- Royally Devoted[note 2]
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Devotion LMG
Main | Mobile |
Devotion LMG |
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Full-auto energy LMG. Max attachments to turbocharge. | ||
Profile | ||
Icon | ||
---|---|---|
Type | Light Machine Gun | |
Ammo | ||
Fire modes | ||
Attachment Slots | ||
Damage | ||
Body | Head | Legs |
---|---|---|
16 | 20 | 14 |
Technical | |||
RPM | 300–900 | ||
---|---|---|---|
DPS | 80–240 | ||
Magazine | 36 / 40 / 44 / 48 | ||
Tac reload time | 2.8 / 2.71 / 2.52 / ??? | ||
Full reload time | 3.63 / 3.51 / 3.27 / ??? |
The Devotion LMG, or Devotion, is a fully-automatic light machine gun that utilizes Energy Ammo. The longer it is fired continuously, the faster its fire rate and hipfire accuracy increase, up to a cap.
Equipping a Purple Barrel Stabilizer,
Extended Energy Mag and
Standard Stock will turbocharge the Devotion, increasing its initial fire rate and reducing its spin-up time.
Being an LMG, the Devotion is affected by Rampart's Modded Loader Passive ability.
Stats
Attachments
- Others
Barrel Stabilizer (Common, Rare, Epic)
Extended Energy Mag (Common, Rare, Epic, Legendary)
Standard Stock (Common, Rare, Epic)
Damage Profile
- Base
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 20 | 5 | 8 | 9 | 10 | 12 | |
19 | 6 | 8 | 10 | 11 | 12 | |||
18 | 6 | 9 | 10 | 12 | 13 | |||
17 | 6 | 9 | 11 | 12 | 14 | |||
Body | - | 16 | 7 | 10 | 11 | 13 | 15 | |
14 | 8 | 11 | 13 | 15 | 17 | |||
Leg (0.85×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
12 | 9 | 13 | 15 | 17 | 19 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 24 | 5 | 7 | 8 | 9 | 10 | |
23 | 5 | 7 | 8 | 9 | 10 | |||
22 | 5 | 7 | 8 | 10 | 11 | |||
21 | 5 | 8 | 9 | 10 | 11 | |||
Body | - | 19 | 6 | 8 | 10 | 11 | 12 | |
16 | 7 | 10 | 11 | 13 | 15 | |||
Leg (0.85×) |
- | 16 | 7 | 10 | 11 | 13 | 15 | |
14 | 8 | 11 | 13 | 15 | 17 | |||
Marked with | ||||||||
Head (1.25×) |
- | 23 | 5 | 7 | 8 | 9 | 10 | |
22 | 5 | 7 | 8 | 10 | 11 | |||
21 | 5 | 8 | 9 | 10 | 11 | |||
20 | 5 | 8 | 9 | 10 | 12 | |||
Body | - | 18 | 6 | 9 | 10 | 11 | 13 | |
16 | 7 | 10 | 11 | 13 | 15 | |||
Leg (0.85×) |
- | 16 | 7 | 10 | 11 | 13 | 15 | |
13 | 8 | 12 | 14 | 16 | 18 | |||
Head (1.25×) |
- | 28 | 4 | 6 | 7 | 8 | 9 | |
26 | 4 | 6 | 7 | 8 | 9 | |||
25 | 4 | 6 | 7 | 8 | 9 | |||
24 | 5 | 7 | 8 | 9 | 10 | |||
Body | - | 22 | 5 | 7 | 8 | 10 | 11 | |
19 | 6 | 8 | 10 | 11 | 12 | |||
Leg (0.85×) |
- | 19 | 6 | 8 | 10 | 11 | 12 | |
16 | 7 | 10 | 11 | 13 | 15 |
Advanced Stats
mp_weapon_esaw | ||
---|---|---|
Variable | Value | Description |
fire_rate | 5 | Rounds fired in one second. |
fire_rate_max | 15 | Highest number of rounds fired in one second. |
fire_rate_max_time_speedup | ??? | Time to reach highest fire rate. Expressed in seconds. |
projectile_launch_speed | 33500 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 850 meters per second. |
headshot_distance | 2250 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 57 meters. |
spread_stand_hip | 4.5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 5.5 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 4 | Hipfire spread radius while crouching. |
spread_air_hip | 7 | Hipfire spread radius while in the air. |
deployfirst_time | 1.45 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.75 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.65 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.6 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.34 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.3 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.4 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0.1 | Spread radius when standing and ADS. |
spread_crouch_ads | 0.05 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery
Trial Name | Requirements | |
---|---|---|
Damage Done | Deal 30000 damages with the Devotion | |
Hipfire Kills | Kill 100 enemies with hipfire with the Devotion | |
ADS Kills | Kill 200 enemies while ADS with the Devotion | |
Long Range Kills | Kill 250 enemies with 50 meters away with the Devotion | |
Kills | Kill 700 enemies with the Devotion |
Lore
“ | The Devotion demands something different from its handler than most weapons: commitment. A cyclical, energy-assisted firing action increases its rate of fire the longer its trigger is held. This added "spin-up" time can make the Devotion a risky choice in heated situations. However, upgrading it with a Turbocharger hop-up decreases its spin-up significantly and makes the fealty worthwile. |
Skins
There are a total of 99 skins for the Devotion LMG; 24 Legendary, 19 Epic, 40 Rare, and 16 Common.
History
Patch notes |
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Gallery
- Concept Art for the Devotion LMG made by Cliff Childs.[1]
- Concept art for the Bound in Bone skin.[2]
- Concept art for the Sweet Revenge skin.[3]
- Concept art for the Arctic Calibration skin.[4]
See also
References
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