Mozambique Shotgun/Mozambeam
Mozambeam |
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STOP ASKING FOR HAVOC SELECT FIRE JUST LET IT GO | |||||||||||
Profile | |||||||||||
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Type | Shotgun | ||||||||||
Ammo | Energy Ammo | ||||||||||
Fire modes | Single | ||||||||||
Attachment Slots | |||||||||||
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Technical | |||||||||||
RPM | 71 | ||||||||||
DPS | 82 | ||||||||||
Magazine | 18 |
The Mozambeam is an April Fools' variant of the Mozambique Shotgun introduced on 2023's April Fools' Day that utilizes Energy Ammo. It fires three hitscan beams in the shape of a triangle after a short delay, consuming 3 ammo with each shot. The Mozambeam essentially acts like the now removed HAVOC Rifle's single-fire mode.
Being a shotgun, the Mozambeam affects Mad Maggie's movement speed because of her Warlord's Ire Passive ability.
Mozambeam utilizes the Off the Grid skin by default, but it can be converted into the equipped skin and Charm combination the player is currently using for the Mozambique.
This is one of the seven April Fools' weapons in Apex Legends, the other six being: April Fools' Mozambique Shotgun, April Fools' P2020, Mozamblam, Mozambrrr, Mozamburst, and Ol' Nessie.
Stats
Attachments
Damage Profile
Target | Modifiers | Damage | Bursts to kill | |||||
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100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.5×) |
- | 105 | 1 | 2 | 2 | 2 | 3 | |
LV.1 | 96 | 2 | 2 | 2 | 3 | 3 | ||
LV.2 | 87 | 2 | 2 | 3 | 3 | 3 | ||
LV.3/4 | 81 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 69 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 60 | 2 | 3 | 3 | 4 | 4 | ||
Leg (1×) |
- | 69 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 60 | 2 | 3 | 3 | 4 | 4 |
Ability Modifiers | ||||||||
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Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.5×) |
- | 123 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 117 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 105 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 96 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 83 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 69 | 2 | 3 | 3 | 3 | 4 | ||
Leg (1×) |
- | 84 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 69 | 2 | 3 | 3 | 3 | 4 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.5×) |
- | 120 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 111 | 1 | 2 | 2 | 2 | 3 | ||
LV. 2 | 99 | 2 | 2 | 2 | 3 | 3 | ||
LV. 3/4 | 93 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 79 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 66 | 2 | 3 | 3 | 4 | 4 | ||
Leg (1×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 66 | 2 | 3 | 3 | 4 | 4 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.5×) |
- | 144 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 132 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 120 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 111 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 95 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 81 | 2 | 2 | 3 | 3 | 3 | ||
Leg (1×) |
- | 96 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 81 | 2 | 2 | 3 | 3 | 3 |
Advanced Stats
mp_weapon_shotgun_pistol hopup_april_fools_energy | ||
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Variable | Value | Description |
charge_time | 0.5 | Time before the weapon starts firing after pulling the trigger. Expressed in seconds. |
fire_rate | 2.85 | Rounds fired in one second. |
headshot_distance | 5905 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 150 meters. |
spread_stand_hip | 5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 3 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3 | Hipfire spread radius while crouching. |
spread_air_hip | 3 | Hipfire spread radius while in the air. |
deployfirst_time | 1 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.4 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.25 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.9 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 3 | Spread radius when standing and ADS. |
spread_crouch_ads | 3 | Spread radius when crouching and ADS. |
spread_air_ads | 3 | Spread radius when in the air and ADS. |
History
Patch notes |
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