- Has 2 charges.
- Holding Tactical button delays the launch. Melee cancels the launch.
- Can be used simultaneously with other actions (firing, reloading, healing, etc.) without interrupting them.
- Once deployed, the device explodes on contact and leaves a lingering cloud for 10 seconds.
- Getting hit either directly or by walking into the cloud deals 10 damage and disables tactical, ultimate, and specific passive abilities for 15 seconds.
- This only prevents enemies from activating the abilities. Abilities already in use are not affected, excluding abilities such as Gibraltar's
Gun Shield, Lifeline's
Combat Revive and Pathfinder's
Grappling Hook.
- This only prevents enemies from activating the abilities. Abilities already in use are not affected, excluding abilities such as Gibraltar's
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List of removed abilities
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Revenant (Seasons 4-17)
Revenant's ability set was heavily reworked in Season 18.
Silence
Tactical | Q/ ![]() ![]() ![]() | |
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Silence | ||
Description | Throw a device that deals damage and disables enemy abilities for 15 seconds. | |
Cooldown | 25 seconds |
- When it explodes against a door, the cloud moves with the face of the door when people open it.
- Silencing a Wraith while she's placing her
Dimensional Rift will cancel the ult. Wraith will be able to use it again once the silence runs out.
- The device can be shot down by Wattson's
Interception Pylon.
- Triggers Caustic's
Nox Gas Traps.
- Do not expect the ability to fully kill an enemy unless their health is extremely low.
- You can throw this device and a
Frag Grenade at the same time. Use this to ambush an enemy and gain a huge upper hand.
- You can use this as an area of denial to block a path for 10 seconds such as a doorway, stairs, etc. This can potentially buy you some time to pop a heal or revive a knockdown teammate.
- If you're going through Wraith's
Dimensional Rift portal and know you're about to be pushed, throw Silence on it to catch the enemies off guard and instantly damage and disable their abilities that chase you through it.
- If you look directly up and shoot your Silence in the air, it'll come down 4 seconds later landing directly on you. Combine this technique with a
Frag Grenade for a devastating surprise.
- The Silence causes a lot of visual clutter. You can use this as cover for when you revive a teammate.
- Make sure to silence the enemy who gets the most out of their abilites. Start with mobility legends, like Octane and Valkyrie, then support like Lifeline
- In rare cases, the player who is silenced may not see the orange effect that takes up the edge of the screen while they are silenced.
Stalker
Passive | ||
---|---|---|
Stalker | ||
Description | You crouch walk faster and can climb walls higher. | |
- Revenant's crouch-walking speed is the same as his walking speed.
- Revenant can climb walls more than 6 times as high (26.5 meters, or 8 stories tall) as a normal Legend. He can also climb shorter walls 25% faster because it takes longer for his climbing speed to decelerate.
- Use this to outflank enemy squads or ambush squads in high buildings, if your team is attacking in one direction try to use this to attack from the side.
- Crouch ADS strafing is faster than normal strafing and makes your hitbox smaller.
- Legends make no noise while crouched. Use this and your extra speed to confuse enemies and shake them off your tail.
- With many weapons, crouching can increase accuracy. Use this to have increased accuracy at the same time as strafe speed.
Death Totem
Ultimate | Z/![]() ![]() ![]() ![]() ![]() ![]() | |
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Death Totem | ||
Description | Drop a totem that protects users from death. Instead of getting killed or downed, you will return to the totem. | |
Charge time | 3 minutes |
- The totem takes 1 second to create, lasts 30 seconds, and has 100 Health.
- When placed, the totem emits a visual effect that can be seen by enemies.
- Both squadmates and enemies can use the totem one time each to turn themselves into a shadow for 25 seconds.
- The Death Totem's default 30-second timer is extended by whoever is the last person to become a shadow. When that person's shadow form ends, so will the totem.
- Shadows can't use healing items, and all received damage ignores their
Body Shields or
Evo Shields.
- When a shadow is killed, they return to the totem with 50 Health (or whatever health they had when they activated it, if lower) and other players see a short whispy red trail providing an approximate clue where the totem is placed.
- The totem can be damaged by Revenant but not by his squadmates.
- The totem can block doors.
- Players cannot use Wraith’s
Dimensional Rift for two seconds after returning to the totem.
- Players cannot receive shields from Wattson's
Interception Pylon as a shadow.
- Octane's passive,
Swift Mend can still restore his health even during shadow form.
- Death protection will immediately wear off as soon as you enter the boxing ring at Pathfinder's Fight Night. This will not come back upon exiting the ring.
- Performing a Finisher while in shadow form refills your
Body Shield at the end even though you cannot normally heal in this form.
- Recharge your shields before activating the totem on yourself.
- Make sure you have Health before using the death totem. Any damage you take in shadow form mode is based on your health bar and not your shield bar.
- If you're killed in shadow form, the first thing you should do is pop a
Med Kit or
Phoenix Kit if you forgot to heal beforehand.
- In shadow form, you'll want to be as aggressive as you possibly can be because you have nothing to lose. Try to get as much damage in as you can in the 25 seconds you have on the timer. Thirst knockdown enemies as fast as possible since you won't be punished for it if you're killed.
- Avoid placing the totem in the open, as it can be easily destroyed.
- Be aware of enemy Caustics as their
Nox Gas Trap bypasses shields if you're caught returning to the totem. Try to look around for any enemy Caustic before placing the totem.
- Sometimes you can enter shadow form and use the Death Totem as a small piece of cover if you're in the open.
- Enter shadow form mode if you want to take the risk of reviving a knocked down teammate or making risky Respawn Beacon plays.
- Place the totem on high ground places or platforms, so you can prepare to drop down and go crazy without worrying about any enemies getting to your totem's location.
- When you are low on time with the Death Totem and you need to go back for health or team support, try standing still and letting the enemies kill you, sending you back to the Death Totem.
- Combine this ability with Octane's
Launch Pad to get to the fight quickly and return to the fight much quicker.
- Combine this ability with Wraith’s
Dimensional Rift to get into the fight quickly and without being sent back to the Totem when entering the fight.
- Be wary of using this ability against a Crypto, as his
Drone EMP can destroy it instantly.
- In rare cases, if Revenant gets punched by an enemy while at low health in Death Protection, the enemy will teleport with Revenant back to the totem.
- While in Shadow form and executing a finisher, if the Death Protection is expired before completing the finisher, the player will get stuck and end up unable to perform any action besides opening the menu. Only getting attacked will release from the bug/unfinished finisher.
- Sometimes, when the totem is placed too near or touching objects and walls, it disappears, wasting the use of your ultimate ability. The ultimate UI also shows that the ultimate is in use when this glitch occurs.
Lifeline (Seasons 0-22)
Lifeline's ability set was heavily reworked in Season 23.
D.O.C. Heal Drone
Tactical | Q/ ![]() ![]() ![]() | |
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D.O.C. Heal Drone | ||
Description | The Drone Of Compassion (DOC) automatically heals those near it over time. | |
Cooldown | 45 seconds |
- Places a hovering healing drone that heals all players within 6 meters.
- Heals 8 health per second with an infinite healing pool, and lasts 20 seconds.
- The drone cannot be moved around once placed.
- Can be destroyed by The Ring after 2 damage ticks.
- If placing the heatshield first before deploying D.O.C. Heal Drone, it will not be destroyed. However, playing drone first in ring, then cover it with heat shield, will still destroy it.
- Caustic's gas will make the D.O.C. Heal Drone malfunction while inside of the gas and will not be able to heal anyone.
- Crypto's
Drone EMP can destroy the D.O.C. Heal Drone.
- Gibraltar's
Dome of Protection and Caustic's
Nox gas Traps can be placed on the D.O.C Heal Drone, but they disappear as the drone does.
- The drone will not heal players while using Revenant's
Death Totem.
- Can be attached to the Trident to heal while repositioning.
- The drone should generally be used liberally to help recently revived allies recover their health faster, or to conserve their
Med Kits.
- Drop the drone while performing other actions where the player is not moving much to accomplish two things at once. For example, use it...
- ...while fighting and behind cover.
- ...before/while replenishing shields to recover both shields and health at the same time.
- ...on top of enemy body-boxes after finishing a fight so that the player and their allies can heal while looting.
- ...on top of a respawn beacon or a downed ally so the player can heal while channeling to revive them.
- The player can also use one
Syringe to speed up the healing process, but not too many, as this will waste the ability itself.
- If an injured ally is far away but running to Lifeline, it is possible to drop the drone early so that Lifeline can advance in position while the ally runs to the drone for health.
- Avoid using the drone mid-air; it might never reach the ground, and if it does not reach the ground, then it will never start healing anyone.
- The player cannot push the drone around so make sure it is placed properly and/or behind cover.
- Sometimes the D.O.C. Heal Drone has environmental interaction issues, which can cause the Heal Drone to go through a Door, Wall, Crate, etc.
- The D.O.C. Heal Drone will sometimes randomly float upwards.
Combat Revive
Passive | ||
---|---|---|
Combat Revive | ||
Description | Deploy D.O.C to revive teammates, leaving Lifeline free to defend. | |
- Pressing "Interact" (E/
/
/
) once near a downed teammate will deploy D.O.C. to start the auto-revive process.
- The player can leave D.O.C. to continue the revive, giving the player the capability to revive another teammate, or defend the teammate being revived.
- Player does not have to hold down the "Use" to complete the revive.
- Teammate can press "Character Utility Action" (H/
/
/
) to cancel their revive.
- Can revive two players at the same time.
- Players being revived by Lifeline can cancel their revive.
- The extra compartment in blue supply bins can be opened by pressing the "interaction" button, revealing two more supplies (excludes
Knockdown Shields).
- If a player is in the process of being revived by D.O.C., the revive will not be canceled when the last player in the squad is downed and therefore the squad will not be eliminated until the revived player is killed.
- The blue supply bins in Arenas always contain 8
Shield Cells in the extra compartment.
- Since Lifeline can auto-revive, it can be beneficial to revive allies in the middle of a fight.
- however, without cover, and especially without a
Gold Knockdown Shield, there is a high probability that they get downed again immediately afterward or killed during the revive.
- Engaging the enemy or after letting D.O.C. continue the revive or canceling the revive could increase the teammate's survivability.
- however, without cover, and especially without a
- There is a brief loss of momentum when starting the auto-revive.
- Sliding into the auto-revive removes the brief loss of momentum.
- To get the most of this ability, try to revive teammates behind/near cover or in conjunction with Gibraltar's
Dome of Protection.
- Use the
D.O.C. Heal Drone to heal recently-revived allies, and/or to heal oneself during revives.
- Teammates should press the "Character Utility Action" when one sense a firefight nearby.
Care Package
Ultimate | Z/![]() ![]() ![]() ![]() ![]() ![]() | |
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Care Package | ||
Description | Call in a droppod full of high quality defensive gear. | |
Charge time | 3.5 minutes |
- Care Packages come with 3 item slots, and always guarantee an upgrade to the player's squad’s current loadout, if possible. Each slot contains one of the following:
- Slot 1 (right slot relative to where the care package was called):
Evo Shield,
Helmet or
Knockdown Shield The body shield will always be an upgrade, depending on what the team is wearing (Example, the team has all level 3 \
Evo Shields, there will be a guaranteed level 4
Body Shield).
- Slot 2 (left slot):
Shield Cells,
Shield Batteries,
Syringes,
Med Kits,
Mobile Respawn Beacons,
Heat Shields, and
Phoenix Kits.
- Slot 3 (front slot): Weapon Attachments.
- Slot 1 (right slot relative to where the care package was called):
- Unlike natural airdrops, Lifeline's care packages are blue and are not marked on the map or announced. They emit a blue light when unopened.
- Takes 8 seconds to land once called in.
- If Lifeline and her squad die before the Care Package is opened, it will contain three
Mobile Respawn Beacons.
- Instead of its usual contents, it contains 2
Shield Batteries and 1 Rare fully kitted weapon in arenas.
- While not as flashy as some other legend's ultimates, the high chance of getting Epic-tier
Evo Shields is worth its weight in gold especially if the player's squad has not had the good fortune to get anything above Common, as well as supplying
Shield Cells and
Med Kits if they have been depleted after a particularly grueling fight.
- Can be used as a cover in an area with low covers, or as a stepping stone to climb up to greater heights.
- Lifeline's team should prioritize pinging out and giving her most if not all of the
Ultimate Accelerants they find, at least in the early-mid game.
- Lifeline can use her Care Package on Round 6 to take up nearly all the space in the final area, provide cover, and can be used to climb up to safety as the chaos unfolds.
- Care Package should generally be used as soon as it comes off cooldown unless the team is worried about enemies being very close by or if the player's team is running from something dangerous.
- Lifeline care packages are very obvious and can thus compromise the team's exact position. Be on guard when using it, as nearby enemies may decide to come running over.
- This issue is exacerbated in the very late game with 2-3 squads remaining, where a small circle makes getting ambushed that much more likely.
- Conversely, this can be used to Lifeline's advantage, as bait: Lifeline could use the package away from her team to mislead enemies, or in a spot where her team can watch the care package and ambush whoever comes.
- If enemies are standing underneath the package as it drops, they will be crushed.
- As an enemy squad, watch out for the various visual and audio effects. Calling in a Lifeline Care Package makes the same sound as when a regular care package is called in, but it is not announced. This sound especially is audible over a long distance.
- Though the sound effects are different, be sure not to confuse the blue beacon of light with the light blue one of a
Replicator.
- The player can also use it after you have respawned a teammate to replenish a bit of their loot, but like the aforementioned tip, be on guard when using it as enemies have an extremely high chance of coming to you because of the Respawn Ship and the Care Package.