Ammo
Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Ammo (Mobile). |
All the weapons in Apex Legends utilize various types of ammo, which is required in order to fire them, and is stacked in the Legends inventory upon pickup.
Assault Legends are able to stack more ammo per inventory slot.
Arrows
Weapons that required Arrows had a unique quality: fired Arrows could be retrieved from the ground and Death Boxes.
In standard Battle Royale, Arrows used to spawn in stacks of 16, or 32 if spawned with a weapon in a Supply Bin, and a stack of 32 filled one inventory slot.
Arrows are currently unavailable.
Energy Ammo
Weapons that require Energy Ammo generally have a discrete fire rate and damage per round, and their fired rounds are not affected by gravity and travel faster compared to weapons using other types of ammo.
In standard Battle Royale, Energy Ammo spawns in stacks of 20, or 40 if spawned with a weapon in a Supply Bin, and a stack of 60 ( 80) fills one inventory slot.
There are currently 6 weapons utilizing Energy Ammo:
Heavy Rounds
Weapons that require Heavy Rounds generally deal more damage per round but fire slower and have more bullet drop, compared to weapons in their class using other types of ammo. Heavy Rounds may also be referred to as Heavy Ammo.
In standard Battle Royale, Heavy Rounds spawn in stacks of 20, or 40 if spawned with a weapon in a Supply Bin, and a stack of 60 ( 80) fills one inventory slot.
There are currently 6 weapons utilizing Heavy Rounds:
- 30-30 Repeater
- C.A.R. SMG (main ammo type)
- Hemlok Burst AR
- Prowler Burst PDW
- Rampage LMG
- VK-47 Flatline.
Light Rounds
Weapons that require Light Rounds generally have a faster fire rate but deal less damage per round, compared to weapons in their class using other types of ammo. Light Rounds may also be referred to as Light Ammo.
In standard Battle Royale, Light Rounds spawn in stacks of 20, or 40 if spawned with a weapon in a Supply Bin, and a stack of 60 ( 80) fills one inventory slot.
There are currently 8 weapons utilizing Light Rounds:
- Alternator SMG
- C.A.R. SMG (secondary ammo type)
- G7 Scout
- M600 Spitfire
- P2020
- R-301 Carbine
- R-99 SMG
- RE-45 Auto.
Shotgun Shells
Weapons that require Shotgun Shells fire multiple pellets with one pull of the trigger. Shotgun Shells may also be referred to as Shotgun Ammo.
In standard Battle Royale, Shotgun Shells spawn in stacks of 8, or 16 if spawned with a weapon in a Supply Bin, and a stack of 16 ( 21) fills one inventory slot.
There are currently 3 weapons utilizing Shotgun Shells:
Sniper Ammo
Weapons that require Sniper Ammo generally have an even slower fire rate, higher damage, and stronger bullet drop compared to weapons using Heavy Rounds.
In standard Battle Royale, Sniper Ammo spawns in stacks of 14, or 28 if spawned with a weapon in a Supply Bin, and a stack of 28 ( 37) fills one inventory slot.
There are currently 3 weapons utilizing Sniper Ammo:
Mythic Ammo
Mythic Ammo, or Supply Drop Ammo, is utilized by Supply Drop Weapons, replacing their standard ammo type. It is unique to the weapon, take no inventory space, cannot be dropped, and cannot be replenished.
There are currently 5 weapons utilizing Mythic Ammo:
- Bocek Compound Bow, using Mythic Arrows
- EVA-8 Auto, using Mythic Shotgun Shells
- Kraber .50-Cal Sniper, using Mythic Sniper Ammo
- Throwing Knife (exclusive to Gun Run), using Mythic Throwing Knife Ammo
- Wingman, using Mythic Sniper Ammo.
Gallery
- Arrow Box.png
Stack of Arrows.
History
Patch notes |
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Trivia
- There is a myth that only Heavy Rounds can slow enemies down unlike other ammo types. However, all ammo slows down Legends without the Fortified passive perk by 40% for 0.25 seconds[1]. This can only happen once every 3 seconds.
- Non-energy weapons fire orange projectiles, regardless of their ammo used. Energy weapons fire blue projectiles or, in the case of the L-STAR EMG, red projectiles.
- The Peacekeeper is an energy weapon, but since it is a shotgun, it uses Shotgun Shells instead of Energy Ammo, most likely for balance reasons.
- Prior to Season 6, Mythic Ammo used to have a golden color like the one Supply Drop Weapons once had. Both the weapons and their ammo's rarity were upgraded from Legendary to Mythic to differentiate them from Fully Kitted Weapons.
- Before the introduction of Sniper Ammo in Season 4, the Kraber .50-Cal Sniper and Longbow DMR used Heavy Rounds, while the Charge Rifle used Energy Ammo.
- Arrows are the first and currently only ammo type that has been removed from ground loot.
References
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