Gear have their own slots in the inventory. There are four types of equippable gear: Helmets, Armor, Knockdown Shields, and Backpacks.
Gear comes in different levels, each with a different rarity. Level 4 gear has the same stats as Level 3 gear, but they grant the player perks.
- Level 1 is Common.
- Level 2 is Rare.
- Level 3 is Epic.
- Level 4 is generally Legendary.
- Level 5 is generally Mythic.
The game prevents players from swapping gear with gear of equal or lower level. However, players can swap armor for one of an equal or lower level if their current armor has fewer shields. Also, players can swap between the two armor types— Body Shield and Evo Shield—regardless of levels or shields, but they must hold if the other armor is weaker.
In addition to equippable gear, there are also deployable gear known as Survival items.
As part of the Starter Kit for Battle Royale, each Legend drops with a Level 1 Helmet, a Level 1 Shield Core, and a Level 1 Knockdown Shield (alongside 2 Syringes and 2 Shield Cells). Level 1 Helmets and Knockdown Shields cannot be found as loot, unless a player drops them for a better Helmet or Knockdown Shield.
Helmet
Helmets decrease damage from headshots.
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Helmet
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Defense
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Minor headshot damage reduction.
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- Reduces the extra damage from headshots by 20%. The expression is where is the base damage and is the headshot multiplier.
- For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .
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Helmet
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Defense
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Moderate headshot damage reduction.
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- Reduces the extra damage from headshots by 50%. The expression is where is the base damage and is the headshot multiplier.
- For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .
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Helmet
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Defense
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Maximum headshot damage reduction.
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- Reduces the extra damage from headshots by 65%. The expression is where is the base damage and is the headshot multiplier.
- For example, if the base damage is 100 and the headshot multiplier is 2, the equation is .
Armor
Armor grants the player shields. The shields can be recharged using Shield Cells, Shield Batteries, or Phoenix Kits; or by completing a finisher. The shields are also restored when the player dies, allowing other players to loot the Death Box for armor.
There are two types of armor: Body Shields and Shield Cores.
Body Shield
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Body Shield
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Defense
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Absorbs 50 damage.
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Body Shield
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Defense
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Absorbs 75 damage.
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Body Shield
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Defense
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Absorbs 100 damage.
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Body Shield
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Defense
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Absorbs 100 damage. [IMPROVED MINOR HEAL]: Syringes and Shield Cells have improved effects.
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Shield Core
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Shield Core
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Defense
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Stores the charge for your shields. Currently has enough charge to absorb 50 damage.
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- Evolves to Level 2 after earning 450 Evo.
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Shield Core
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Defense
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Stores the charge for your shields. Currently has enough charge to absorb 75 damage.
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- Evolves to Level 3 after earning 1,350 Evo.
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Shield Core
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Defense
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Stores the charge for your shields. Currently has enough charge to absorb 100 damage.
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- Evolves to Level 4 after earning 2,000 Evo.
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Shield Core
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Defense
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Stores the charge for your shields. Currently has enough charge to absorb 125 damage.
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- While Shield Cells still heal only 1 bar (25 health) with the Shield Core equipped, Shield Batteries can heal all 5 bars (125 health), making them even more valuable, so it's best to carry more of them than you usually would (e.g. three stacks/6)
- Completing a Finisher refills all Shield health.
Knockdown Shield
Knockdown Shields allow downed players to protect themselves. The shields are restored when the player is no longer down. Players can bypass Knockdown Shields with finishers.
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Knockdown Shield
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Gear
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Directional damage protection while knocked down (Max: 200 Damage).
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- Reduces movement speed to 55%.
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Knockdown Shield
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Gear
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Directional damage protection while knocked down (Max: 450 Damage).
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- Reduces movement speed to 55%.
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Knockdown Shield
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Gear
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Directional damage protection while knocked down (Max: 750 Damage).
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- Reduces movement speed to 55%.
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Knockdown Shield
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Gear
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Directional damage protection while knocked down (Max: 750 Damage). [GUARDIAN ANGEL]: You revive squadmates with bonus shields and health.
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- Reduces movement speed to 55%.
- Restores 50 shields and 50 health, in addition to the 20 health restored by the revive. In other words, the revived player will have 50 shields and 70 health.
- The bonus shields are not additive with any remaining shields the player may have (due to being downed by direct health damage). The player will always be revived with total of 50 shields, unless they had more remaining.
- In Mobile, allows the user to self-revive, which takes approximately 12 seconds, about double the time of a normal revive.
- The UI for the Gold Knockdown Shield has a Gold Bar to better convey to the player when they are using or being revived with the perk.
- While a player is being revived with a gold knockdown shield, there is a slight "charged" effect and a special sound effect to indicate the gold knockdown shield is being used. After the player is revived, they will momentarily glow in the color of their shield to indicate that a Guardian Angel revive occurred.
- There are 4 legends you must prioritize with a gold knockdown shield: 1, Gibraltar, 2, Lifeline, 3, Mirage, and 4, Newcastle as their revives can be augmented with their abilities. Make sure to give this knockdown shield to these four legends to ensure a better chance at survival when you’re revived. If none of these legends are on your squad, consider giving the gold knockdown shields to legends like Caustic or Bangalore who can provide artificial cover with gas/smoke, or Wraith who can use her portal to provide a safer revive.
Backpack
Backpacks increase inventory size.
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Backpack
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Gear
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Carry 2 more items.
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- Gives the player 12 inventory slots.
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Backpack
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Gear
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Carry 4 more items.
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- Gives the player 14 inventory slots.
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Backpack
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Gear
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Carry 6 more items.
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- Gives the player 16 inventory slots.
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Backpack
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Gear
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Carry 6 more items. [DEEP POCKETS]: Large medical supplies stack higher in your inventory.
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- Gives the player 16 inventory slots.
- Increases the max stack size for Shield Battery, Med Kit, and Phoenix Kit by one.
- In Mobile, players who have it equipped can revive their teammates with bonus health.
Survival
Survival items are deployable items that are situational but they provide immense utility. There are three survival items: the Heat Shield, the Mobile Respawn Beacon, and the Evac Tower. As there is only 1 Survival Slot, players cannot carry more than one type, but they can still swap survival items.
Heat Shield
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Heat Shield
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Survival
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Ring damage protection in an area. Increases speed of revives outside the ring by 25%.
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- Spawns in stacks of 2.
- Up to 2 Heat Shields can be stacked in the Survival Slot.
- Inside the Ring, the Heat Shield does nothing. It disappears if the Ring does not touch it within 45 seconds.
- The shield starts at 100%; while absorbing ring damage, it takes damage every 1.5 seconds. The amount is based on the round.
- 5% for Rounds 1 and 2. (Maximum duration is 30 seconds.)
- 6% for Round 3. (Maximum duration is 25.5 seconds.)
- 8% for Round 4. (Maximum duration is 19.5 seconds.)
- 15% for Round 5. (Maximum duration is 10.5 seconds.)
- 25% for Round 6. (Maximum duration is 6 seconds.)
- 100% while Round 6 is closing. (Maximum duration is 1.5 seconds.)
- It is best to use this when you are far away from the Ring, in the earlier rounds, or being pushed to the Ring by an enemy team, or trying to get out of cover, in the later rounds.
- You don't have to be fully inside the Heat Shield for it to protect you. If only Legend's legs are inside of it it will take effect.
Mobile Respawn Beacon
Evac Tower
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Evac Tower
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Survival
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Emergency inflatable for rapid extraction. Balloon can be damaged. Handle with care.
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- Deploys a jump tower. Takes roughly 5 seconds until ready.
- Once ready, the Evac Tower starts at 100%.
- 4% is taken off every second. (Maximum duration is 25 seconds from ready.)
- An additional 1% is taken off every 20 damage received.
- The Evac Tower will not self destruct if a legend is riding the zipline.
Node Tracker
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Node Tracker
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Survival
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???
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- Exclusive to the Node Tracker Takeover mode.
- When held, points the player towards the nearest Compute Node Zone.
- Disappears after Nodes are granted.
Copycat Kit
File:Copycat Kit.svg
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Copycat Kit
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Survival
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A copied tactical/ultimate ability from one of your favorite legends.
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- Exclusive to the Tricks N' Treats Trios mode.
- Can be Rare or Epic. Picking it up grants usage of an additional Tactical (Rare) or Ultimate (Epic) Ability from another Legend.
- Legends cannot equip a Copycat Kit for one of their own abilities.
- Copycat abilities are on cooldown immediately after picking up a Copycat Kit.
History
Patch notes
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- February 13, 2024 Patch
- Evo Shields reworked:
- Replaced by Shield Cores, which require Evo instead of damage in order to level up.
- When upgrading from a shield swap, shields are 'overcharged', refilling the capacity of the player's Shield Core, but any extra shields only lasting 30 seconds.
- Gold Body Shields no longer spawn in BR.
- August 08, 2023 Patch
- White to Blue evo points required increased to 200 (was 150)
- Crafted evo points increased to 200
- May 09, 2023 Patch
- August 09, 2022 Patch
- May 10, 2022 Patch
- Increased Helmet headshot damage reduction from 40% to 50%.
- Increased Helmet headshot damage reduction from 50% to 65%.
- November 02, 2021 Patch
- Damage to wildlife now counts for Evo Shields, but only 25%.
- September 22, 2021 Patch
- Players can once again swap an Evo Shield for a Body Shield of a lower level, by holding.
- September 14, 2021 Patch
- Armor health now shows up in Death Boxes.
- Players no longer have to hold to swap an Evo Shield for a Body Shield of a lower level with more health. (However, players can no longer swap from an Evo Shield to a Body Shield of a lower level, unless that Body Shield has more health.)
- August 03, 2021 Patch
- May 04, 2021 Patch
- Starter kit:
- Players will now start a match with a “Starter Kit” consisting of a Level 1 Evo Shield, Helmet, and Knockdown Shield, plus two Shield Cells and Syringes each.
- Helmets and Knockdown Shields have been removed from ground loot.
- Spawn chances for Evo Shields in the loot pool have been significantly reduced.
- Along with the lowered or removed spawn chances for these items, we’ve rebalanced the loot pool such that higher-level versions of these items will appear nearly the same as they do now, but other item types will appear more often (weapons, ordinance, health, ammo, etc.)
- March 23, 2021 Patch
- Added Heat Shields to all game modes.
- Removed 50% faster healing item usage.
- March 22, 2021 Patch
- Added the ability to enable/disable the Survival Slot button on the settings. If disabled, the button will become an “Inspect Weapon” button.
- March 15, 2021 Patch
- Heat Shield
- Removed from the Crafting pool.
- Fixed an exploit allowing players to deploy infinite heat shields.
- Fixed an issue with the audio from it playing with no falloff.
- March 12, 2021 Patch
- March 09, 2021 Patch
- Added the Survival Slot.
- Added Heat Shields, initially only available in Ring Fury.
- Reclassified the Mobile Respawn Beacon from Regen (Special) to Gear (Survival).
- Gold Backpack: Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished.
- November 04, 2020 Patch
- Increased the damage requirement for the Evo Shield to evolve:
- Level 0 to Level 1: 50 to 100.
- Level 1 to Level 2: 125 to 150.
- Level 2 to Level 3: 250 to 300.
- Level 3 to Level 5: 500 to 750.
- October 06, 2020 Patch
- Players can now swap an Evo Shield for a Body Shield of a lower level.
- Players can now swap their current Evo Shield for one of the same level with less HP if it is closer to evolving.
- Loot prompts now show how much damage an Evo Shield has acquired, so players can make a better decision when switching.
- September 10, 2020 Patch
- September 03, 2020 Patch
- Increased the shield values of all armor (except the Level 0 Evo Shield) by 25.
- August 20, 2020 Patch
- August 18, 2020 Patch
- Introduced the Level 0 Evo Shield that is automatically equipped when the player drops.
- Increased the damage requirement for the Evo Shield to evolve:
- Level 0 to Level 1: 50 (new).
- Level 1 to Level 2: 75 to 125.
- Level 2 to Level 3: 150 to 250.
- Level 3 to Level 5: 400 to 500.
- Reduced the shield values of all armor except the Level 1 and Level 2 Evo Shields by 25.
- Removed Level 1, Level 2, and Level 3 Body Shields from the loot pool. Evo Shields of the same level spawn in their place.
- July 07, 2020 Patch
- June 23, 2020 Patch
- June 15, 2020
- May 12, 2020 Patch
- Removed [Fast Use] perk from Level 4 Body Shield.
- Added [Improved Minor Heal] perk to Level 4 Body Shield.
- April 07, 2020 Patch
- Reduced the amount of damage required for Evo Shields to evolve.
- Level 2: 100 to 75.
- Level 3: 300 to 150.
- Level 5: 500 to 400.
- March 17, 2020
- March 03, 2020 Patch
- February 04, 2020 Patch
- Gold Backpack: UI update to better convey to the player when they are using or being revived with the perk.
- December 03, 2019 Patch
- Knockdown Shield protection now extends over and behind the player's head.
- Level 1 Knockdown Shield HP increased from 100 to 200.
- Level 2 Knockdown Shield HP increased from 250 to 450.
- Movement speed while the knockdown shield is active decreased from 65% to 55%.
- October 01, 2019 Patch
- Removed [Executioner] perk from Level 4 Body Shield. (All finishers will restore shield health now)
- Moved [Fast Use] perk from Level 4 Backpack to Level 4 Body Shield.
- Added [Guardian Angel] perk to Level 4 Backpack, restoring extra health and shields to revived squadmates.
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Trivia
- Initially, all armor were Body Shields. The System Override event introduced Evo Shields as a high risk, high reward alternative that only spawned in Level 1. In Season 6, Evo Shields replaced all Body Shields in Battle Royale (except Level 4). In Season 20, Shield Cores replaced Evo Shields.
- Because Body Shields were originally the default, if a player requests for armor by pinging the armor slot in the inventory, the Legend will ask for a Body Shield.
- Despite being the fourth stage in evolution, red Evo Shields are actually Level 5.
- Evo Shields also came in Level 0. They did not actually exist (they were treated as no armor), but they did evolve to Level 1 after doing 100 damage. They used to be equipped on the drop, until Starter Kits made them obsolete. It was once possible get a Level 0 Evo Shield by depositing the player's current armor into a Replicator.
- Before the addition of the Survival Slot in the Chaos Theory event, the Mobile Respawn Beacon was stored in the regular inventory slots and was previously classified as a Regen item.
See also