 | |||
Leg (1×) |
- | 80 | 2 | 2 | 3 | 3 | 3 | |
64 | 2 | 3 | 3 | 4 | 4 |
- ↑ Shotgun damage is calculated per pellet.
Correct: 6 dmg/pellet x 1.25 = 7.5 dmg/pellet ≈ 8 dmg/pellet, resulting in 72 damage total.
Incorrect: 54 dmg x 1.25 = 67.5 dmg ≈ 68 dmg.
Advanced Stats
mp_weapon_shotgun | ||
---|---|---|
Variable | Value | Description |
fire_rate | Rounds fired in one second. | |
burst_fire_delay | 0.8 | Time delay between two bursts. Expressed in seconds. |
projectile_launch_speed | 16000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 406 meters per second. |
headshot_distance | 1500 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 38 meters. |
spread_stand_hip | 0 | Hipfire spread radius while standing. |
spread_stand_hip_run | 0 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 0 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 0 | Hipfire spread radius while crouching. |
spread_air_hip | 0 | Hipfire spread radius while in the air. |
deployfirst_time | 1.35 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.45 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.4 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.25 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.9 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 0 | Spread radius when in the air and ADS. |
Weapon Mastery
Trial Name | Requirements | |
---|---|---|
Damage Done | Deal 20000 damages with the EVA-8 | |
Hipfire Kills | Kill 100 enemies with hipfire with the EVA-8 | |
ADS Kills | Kill 150 enemies while ADS with the EVA-8 | |
Close Range Kills | Kill 200 enemies within 10 meters with the EVA-8 | |
Kills | Kill 500 enemies with the EVA-8 |
Lore
“ | With the kick of a shotgun but also a higher fire rate than the competition, the EVA-8 is an asset in close-quarters engagements against multiple or highly mobile targets. The EVA-8 was a mainstay during the Frontier War, where one was bound to make an appearance in almost all Pilot-to-Pilot engagements. However, the EVA-8 is also useful for civilians and ground troops, due to the forgiving nature of its firing pattern compared to other shotguns. |
The EVA-8 Auto is a pump-action/automatic shotgun from the Frontier War designed for extra-vehicular activity and to operate in zero gravity environments. Using 12 Gauge 00 Buckshot cartridges, this weapon was developed from the ground up by Wonyeon Interstellar to provide the IMC Orbital Guard Raiding Parties (aka Shipwreckers) with devastating CQB firepower. The EVA-8 has also been widely used by the Frontier Militia and Badlands Pirates, often acquiring the weapons by raiding remote supply convoys to the Outer Colonies. It is now used in the Apex Games where legends in need of massive firepower during the first contact can look no further than the EVA-8.[1]
Skins
There are a total of 91 skins for the EVA-8 Auto: 22 Legendary, 17 Epic, 36 Rare, and 16 Common.
History
Patch notes |
|
Gallery
- Concept art for the Identity Theft skin by GadgetBot Productions.[2]
Trivia
- The EVA-8 was originally a pump-action shotgun with the drum mag being the upgrade.[1]
Bugs
- The
Boosted Loader prompt to perform a fast reload will not show up under the crosshair until the EVA-8 has 3 or less shots in its magazine, despite being able to do so at 4 shots or less.
See also
References
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