May 07, 2024 Patch

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May 07, 2024 Patch
S21 alter 2.jpg
Alter and Wraith
Version number 21.0
Previous patch April 25, 2024 Patch
Next patch N/A


The May 07, 2024 Patch is a major patch, introducing the twenty-first Season in Apex Legends.

New Content

  • New Legend: Alter Icon.svg Alter
  • Updated map: Broken Moon Shattered
  • Returning LTM: Solos, running from May 7, 2024 to June 24, 2024
    • Returning as Takeover, replacing Duos
  • New currency: Exotic Shards Exotic Shards
    • Can be used to purchase items in the Exotic Shop and Apex Artifact pieces
  • Added new Apex Artifacts


Balance Updates

Care Package
  • Wingman returns to the floor
    • Projectile size reduced to pre-care package values
    • Damage reduced to 45 (was 50)
    • Skullpiercer Elite removed
    • Hipfire accuracy reduced
    • Now takes Boosted Loader Hop-Up
    • No longer takes magazines as an attachment
  • Devotion enters the Care Package
    • NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen
    • Damage increased to 16 (was 15)
    • Magazine size increased to 54 (was 48 at purple)
    • Reserve Ammo: 324
    • Empty reload time significantly reduced


Gold Weapons Rotation


Guaranteed Weapons out of Loot Bins[Dev Note 1]
  • The first loot bin opened by an unarmed player will always contain a weapon


Retrieving Banners from Death Boxes[Dev Note 2]
  • Collecting a banner will no longer lock the player out of critical gameplay actions
    • Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection
    • Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow


Survival Items + Support Bins[Dev Note 3]
  • Survival items now only spawn from a support bin's tray if the team is in need


Weapons

30-30 Repeater Icon.svg 30-30 Repeater[Dev Note 4]


Charge Rifle Icon.svg Charge Rifle[Dev Note 5]
  • ADS recoil improved and stabilized


Longbow DMR Icon.svg Longbow DMR[Dev Note 6]
  • Skullpiercer Rifling.svg Skullpiercer Hop-Up removed
  • Barrel Stabilizer.svg Barrel Stabilizer attachment removed
  • Base recoil significantly improved
  • Projectile gravity reduced
  • ADS in and out time reduced


Triple Take Icon.svg Triple Take[Dev Note 7]


Hop Up Slot.svg Hop-Up
  • Skullpiercer Rifling.svg Skullpiercer removed from the loot pool
  • Boosted Loader.svg Boosted Loader added to the loot pool
    • Reloading while near empty will speed up reloading and overload the next magazine with extra rounds


1x Digital Threat.svg 1x Digital Threat Optic[Dev Note 8]
  • Removed from loot pool and all locked set weapons


Legends

Ash Icon.svg Ash[Dev Note 9]
  • Arc Snare.svg Arc Snare
    • Changed to left-hand cast
    • No longer stows weapons or interrupts consumable use when launching
  • Phase Breach.svg Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void


Ballistic Icon.svg Ballistic[Dev Note 10]


Bloodhound Icon.svg Bloodhound[Dev Note 11]


Catalyst Icon.svg Catalyst[Dev Note 12]


Caustic Icon.svg Caustic
  • Gas damage and slow now stops immediately after Caustic's squad is eliminated
  • Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5)


Conduit Icon.svg Conduit[Dev Note 13]


Crypto Icon.svg Crypto[Dev Note 14]


Fuse Icon.svg Fuse[Dev Note 15]


Newcastle Icon.svg Newcastle[Dev Note 16]
  • Mobile Shield.svg Mobile Shield: throw anim speed increased (~2.5x faster)
  • Castle Wall.svg Castle Wall
    • Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend's Ultimate projectiles.
    • Castle Wall energized duration increased to 1m (was 30s)
  • Upgrade - File:Stronhold.svg Stronghold: increased energized duration to 3m (was 2.5m)


Octane Icon.svg Octane[Dev Note 17]


Wattson Icon.svg Wattson


Wraith Icon.svg Wraith


Maps

Broken Moon shattered


World's Edge


Storm Point


Modes

Solos
  • Six week Duos takeover
  • 50 players
  • Second Chance Respawn
    • Automatically respawn once if you die in the first 4 rounds
    • Second chance converted to EVO if unused by the round cutoff
  • Battle Sense: HUD indicator when enemies are within 50 meters
  • Auto Heals
    • Health regenerates out of combat
    • Auto heal starts after each kill
  • Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play


Mixtape
  • Lockdown added to rotation: Zeus Station, Monument
  • Mixtape Map Rotations
    • Default rotation
    • Mixtape rotation (5/24-5/28)
      • Gun Run: The Core, Wattson's Pylon
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • 1st Week of Pride Month (6/1-6/7)
      • Control: Barometer
      • Gun Run: Wattson's Pylon
      • Lockdown: Zeus Station
      • TDM: Zeus Station
    • Mixtape Rotation (6/11-6/17)
      • Control: Barometer, Caustic Treatment
      • Lockdown: Monument, Zeus Station
      • TDM: Skulltown, Zeus Station
    • TDM 24/7 (6/18-6/24)
      • Rules
        • Scorelimit: 35
        • Time Limit: 10 minutes
        • Increased health regen
        • Skull Town, Zeus Station, Monument, Thunderdome, Wattson's Pylon, Fragment East
  • LTM Rotations
    • 5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
    • 5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon
    • 6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core


Ranked

  • All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking
  • No tuning changes to be made to ranked scoring for the launch of Upheaval[Dev Note 18]


Season Reset
  • Where you ended in your last season of Ranked will determine where you start in Upheaval
    • If you ended your last season in Rookie, you will be reset to 1 RP
    • If you ended your last season above Rookie, you will be reset to Bronze IV


Split Timing
  • Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons


Upheaval Ranked Rewards
  • Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season
  • Split Rewards: your season-end reward badge will be animated if you match or surpass your Split 1 Rank in Split 2
    • If you do not achieve this, you will get the normal version of your badge


World Systems

  • Improved end ring generation system


Bug Fixes

  • Equipping an Evac Tower.svg Evac Tower or Mobile Respawn Beacon.svg Mobile Respawn Beacon will no longer close the inventories of all other players in the match
  • Firing Range: fixed some edge cases where Legend change was available when it shouldn't be
  • Fixed occasional crash when interacting with an enemy's crafted banner
  • "Mischief Medic" no longer appears as "Highlighted Healer"
  • Olympus: players can no longer enter/exit Vault without key
  • Survey Beacon.svg Survey Beacons and Ring Console.svg Ring Consoles should now be pingable again from the map
  • When hip firing with the Devotion, it will now properly track its reticle


Legends

  • Ballistic Icon.svg Ballistic: duration of speedy whistler restored to 2s
  • Bloodhound Icon.svg Bloodhound
    • Passive markers no longer appear for teammates not on player's squad
    • Players can once again be scanned by two Bloodhounds at the same time
  • Catalyst Icon.svg Catalyst: fixed Dark Veil.svg Dark Veil not charging for a short duration off of spawn
  • Crypto Icon.svg Crypto: recall audio when the drone is far away from you is audible once again
  • Mad Maggie Icon.svg Maggie: Removed drill burn audio for players in the area of effect while phased
  • Removed Wraith Shadows from the void if you aren't playing as Wraith
  • Wattson Icon.svg Wattson: resolved bad spawn points for Arc Star.svg Arc Stars generated from the File:Falling Stars.svg Falling Stars upgrade


Quality of Life

  • Additional security improvements
  • Airdropping Replicator.svg Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops
  • Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches
  • Ballistic Icon.svg Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed)
  • Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer's grasp
  • Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes.
  • Improved use interactions with doors when self res is available
  • Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station
  • Upgraded to the latest version of Easy Anti-Cheat


Pings
  • Should now go through all translucent surfaces like windows
  • Players can now request for Grenades (Arc Star.svg Arc Stars, Frag Grenade.svg Frag Grenades, and Thermite Grenade.svg Thermites)
    • Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request


Thunderdome
  • Airdrop location adjustments
  • Control.svg Control
    • Moved C capture point to landing pad
    • Adjusted spawns attached to B capture point


Graphics

  • Added new "Map Detail" PC video setting to adjust the amount of environmental decoration and set dressing (this may improve performance for players with low-spec PCs and those targeting high framerates)
  • Changed the way players opt-in to the DX12 beta: if you're playing via the DirectX 12 beta now, the launch argument "-eac_launcher_settings SettingsDX12.json" should be changed to "-anticheat_settings=SettingsDX12.json"
  • Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects
  • Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit
  • Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta


[Nessie Note 1]


Undocumented Changes

  • The Wingman's hipfire spread has not been altered, despite what the patch notes reported.
  • Improved the Mythic Store user interface.
  • Added a comma to EVO Level-Up requirements when the value is 1,000 or above.
  • Renamed "INVENTORY" Lobby menu to "LEGEND LOCKER".
  • Updated Mythic-rarity color for gameplay items (like Supply Drop Weapons).
  • A precisation, rather than an undocumented change: Boosted Loader.svg Boosted Loader is NOT compatible with the Hemlok Burst AR.


Developer Notes

  1. Bringing knuckles to a gunfight isn't the most engaging gameplay, so we're improving weapon acquisition consistency in the early game. When completely unarmed, opening a bin will guarantee at least a low tier weapon.
  2. It's happening, it's finally happening! I've died, you've died, we've all died trying to help our allies get back in the fight, but at least now we can't blame grabbing the banner! Collecting banners is a positive action in Apex and for too long we've punished that action with a brief moment of pure helplessness. We're putting your gun quite literally back in your hands, so get out there and save some Octanes and Wraiths!
  3. Survival items have been feeling abundant lately so we're reducing their frequency in support bins by only spawning them when players meet specific requirements (like needing a Mobile Respawn Beacon when you've got eliminated allies)
  4. The 30-30 has been dominating the mid-long range for a few seasons and our recent adjustments weren't quite enough to dethrone it. Removing the Skullpiercer should create some space for other Marksman and Sniper rifles to shine.
  5. The Charge Rifle remains a high risk-reward weapon, however the risk slightly outweighs the reward. We've taken a smoothing pass at its recoil so it shouldn't be quite so unwieldy when firing.
  6. We've always considered the Longbow a great entry level sniper that's easy to run. Over time, we've come to realize that being a good entry level weapon and requiring lots of attachments to come online are at odds with one another. Simplifying the Longbow's loot chase to make it more base level approachable is intended to improve its early game effectiveness and overall consistency as a sniper.
  7. The Triple-Take is a strong weapon on paper, but it can feel a bit sluggish to maximize damage output. Providing quick reloads and extra ammo in the mag allows players to keep pressuring for longer with more chances to punish.
  8. The Digi represents a sharp power spike in Apex—a single loot item that both counters and synergies with a specific Legend. Its power ebbs and flows with the Legend meta in a way that proves very difficult to tune. We're giving the 1x Digi a hiatus while we investigate healthier optic based perks.
  9. It's about time, huh? Allowing Ash to fire her Arc Snare with her off-hand has been something we've wanted to do for a while now. Holstering and redrawing her weapon to use the snare put Ash at a disadvantage in combat and minimized a lot of her play options. Ash should now be able to be much more active with her snare and apply pressure more aggressively when successful.
  10. We're replacing a lackluster perk with something more interesting, especially for those Ballistic players that like tapping into their sling weapons in non-Ult scenarios. Three Tac related upgrades is plenty, let's make some room for that third weapon.
  11. Beast of the Hunt has a lot of power baked into it considering perfect vision through smoke, increased move speed, and a generous extension timer. We wanted to break that down to see if players lean into a specific playstyle and ax the uninteresting hidden power of a decreased Tac cooldown. Bloodhound synergizes very well with two of the most popular Legends at the comp level, but we want to be mindful of their appeal across skill bands. We're not doing anything big to this approachable Legend until we gauge their place at the top-end in a digi free world.
  12. Catalyst could use some love after her Ult nerfs, and Sister Spikes needed some competition. Hopefully making Tac charges more available with a baseline cooldown buff and creating a situationally strong alternative via passive upgrade helps strike a balance. Now that the Ult upgrades are decoupled, there are some difficult choices to make at both levels that we suspect are influenced by match flow. Will you hunker down with a friendly zone pull, or will you need an upgraded wall to help with rotations?
  13. Conduit maintains a healthy pick rate and has cemented herself as a strong Support pick even after her last round of nerfs. We don't want to hit her effectiveness as a Legend that pushes the tempo in combat. This is a targeted nerf to one of her synergies that felt more exploitable than we'd like.
  14. Crypto's upgrades at the start of Season 20 left a lot to be desired. We hope this suite of changes resonates with a couple different playstyle types—particularly when it comes to players' affinity to pilot the drone more actively vs. passively.
  15. Fuse is destruction and chaos. The goal of these changes, whether it be a new strategic-level upgrade or a simplification of a convoluted damage model, is to bring some method to the madness.
  16. The Castle Wall's in-game strength rarely matches the grandeur of its presentation. More often than not, the wall serves as a grenade beacon to surrounding threats knowing that Newcastle just jumped to an ally in distress. An Ultimate-level wall should not fail as much as it does, especially on a Support Legend that's built around turning the tide when his squad starts losing the advantage. The wall now requires more calculated counterplay and makes the Stronghold upgrade a more compelling option. We were also finding the long wind-up when tossing his Mobile Shield left him pretty vulnerable trying to get back to his weapon, so we've sped up the animation to let him be more reactive with it.
  17. Octane has a "Plus Ultra tattoo, so we shouldn't inhibit his ability to double down on his tac or ult. While Wreckless was thematically fun, Octane already has one of the best forms of explosive damage mitigation that's less hidden: stim away.
  18. While we are happy with how Breakout Ranked was received, there is some feedback that we want to address for the start of Upheaval. As always, we'll be monitoring feedback and data for any required tuning changes during the season and any major updates required for the future.


Nessie Note

  1. Nessie would like to congratulate everyone on the success of finally finding Blue Nessie. Our girl is finally free! The Nessie Army is now complete!

    Despite what the note says, in the picture provided in the blog post, a Purple Nessie can be seen behind the Blue Nessie, meaning the Nessie Army received a new member in Season 21.svg Season 21 that must be found.