User:Osvaldatore/Sandbox
Jump to navigation
Jump to search
Osvaldatore's Patch Notes
(Copium Edition)
TBA
(Copium Edition)
Legends
- Arc Snare
- Increased projectile speed from 1200 to 1800 hammer units per second.
- Phase Breach
- Increased placeable distance from 63 to 100 meters.
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
Weapons
- Changed ammo type from Sniper to Energy.
- Increased ammo required and consumed per shot: 1 ➜ 2.
- Increased magazine size: 4 / 5 / 6 / 8 ➜ 8 / 10 / 12 / 16.
- Removed from the Care Package.
- Increased damage per round: 6 ➜ 8.
- Reduced rounds per second: 3 ➜ 2.
- Increased legshot multiplier: ×0.8 ➜ ×1.
- Added Barrel Stabilizer compatibility.
- Increased damage per round: 55 ➜ 60.
- Reduced rounds per second: 1.3 ➜ 1.2.
- Reduced headshot multiplier: ×2.15 ➜ ×2.
- Increased damage per round: 18 ➜ 20.
- Reduced headshot multiplier: ×1.5 ➜ ×1.25.
- Reduced magazine size: 14 / 16 / 18 / 21 ➜ 10 / 13 / 16 / 20.
- Reduced damage per round: 15 ➜ 14.
- Reduced magazine size: 18 / 20 / 25 / 28 ➜ 18 / 20 / 24 / 28.
- Reduced damage per round: 11 ➜ 10.
- Increased magazine size: 17 / 20 / 23 / 26 ➜ 20 / 23 / 26 / 30.
- Reduced vertical recoil.
- Reduced headshot multiplier: ×1.5 ➜ ×1.25.
- Increased damage per round: 21 ➜ 23.
- Reduced magazine size: 20 / 25 / 28 / 30 ➜ 20 / 22 / 26 / 30.
- Reduced damage per round: 50 ➜ 42.
- Reduced rounds per second: 2.6 ➜ 2.4.
- Increased headshot multiplier: ×1.9 ➜ ×2.
Loot
Attachments
- Added Level 4.
- Flash Hider Perk: completely removes all muzzle flash and smoke when firing.
- Increased EVA-8 Auto fire rate bonus: +10% / +20% / +30% ➜ +15% / +25% / +35%.
- Added. Compatible with R-301 Carbine, VK-47 Flatline.
- Semi-auto fire mode consumes 2 ammo per shot.
- R-301: ×2.25 damage multiplier, 3.5 rounds per second.
- Flatline: ×2 damage multiplier, 3 rounds per second.
- Added RE-45 Auto compatibility.
- ×1.2 damage multiplier.
- Removed Peacekeeper compatibility.
- Removed EVA-8 Auto compatibility.
- Reduced P2020 damage multiplier: ×1.5 ➜ ×1.35.
- Added. Compatible with EVA-8 Auto, G7 Scout, Prowler Burst PDW.
- EVA-8: unlocks 2-burst fire mode, 7 / 6.4615579 / 6.086955 / 5.618739 rounds per second, 0.8 / 0.76 / 0.72 / 0.68 burst delay.
- G7 Scout: unlocks 2-burst fire mode, 10 rounds per second, 0.4 burst delay.
- Prowler: unlocks full auto fire mode, 13.25 rounds per second.
- Changed rarity from Epic to Legendary.
- Added Charge Rifle compatibility.
- Increased rounds per second: 1.3 ➜ 1.85.
- Reduced charge time: 0.85 ➜ 0.73.
- Added 35% damage penalty.
Other
- Level 1 removed from Starter Kit and returned to ground loot.
Weapon Comparison
General
The following table lists the most important statistics for the main weapons in Osvaldatore's Apex Legends.
- Damage values are obtained ignoring Abilities and Perks modifiers.
- DPS values are calculated from scoring bodyshots only.
- RPM and DPS values for Shotguns are calculated with a Shotgun Bolt equipped.
- RPM and DPS values for , , and are calculated with the weapons being at their highest fire rate.
- Magazine size values for show the maximum number of consecutive shots that can be fired before overheating.
- Reload Speed values are expressed in seconds.
- Projectile Speed values are expressed in hammer units per second.
General Stats | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | Type | Ammo | Modes | Damage | RPM | DPS | Magazine | Reload Speed | Projectile Speed | ||||||||||||||||
Body | Head | Legs | Tactical | Full | |||||||||||||||||||||
Base | LV.1 | LV.2 | LV.3 | Base | LV.1 | LV.2 | LV.3 | Base | LV.1 | LV.2 | LV.3 | Base | LV.1 | LV.2 | LV.3 | ||||||||||
HAVOC Rifle |
AR | 18 | 32 | 29 | 25 | 23 | 15 | 672 | 202 | 24 | 28 | 32 | 36 | 3.2 | 3.09 | 2.99 | 2.88 | 3.2 | 3.09 | 2.99 | 2.88 | 30500 | |||
VK-47 Flatline |
AR | / | 18 | 32 | 29 | 25 | 23 | 15 | 600 | 180 | 20 | 22 | 26 | 30 | 2.4 | 2.32 | 2.24 | 2.16 | 3.1 | 3 | 2.89 | 2.79 | 24000 | ||
VK-47 Flatline |
AR | / | 36 | 63 | 58 | 50 | 45 | 27 | 180 | 108 | 20 | 22 | 26 | 30 | 2.4 | 2.32 | 2.24 | 2.16 | 3.1 | 3 | 2.89 | 2.79 | 24000 | ||
Hemlok Burst AR |
AR | / | 20 | 35 | 32 | 28 | 25 | 15 | 380 | 127 | 18 | 24 | 27 | 30 | 2.4 | 2.32 | 2.24 | 2.16 | 2.85 | 2.76 | 2.66 | 2.57 | 27500 | ||
384 | 128 | ||||||||||||||||||||||||
R-301 Carbine |
AR | / | 13 | 23 | 22 | 19 | 18 | 10 | 810 | 176 | 18 | 20 | 24 | 28 | 2.4 | 2.32 | 2.24 | 2.16 | 3.2 | 3.09 | 2.99 | 2.88 | 29000 | ||
R-301 Carbine |
AR | / | 29 | 51 | 46 | 40 | 37 | 22 | 210 | 102 | 18 | 20 | 24 | 28 | 2.4 | 2.32 | 2.24 | 2.16 | 3.2 | 3.09 | 2.99 | 2.88 | 29000 | ||
Nemesis Burst AR |
AR | 16 | 28 | 26 | 22 | 20 | 12 | 582 | 155 | 20 | 24 | 28 | 32 | 2.7 | 2.61 | 2.52 | 2.43 | 2.7 | 2.61 | 2.52 | 2.43 | 31000 | |||
Alternator SMG |
SMG | 16 | 20 | 19 | 18 | 17 | 13 | 600 | 160 | 19 | 22 | 25 | 27 | 1.9 | 1.84 | 1.77 | 1.71 | 2.23 | 2.16 | 2.08 | 2.01 | 19000 | |||
Alternator SMG |
SMG | 19 | 24 | 23 | 21 | 21 | 15 | 600 | 190 | 19 | 22 | 25 | 27 | 1.9 | 1.84 | 1.77 | 1.71 | 2.23 | 2.16 | 2.08 | 2.01 | 19000 | |||
Prowler Burst PDW |
SMG | / | 14 | 18 | 17 | 16 | 15 | 12 | 579 | 135 | 20 | 25 | 30 | 35 | 2 | 1.93 | 1.87 | 1.8 | 2.6 | 2.51 | 2.43 | 2.34 | 18000 | ||
795 | 186 | ||||||||||||||||||||||||
R-99 SMG |
SMG | 10 | 13 | 12 | 11 | 11 | 8 | 1080 | 180 | 20 | 23 | 26 | 30 | 1.8 | 1.74 | 1.68 | 1.62 | 2.45 | 2.37 | 2.29 | 2.21 | 19000 | |||
Volt SMG |
SMG | 15 | 19 | 18 | 17 | 16 | 12 | 720 | 180 | 19 | 21 | 23 | 26 | 1.44 | 1.39 | 1.33 | 1.3 | 2.03 | 1.96 | 1.89 | 1.83 | 20000 | |||
C.A.R. SMG |
SMG | 12 | 15 | 14 | 14 | 13 | 10 | 930 | 186 | 19 | 21 | 23 | 26 | 1.7 | 1.64 | 1.59 | 1.53 | 2.13 | 2.06 | 1.99 | 1.92 | 18000 | |||
Devotion LMG |
LMG | 16 | 24 | 22 | 20 | 19 | 12 | 900 | 240 | 54 | 2.88 | 2.88 | 33500 | ||||||||||||
L-STAR EMG |
LMG | 17 | 26 | 24 | 21 | 20 | 14 | 600 | 170 | 24 | 26 | 28 | 30 | 2.45 | 2.37 | 2.29 | 2.21 | 2.45 | 2.37 | 2.29 | 2.21 | 24000 | |||
M600 Spitfire |
LMG | 18 | 27 | 25 | 23 | 21 | 15 | 540 | 162 | 35 | 40 | 45 | 50 | 3.4 | 3.29 | 3.17 | 3.06 | 4.2 | 4.06 | 3.92 | 3.78 | 27500 | |||
Rampage LMG |
LMG | 26 | 39 | 36 | 33 | 31 | 22 | 300 | 130 | 28 | 32 | 36 | 40 | 3.1 | 3.1 | 2.89 | 2.79 | 4 | 3.87 | 3.73 | 3.6 | 26500 | |||
Rampage LMG |
LMG | 26 | 39 | 36 | 33 | 31 | 22 | 390 | 169 | 28 | 32 | 36 | 40 | 3.1 | 3.1 | 2.89 | 2.79 | 4 | 3.87 | 3.73 | 3.6 | 26500 | |||
G7 Scout |
Marksman | / | 32 | 56 | 51 | 44 | 40 | 24 | 240 | 128 | 10 | 15 | 18 | 20 | 2.16 | 2.09 | 2.02 | 1.94 | 2.7 | 2.61 | 2.52 | 2.43 | 30000 | ||
200 | 107 | ||||||||||||||||||||||||
Triple Take |
Marksman | 69 | 120 | 111 | 96 | 87 | 63 | 81 | 93 | 6 | 7 | 8 | 10 | 2.34 | 2.26 | 2.18 | 2.11 | 3.06 | 2.96 | 2.85 | 2.75 | 32000 | |||
30-30 Repeater |
Marksman | 39 min | 68 min | 62 min | 54 min | 49 min | 33 min | 139 min | 90 min | 6 | 7 | 8 | 10 | [1] | 29000 | ||||||||||
53 max | 93 max | 85 max | 73 max | 67 max | 45 max | 41 max | 39 max | ||||||||||||||||||
Bocek Compound Bow |
Marksman | / | 25 min | 31 min | 30 min | 28 min | 27 min | 20 min | 180 min | 75 min | ∞ | [2] | 10000 min | ||||||||||||
70 max | 123 max | 112 max | 96 max | 88 max | 63 max | 107 max | 125 max | 28000 max | |||||||||||||||||
Bocek Compound Bow |
Marksman | / | 35 min | 42 min | 42 min | 42 min | 35 min | 28 min | 180 min | 105 min | ∞ | [2] | 10000 min | ||||||||||||
84 max | 105 max | 98 max | 98 max | 91 max | 84 max | 107 max | 150 max | 16000 max | |||||||||||||||||
Charge Rifle |
Sniper | 75 min | 150 min | 135 min | 113 min | 101 min | 68 min | 27 | 34 min | 8 | 10 | 12 | 16 | 3.5 | 3.38 | 3.27 | 3.15 | 4.6 | 4.45 | 4.29 | 4.14 | 33501 | |||
110 max | 220 max | 198 max | 165 max | 149 max | 99 max | 50 max | |||||||||||||||||||
Charge Rifle |
Sniper | 49 min | 98 min | 88 min | 74 min | 66 min | 44 min | 67 | 55 min | 8 | 10 | 12 | 16 | 3.5 | 3.38 | 3.27 | 3.15 | 4.6 | 4.45 | 4.29 | 4.14 | 33501 | |||
72 max | 144 max | 130 max | 108 max | 97 max | 65 max | 81 max | |||||||||||||||||||
Longbow DMR |
Sniper | 60 | 120 | 108 | 90 | 81 | 54 | 72 | 72 | 6 | 8 | 10 | 12 | 2.66 | 2.57 | 2.48 | 2.39 | 3.66 | 3.54 | 3.41 | 3.29 | 30500 | |||
Kraber .50-Cal Sniper |
Sniper | 140 | 280 | 252 | 210 | 189 | 140 | 25 | 60 | 4 | 3.2 | 4.3 | 29500 | ||||||||||||
Sentinel |
Sniper | 70 | 140 | 126 | 105 | 95 | 63 | 38 | 44 | 4 | 5 | 6 | 7 | 2.5 | 2.42 | 2.33 | 2.25 | 3.6 | 3.48 | 3.36 | 3.24 | 31000 | |||
Sentinel |
Sniper | 88 | 176 | 158 | 132 | 119 | 79 | 38 | 56 | 4 | 5 | 6 | 7 | 2.5 | 2.42 | 2.33 | 2.25 | 3.6 | 3.48 | 3.36 | 3.24 | 31000 | |||
EVA-8 Auto |
Shotgun | / | 64 | 80 | 80 | 72 | 72 | 64 | 162 | 173 | 8 | 2.75 | 2.65 | 2.56 | 2.48 | 3 | 2.9 | 2.79 | 2.7 | 16000 | |||||
116 | 124 | ||||||||||||||||||||||||
Mastiff Shotgun |
Shotgun | 88 | 112 | 104 | 96 | 96 | 88 | 79 | 105 | 5 | [3] | 16000 | |||||||||||||
Mozambique Shotgun |
Shotgun | 45 | 57 | 54 | 51 | 48 | 45 | 178 | 134 | 6 | 1.9 | 2.4 | 10000 | ||||||||||||
Mozambique Shotgun |
Shotgun | 60 | 75 | 72 | 69 | 66 | 60 | 178 | 178 | 6 | 1.9 | 2.4 | 10000 | ||||||||||||
Peacekeeper |
Shotgun | 99 | 121 | 121 | 110 | 110 | 99 | 51 | 84 | 5 | 2.5 | 2.42 | 2.33 | 2.25 | 3.5 | 3.38 | 3.27 | 3.15 | 16000 | ||||||
RE-45 Auto |
Pistol | 12 | 15 | 14 | 14 | 13 | 11 | 780 | 156 | 16 | 19 | 22 | 25 | 1.5 | 1.95 | 19500 | |||||||||
RE-45 Auto |
Pistol | 14 | 18 | 17 | 16 | 15 | 13 | 780 | 182 | 16 | 19 | 22 | 25 | 1.5 | 1.95 | 19500 | |||||||||
RE-45 Auto |
Pistol | 16 | 19 | 28 | 17 | 16 | 14 | 780 | 208 | 16 | 19 | 22 | 25 | 1.5 | 1.95 | 19500 | |||||||||
P2020 |
Pistol | 20 | 25 | 24 | 23 | 22 | 18 | 420 | 140 | 10 | 13 | 16 | 20 | 1.25 | 1.25 | 18500 | |||||||||
P2020 |
Pistol | 27 | 34 | 32 | 30 | 29 | 24 | 420 | 189 | 10 | 13 | 16 | 20 | 1.25 | 1.25 | 18500 | |||||||||
Wingman |
Pistol | 42 | 84 | 76 | 63 | 57 | 36 | 144 | 101 | 6 | 2.1 | 2.1 | 18000 |
TTK
The following table lists the time to kill (TTK) for the main weapons in Osvaldatore's Apex Legends.
- Damage values are calculated ignoring Abilities and Perks modifiers.
- TTK values are calculated from scoring bodyshots only.
- TTK values for , , and are calculated with the weapons being at their highest fire rate.
- TTK values for are calculated with the weapon being at its highest Tempo level.
Notes
Wannabe Developer Notes (Will Never Get Hired)
- ↑ Should be self-explanatory as to why the Charge Rifle, which fires a plasma orb, should be using Energy Ammo. "b-but the peacekeeper" Making the PK consume 12 ammo per shot is very stupid.
- ↑ Any EVA-8 instance of damage not being 8×8 is objectively wrong. Also, this weapon works perfectly as ground loot with the given fire rate.
- ↑ The legshot multiplier increase is to prevent Fortified Legends with red shield from taking 2 shots and still be walking.
- ↑ The L-STAR not having Barrels is sad, unjustified, and makes it fall even further behind most other weapons, considering it's not gonna be a popular pick even with them.
- ↑ Why make it have a higher headshot multiplier than other Snipers when doing this is as good, makes it stay in line with other weapons in its category, and makes it more satisfying to use?
- ↑ P2020. Also, the headshot multiplier being low fits a low-caliber Pistol.
- ↑ 0.98 TTK? No thanks.
- ↑ 8.0 8.1 Anvil Receiver shenanigans.
- ↑ In an effort to reduce TTK on some weapons, I was thinking about dropping the R-99 damage to 9 and increase the magazine size even further so that it'd look like an actual low-damage SMG, but then it would've been mogged by basically all weapons in the game including the P2020. To compensate the lower damage, along with a magazine increase, I've thought about reverting the S20 vertical recoil nerf while keeping the horizontal one.
- ↑ The headshot multiplier being low fits a low-caliber Pistol.
- ↑ Nice.
- ↑ I really hate this weapon.
- ↑ L-STAR's best friend is finally back.
- ↑ Following EVA-8 fire rate nerf, and to put it in line with other Shotguns.
- ↑ This Hop-Up makes the respective weapons' singlefire mode a valid alternative, and should be appreciated more.
- ↑ The Peacekeeper doesn't need buffs. Also, adding back RE-45 compatibility gives you more options on how to use this weapon. Hammerpoints? Disruptor? Both at the cost of weird recoil and needing twice as much of the most requested ammo in the lobby? Options.
- ↑ Following EVA and P2020 changes.
- ↑ Selectfire my beloved, featuring the (hopefully) permadeath of Double Tap.
- ↑ This Charge Rifle compatibility is actually straight from the game files as of S18. And since I've moved the Devotion in the Care Package, what better time to bring this compatibility out?
- ↑ Like Backpacks, I feel like Helmets are a powerful item that should not be given from the start.
Other Notes
- ↑ TBA
- ↑ 2.0 2.1 This weapon does not reload.
- ↑ The Mastiff reloads its rounds one by one, therefore its reload times vary depending on how many rounds are inserted. Tactical reload animation for the first round lasts 0.9 / 0.87 / 0.84 / 0.81 seconds. Full reload animation for the first round lasts 1.6 / 1.55 / 1.49 / 1.44 seconds. Each round subsequently loaded after the first one is added every 0.51 / 0.49 / 0.48 / 0.46 seconds. After ending the reload, a final animation lasting 0.55 seconds is played.
- 1 round: 1.45 / 1.42 / 1.39 / 1.36 seconds (tactical), 2.15 / 2.1 / 2.04 / 1.99 seconds (full)
- 2 rounds: 1.96 / 1.93 / 1.9 / 1.87 seconds (tactical), 2.66 / 2.61 / 2.55 / 2.5 seconds (full)
- 3 rounds: 2.47 / 2.44 / 2.41 / 2.38 seconds (tactical), 3.17 / 3.12 / 3.06 / 3.01 seconds (full)
- 4 rounds: 2.98 / 2.95 / 2.92 / 2.89 seconds (tactical), 3.68 / 3.63 / 3.57 / 3.52 seconds (full)
- 5 rounds: 4.19 / 4.14 / 4.08 / 4.03 seconds.