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Ammo

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(Redirected from Shotgun Shells)
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All the weapons in Apex Legends utilize various types of ammo, which is required in order to fire them, and is stacked in the Legends inventory upon pickup.

Assault Class.svg Assault Legends are able to stack more ammo per inventory slot.

Arrows

Icon for Arrows

Weapons that require Arrows have a unique quality: fired Arrows can be retrieved from the ground and Death Boxes (max 4 arrows).

In standard Apex Legends.svg Battle Royale, like Supply Crate Weapon, these arrow doesn't use inventory slot and 40 arrows are spawned from Bocek Compound Bow upon pick up (50 arrows if Sparrow Icon.svg Sparrow picks it up).

Arrows cannot be found as ground loot. Only ways to replenish the arrow to retrieve fired arrows or craft a arrow bundle with Replicator in Battle Royale.

In Wildcard, 80 arrows is spawned (90 arrows if Sparrows picks it).

Energy Ammo

Icon for Energy Ammo

Weapons that require Energy Ammo generally have a discrete fire rate and damage per round, and their fired rounds are not affected by gravity and travel faster compared to weapons using other types of ammo.

In standard Battle Royale, Energy Ammo spawns in stacks of 18, or 36 if spawned with a weapon, and a stack of 54 (Assault Class.svg 72) fills one inventory slot.

There are currently 5 weapons utilizing Energy Ammo:

Heavy Rounds

Icon for Heavy Rounds

Weapons that require Heavy Rounds generally deal more damage per round but fire slower and have more bullet drop, compared to weapons in their class using other types of ammo. Heavy Rounds may also be referred to as Heavy Ammo.

In standard Battle Royale, Heavy Rounds spawn in stacks of 20, or 40 if spawned with a weapon, and a stack of 60 (Assault Class.svg 80) fills one inventory slot.

There are currently 6 weapons utilizing Heavy Rounds:

Light Rounds

Icon for Light Rounds

Weapons that require Light Rounds generally have a faster fire rate but deal less damage per round, compared to weapons in their class using other types of ammo. Light Rounds may also be referred to as Light Ammo.

In standard Battle Royale, Light Rounds spawn in stacks of 24, or 48 if spawned with a weapon, and a stack of 72 (Assault Class.svg 96) fills one inventory slot.

There are currently 6 weapons utilizing Light Rounds:

Shotgun Shells

Icon for Shotgun Shells

Weapons that require Shotgun Shells fire multiple pellets with one pull of the trigger. Shotgun Shells may also be referred to as Shotgun Ammo.

In standard Battle Royale, Shotgun Shells spawn in stacks of 10, or 20 if spawned with a weapon, and a stack of 20 (Assault Class.svg 27) fills one inventory slot.

There are currently 3 weapons utilizing Shotgun Shells:

Sniper Ammo

Icon for Sniper Ammo

Weapons that require Sniper Ammo generally have an even slower fire rate, higher damage, and stronger bullet drop compared to weapons using Heavy Rounds.

In standard Battle Royale, Sniper Ammo spawns in stacks of 14, or 28 if spawned with a weapon, and a stack of 28 (Assault Class.svg 37) fills one inventory slot.

There are currently 4 weapons utilizing Sniper Ammo:

Mythic Ammo

Mythic Ammo, or Supply Drop Ammo, is utilized by Supply Drop Weapons, replacing their standard ammo type. It is unique to the weapon, take no inventory space, cannot be dropped, and cannot be replenished.

There are currently 5 weapons utilizing Mythic Ammo:

Gallery

History


Trivia

  • There is a myth that only Heavy Rounds.svg Heavy Rounds can slow enemies down unlike other ammo types. However, all ammo slows down Legends without the Fortified.svg Fortified passive perk by 40% for 0.25 seconds[1]. This can only happen once every 3 seconds.
  • Non-energy weapons fire orange projectiles, regardless of their ammo used. Energy weapons fire blue projectiles or, in the case of the L-STAR EMG, red projectiles.
  • Prior to Season 6.svg Season 6, Mythic Ammo used to have a golden color like the one Supply Drop Weapons once had. Both the weapons and their ammo's rarity were upgraded from Legendary to Mythic to differentiate them from Fully Kitted Weapons.
  • Before the introduction of Sniper Ammo.svg Sniper Ammo in Season 4.svg Season 4, the Kraber .50-Cal Sniper and Longbow DMR used Heavy Rounds.svg Heavy Rounds, while the Charge Rifle used Energy Ammo.svg Energy Ammo.
  • Arrows.svg Arrows are the first and currently only ammo type that has been removed from ground loot.


References